PerrySenchals
Noob
Found some useful tech for closing the gap on zoning characters:
You absorb the damage (in this case minimal) and burn a meter, but you close the gap in a hurry. Three easy reads and you're in range for b2 (or bf3 if you're brave). It's ridiculously easy to make the read on reaction, especially for Sinestro.
You might think it wouldn't work against two-hit zoners, like Deathstroke (high and low guns). But actually, if you time it correctly, the dash will EVADE the second hit --- meaning you only absorb the first hit and you're safe from the second. I've only gotten this to work dashing BACKWARDS against non-MB high/low guns though, so I'm not sure you can ADVANCE with it. Pretty cool though!
There's more. If you use it on certain wakeups, like Superman's anti-air grab, you get a free crossup. I'll try to post a video of this, but basically: b3 (or f3) MB and dash cancel backwards or forwards (depending on your range) when you see the wakeup. You'll dash right underneath it and end up on the opposite side in position for an awesome 50/50 cross-up. TRY IT IN THE CORNER!
EDIT: Another use
Lots of potential I think. Here's the testing I've done so far.
Effective against:
Superman air grab (on wakeup)
Superman high zap
Grundy's walking corpse grab
Sinestro's boulder thing
Bane's shoulder charge
Flash's lightning charge
GL's air missile
BA's black magic
Not effective against*:
Superman lasers (if MB)
Deathstroke's high / low guns** (if MB)
Deathstroke's machine gun
GL's ground missile (if MB)
Sinestro's fear balls (if MB)
* Basically anything that hits more than twice.
** Unless someone can figure out if you can dash FORWARD and still dodge the second hit.
@StevoSuprem0
@laudanum09
@AK-Israel
@Jack White
@MetaSkipper
@Gilbagz
@Dr Jackal
@Comrade_Aleksey
@Gysbert
@Wild Card
You absorb the damage (in this case minimal) and burn a meter, but you close the gap in a hurry. Three easy reads and you're in range for b2 (or bf3 if you're brave). It's ridiculously easy to make the read on reaction, especially for Sinestro.
You might think it wouldn't work against two-hit zoners, like Deathstroke (high and low guns). But actually, if you time it correctly, the dash will EVADE the second hit --- meaning you only absorb the first hit and you're safe from the second. I've only gotten this to work dashing BACKWARDS against non-MB high/low guns though, so I'm not sure you can ADVANCE with it. Pretty cool though!
There's more. If you use it on certain wakeups, like Superman's anti-air grab, you get a free crossup. I'll try to post a video of this, but basically: b3 (or f3) MB and dash cancel backwards or forwards (depending on your range) when you see the wakeup. You'll dash right underneath it and end up on the opposite side in position for an awesome 50/50 cross-up. TRY IT IN THE CORNER!
EDIT: Another use
Lots of potential I think. Here's the testing I've done so far.
Effective against:
Superman air grab (on wakeup)
Superman high zap
Grundy's walking corpse grab
Sinestro's boulder thing
Bane's shoulder charge
Flash's lightning charge
GL's air missile
BA's black magic
Not effective against*:
Superman lasers (if MB)
Deathstroke's high / low guns** (if MB)
Deathstroke's machine gun
GL's ground missile (if MB)
Sinestro's fear balls (if MB)
* Basically anything that hits more than twice.
** Unless someone can figure out if you can dash FORWARD and still dodge the second hit.
@StevoSuprem0
@laudanum09
@AK-Israel
@Jack White
@MetaSkipper
@Gilbagz
@Dr Jackal
@Comrade_Aleksey
@Gysbert
@Wild Card