I like it because it's a lot more than I thought we'd get, but I still feel like it might not fix his wakeup problem, at least in some matches, depending on how far away he gets to teleport. Maybe that glitch will still be there where Ares teleports in front of his opponent to be full combo'd even though he does his far behind wakeup. Some moves that might cause this at the top of my head are Catwoman's cat dash, Superman's flying punch, Doomsday's venom, and Green Lantern's turbine. We'll see, however.
Also, I fear that there may be a point where we have to use meter in order to wakeup safely, which is messed up. I'll re-iterate, the point of a wakeup is to keep your opponent guessing. If your opponent comes in for pressure after a knockdown, a wakeup is meant to keep that option in check by preventing it and usually full combo-ing it. However, we may just get enough recovery frames so that we can either barely punish pressure after a knockdown (which may autocorrect), or we'll be in range where we won't be able to punish it at all, at the cost of a bar of meter. That's not right.
There was no mention of fixing any of his glitches, including but not limited to: trait whiffing from certain strings, and his bi-polar teleport. Maybe his 22 string having a better hitbox will make it so trait won't whiff in the corner somehow? They fixed the problem where his super wouldn't work against a traited up Aquaman, but I never even knew this was an issue. I'm glad they fixed it anyway.
If I could choose three more buffs for Ares, I would give him the following:
1. A faster standing 3
2. A faster b2
3. Longer invisibility time on both normal and mb versions.
Aside from that, I think it would be fair to have godsmack have two hits of armor on meterburn and for it to recover slightly faster on whiff, I'd like the cooldown for his trait to be lower (5 seconds?), and I'd like more of his strings to be safe. He only has two useful + strings where most of the cast has several. I think 22 should be plus or at least 0 because it's such an important tool for Ares. I think his b1/b13 should have faster recovery frames (I think the block advantage is fine). Anyways, these are my two cents on what Ares got, how that could impact us negatively (it's obvious how well it will impact us positively), and what he could use to make him a much more viable character. As it stands now, I don't see him going up to B tier from C tier, and I won't ever see him going up past B tier unless he gets a few extra things.
May we all body many fools who challenge us at our own game. Sig semper tyrannis.