Shoah_Kahn
Noob
+ The "slot" restrictions are all but redundant now, given NRS have tacitly admitted that the system would not suffice for [tournament] balancing purposes (...yeah, I know they 'promised' to "look into it"... even Reagan 'promised' to "make America great again" >lip service™)
+ Allowing for free and unfettered "kasual" mode play will serve as a laboratory for millions of players to test what abilities work and / or break the game; thereby, making expanding the tournament mode/s that much more likely -- orders of magnitude more so than any time / budget constrained testing team could even yield
+ Ed Boon himself promised that players would be able to "play their characters the way THEY want to" (Jan., 2019) -- even an infamous troll should live up to his word
+ Many are purchasing the game based on the premise of customisation -- forcing variations on "competitive"¹ play, already renders said promise a mealy-mouthed falsehood -- leaving the redundant "slots" in place (for non-tournament play), only rubs more salt into the consumer wound
+ The only "balancing" non-tournament modes require are for abilities that clash directly (multiple teleports; similar projectiles; obvious infinite combo-y combinations) to be restricted -- not something the Draconian three-slot system is needed for
+ If tournament play ends up settling with "variations" (which is likely; even if chars. receive more developer-set load-outs over time) and then non-tournament players are lumbered with only three, paltry [superfluous] "slots" to customise their fighters with, MK11 is effectively taking the WORST elements of MKX and Injustice 2, and rolling them into one gumbo -- the very aspects of said games that NRS have literally cited as their reasoning behind supposedly 'evolving'[citation needed] the pertaining system/s for MK11
+ "Balance" is irrelevant when it comes to non-tournament modes -- people can play tournament / ranked play if they do not like characters with diversity and unpredictability, and a simple "three-slot restriction ON/OFF" pre-match toggle can filter the proposed unfettered customisation for anyone who does not want it in their matches (...as unfathomable as it is for anyone not playing "competitively"¹ to not want as much freedom as possible)
+ Failing the outright removal of the defunct "slot" system, increasing the slot counts to, say, six(6) ability slots per characters (or even individualising them to incorporate 50% of all available specials), would be the next best port of call. With some characters perhaps having a dozen non-default abilities, a measly three slots is insulting, and unnecessarily gimps the characters' potential; as well as the FUN players could otherwise have with MK11 -- the sole reason the game / gaming exists (...and it's Injustice 2 all over again)
+ With MK11 being touted as "less combo-centric" and more about "footsies" (*apocryphal), it is that much more of an imperative that players be given as much freedom as possible with whatever customisation the game offers, and not hamstrung by silly, arbitrarily imposed "red tape" -- for the very sake of maintaining interest in the product...
(¹Who the heck plays a fighting game 'uncompetitively'...? └(ₒ ͜ʖ͡⚆)ノ)
I await the kill-joys' counter [non] arguments with relish...
+ Allowing for free and unfettered "kasual" mode play will serve as a laboratory for millions of players to test what abilities work and / or break the game; thereby, making expanding the tournament mode/s that much more likely -- orders of magnitude more so than any time / budget constrained testing team could even yield
+ Ed Boon himself promised that players would be able to "play their characters the way THEY want to" (Jan., 2019) -- even an infamous troll should live up to his word
+ Many are purchasing the game based on the premise of customisation -- forcing variations on "competitive"¹ play, already renders said promise a mealy-mouthed falsehood -- leaving the redundant "slots" in place (for non-tournament play), only rubs more salt into the consumer wound
+ The only "balancing" non-tournament modes require are for abilities that clash directly (multiple teleports; similar projectiles; obvious infinite combo-y combinations) to be restricted -- not something the Draconian three-slot system is needed for
+ If tournament play ends up settling with "variations" (which is likely; even if chars. receive more developer-set load-outs over time) and then non-tournament players are lumbered with only three, paltry [superfluous] "slots" to customise their fighters with, MK11 is effectively taking the WORST elements of MKX and Injustice 2, and rolling them into one gumbo -- the very aspects of said games that NRS have literally cited as their reasoning behind supposedly 'evolving'[citation needed] the pertaining system/s for MK11
+ "Balance" is irrelevant when it comes to non-tournament modes -- people can play tournament / ranked play if they do not like characters with diversity and unpredictability, and a simple "three-slot restriction ON/OFF" pre-match toggle can filter the proposed unfettered customisation for anyone who does not want it in their matches (...as unfathomable as it is for anyone not playing "competitively"¹ to not want as much freedom as possible)
+ Failing the outright removal of the defunct "slot" system, increasing the slot counts to, say, six(6) ability slots per characters (or even individualising them to incorporate 50% of all available specials), would be the next best port of call. With some characters perhaps having a dozen non-default abilities, a measly three slots is insulting, and unnecessarily gimps the characters' potential; as well as the FUN players could otherwise have with MK11 -- the sole reason the game / gaming exists (...and it's Injustice 2 all over again)
+ With MK11 being touted as "less combo-centric" and more about "footsies" (*apocryphal), it is that much more of an imperative that players be given as much freedom as possible with whatever customisation the game offers, and not hamstrung by silly, arbitrarily imposed "red tape" -- for the very sake of maintaining interest in the product...
(¹Who the heck plays a fighting game 'uncompetitively'...? └(ₒ ͜ʖ͡⚆)ノ)
I await the kill-joys' counter [non] arguments with relish...
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