Evil_Riu48
Kombatant
Use this thread to ask question/s about Kratos, we don't need to make different threads to ask a question.
The first post will be updated with the questions and answers so that you know if your question was already asked before and what was the answer for.
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Alien Substance will update this post.
Question: What kind of character is Kratos?
Answer: A tank-type: Very slow, but does a lot of damage. More technically, I would call him a Punisher/Counter-based/Gambler kind of character.
Q: What are the properties of his EX Hermes Dash and EX Parry?
A: Hermes Rush has armor and Argos Ram juggles on melee-hit, the projectile-parry sends out a larger, more damaging golden ball.
Q: Does the EX Parry work against wakeups?
A: On most wakeups, yes. The normal parry can counter whatever the EX version can, however.
Q: What is Kratos' infinite?
A: 2,1~HDC, 2,1~HDC, Repeat. Works only in the corner, and is a "to-the-frame" kind of infinite, like Kabal's 2~NDC block-infinite.
Q: What is the best option for Kratos after he is knocked down in the corner?
A: Hermes Flash Parry into: F+4,2 / 1xxHelios / 3xxHelios / D+4xxBow / D+4xxZeus' Rage / D+1xxZeus' Rage.
Q: Why does F+4,2 not work on certain characters after an extended combo?
A: If you've already used F+4,2 in your combo, and you do a few more hits before using Head of Helios into JIP, F+4,2 or something of the sort, Divine Lift won't true combo and can be blocked. This is due to certain hitbox and gravity issues where F+4 lifts up the opponent off the ground, and certain characters fall to the ground faster than others, leaving them able to block before Kratos can launch them up again.
Q: Without HDCs, is it impossible to pressure with Kratos?
A: Yes. Kratos requires HDCs to capitalize on his up-close meter-building and mindgames. Without them, he is one of the worst up-close fighters in the game.
Q: Kratos does not have a low-starter. What should I do against blocking?
A: Throwing and D+4xxBow/HDC are good options for Kratos. Though you should not be too reliant on throws, as they can be teched/crouched, and Apollo's Bow can also be crouched.
Q: Why is Kratos banned in competitive play?
A: He is a PS3-exclusive fighter; Xbox players would be at a disadvantage.
Q: What is Kratos' best Anti-Air?
A: Standing 1 and B+1.
ST1 has good horizontal range and faster startup. B+1 is an upwards swing, which makes it the best AA, but it is quite slow at 21 frames. Standing 2 can also be used as an AA, though ST1 has more active frames.
Q: Is there a glitch with Apollo's Bow?
A: Yes. A glitch that makes an arrow or two seemingly not come out, and then these "invisible arrows" hit your opponent at a later time.
I call it "Apollo's Ghost". I haven't found out what makes it occur, but perhaps it has something to do with rapidly shooting arrows and having your opponent avoid/block them...
The first post will be updated with the questions and answers so that you know if your question was already asked before and what was the answer for.
----------------------------------------
Alien Substance will update this post.
Question: What kind of character is Kratos?
Answer: A tank-type: Very slow, but does a lot of damage. More technically, I would call him a Punisher/Counter-based/Gambler kind of character.
Q: What are the properties of his EX Hermes Dash and EX Parry?
A: Hermes Rush has armor and Argos Ram juggles on melee-hit, the projectile-parry sends out a larger, more damaging golden ball.
Q: Does the EX Parry work against wakeups?
A: On most wakeups, yes. The normal parry can counter whatever the EX version can, however.
Q: What is Kratos' infinite?
A: 2,1~HDC, 2,1~HDC, Repeat. Works only in the corner, and is a "to-the-frame" kind of infinite, like Kabal's 2~NDC block-infinite.
Q: What is the best option for Kratos after he is knocked down in the corner?
A: Hermes Flash Parry into: F+4,2 / 1xxHelios / 3xxHelios / D+4xxBow / D+4xxZeus' Rage / D+1xxZeus' Rage.
Q: Why does F+4,2 not work on certain characters after an extended combo?
A: If you've already used F+4,2 in your combo, and you do a few more hits before using Head of Helios into JIP, F+4,2 or something of the sort, Divine Lift won't true combo and can be blocked. This is due to certain hitbox and gravity issues where F+4 lifts up the opponent off the ground, and certain characters fall to the ground faster than others, leaving them able to block before Kratos can launch them up again.
Q: Without HDCs, is it impossible to pressure with Kratos?
A: Yes. Kratos requires HDCs to capitalize on his up-close meter-building and mindgames. Without them, he is one of the worst up-close fighters in the game.
Q: Kratos does not have a low-starter. What should I do against blocking?
A: Throwing and D+4xxBow/HDC are good options for Kratos. Though you should not be too reliant on throws, as they can be teched/crouched, and Apollo's Bow can also be crouched.
Q: Why is Kratos banned in competitive play?
A: He is a PS3-exclusive fighter; Xbox players would be at a disadvantage.
Q: What is Kratos' best Anti-Air?
A: Standing 1 and B+1.
ST1 has good horizontal range and faster startup. B+1 is an upwards swing, which makes it the best AA, but it is quite slow at 21 frames. Standing 2 can also be used as an AA, though ST1 has more active frames.
Q: Is there a glitch with Apollo's Bow?
A: Yes. A glitch that makes an arrow or two seemingly not come out, and then these "invisible arrows" hit your opponent at a later time.
I call it "Apollo's Ghost". I haven't found out what makes it occur, but perhaps it has something to do with rapidly shooting arrows and having your opponent avoid/block them...