Beginner0k_TwM
https://www.twitch.tv/beginner0k_twm
I do not understand after AA 1~ms~b+2 => NJP => kiss, does not work anymore?
I would say you pretty much have the right idea with it, standing up opponents into a throw is also a very simple and effective option.Do you guys use her + for any other reason other than to stand up a laying down opponent into an MS cancel? It seems to be too slow to use effectively in pressure and the hitbox (both hers and her opponents) don't seem to be the best. I got punished a couple of times fighting a Liu-Kang yesterday while trying it, he would be able to do his + combo on me everytime
What I'd do after the cartwheel kick would be to do a quick dash forward followed by a b2 1 and then on the bounce, hit them with the 112 reset into ms.What is the best combo for after landing a cartwheel. Maybe one that incorporates 112 then military stance.
No it's impossible.Is it possible to divekick into mess hall? I've tried it so many times and tried to buffer it or input it as quick as possible, but it never comes out. If anything, I get a standing 2.
Dash forward B2 1 F2 > Dash 1 > Dash 1 1 2 xx Military Stance.What is the best combo for after landing a cartwheel. Maybe one that incorporates 112 then military stance.
As far as i know, MS1 gives good adv on hit and MS3 juggles in corner.Is there a good use for Military Stance~1 OR 3 for certain situations?
I'm not sure. I tried to Dive Kick Sektor on his wake up, but he had invincibility frames so I got combo'd >.>Can Ex Dive kick stuff wake-up attacks?
I dont think it can if the wake up attack is in its invincibility frames.Can Ex Dive kick stuff wake-up attacks?
The combo counter included the chip done by the followup.About this combo at 2:49:00
http://www.twitch.tv/kombatnetwork/b/309561545
What are the inputs exactly? I'm doing jip B21F2, njp dashxxKiss dash air drop 21 kartwheel B21F2 112 MS and it's only coming out to 48%.
Is this the only character that happens with? That's pretty cool. Was it because of the speed at which he cancelled into F1?The combo counter included the chip done by the followup.
It happens with others, maybe only with reset situations. Yeah, it has to be done immediately.Is this the only character that happens with? That's pretty cool. Was it because of the speed at which he cancelled into F1?
MS~1 on hit has great block stun(i use it when i want to continue pressure after teasing the opponent with 1, 1 pokes) MS~3, i use as a sudo block string.. 1,1,Ms~3...(Rings, d4, Ms~f1 or d4,Ms... or b2,1,f2..) dont know if they are safe cuz i get blownup online for trying this. But who cares sometimes you have to take a chance. (or try it only when you have breaker like a sissy )Is there a good use for Military Stance~1 OR 3 for certain situations?