Jump in punch implied...Quan Chi corner combos? Seems like a lot of strings into trance mess up in the corner. I'm assuming there's some good corner combos out there.
To think I've been ending that with the the third B1, 1!Jump in punch implied...
B+2, 1, B+2, 1, B+2, 1, B+1, 1, Trance, 1, 1 xx Sky Drop
I drop those combos too often to use them over the (b+2,1)x2 versions. The problem's not even just that the combo gets dropped; it's that the opponent gets pushed behind Quan Chi after b+2, the 1 follow-up whiffs, and the opponent is free to pressure or attack the now cornered Quan Chi while he's swinging in the wrong direction.To think I've been ending that with the the third B1, 1!
Anything about Quan I've learned either by just playing around with him or these threads:To think I've been ending that with the the third B1, 1!
New to Quan, but I've been enjoying him so far. Surprisingly dangerous.
Augustus, you floored me when we fought a couple of days ago. Any advice, or specific threads I should read in-depth? Any advice would be appreciated.
I wouldn't ever really attempt this combo unless I had a for sure hit confirm off a jump in punch, and I never pull that shit online. Strictly offline combo, for me at least. Best thing is a mix up into trance, ending with 1, 1, skydrop or something along those lines.I drop those combos too often to use them over the (b+2,1)x2 versions. The problem's not even just that the combo gets dropped; it's that the opponent gets pushed behind Quan Chi after b+2, the 1 follow-up whiffs, and the opponent is free to pressure or attack the now cornered Quan Chi while he's swinging in the wrong direction.
Depends on the tendencies of your opponent. These are just my observations...After a succesfully blocked back 3,1+2 what is your best option? Carry on with a 212 or 112? Or just start blocking?
Is Crunchy at a series disadvantage?
He's at a disadvantage, but not a serious one. Characters can use there fastest strings to beat you, but if they don't, you win and you can link to trance. Also, his uppercut is pretty beastly. So, you can do B+3, 1+2 uppercut. Beats a lot of pokes aside from ones like Johnny's 1, 1 Jax's 1, 2, etc.After a succesfully blocked back 3,1+2 what is your best option? Carry on with a 212 or 112? Or just start blocking?
Is Crunchy at a series disadvantage?
"You don't want to know how you're serving me in the Netherrealm..."What are some good taunts/victory lines to use against people? I beat a very good Liu Kang player and send him a message saying 'Woolay!'. Any other Crunchy related things?
There is no way, to top Woolay!What are some good taunts/victory lines to use against people? I beat a very good Liu Kang player and send him a message saying 'Woolay!'. Any other Crunchy related things?
When you win, make sure you have one bar of special left. At Finish Him, activate skeletal boost then use Ex Skydrop (make sure you whiff the skydrop). After the whiffed skydrop, do the inputs d,f,d,f, 4 or f,f,d,d, 1. It doesn't get much worse.What are some good taunts/victory lines to use against people? I beat a very good Liu Kang player and send him a message saying 'Woolay!'. Any other Crunchy related things?