RYX
BIG PUSHER
I was just wondering because I couldn't really find much on this, but I'd like to ask if a few of these set-ups are worth using like I have been using them;
Firstly, 214(on hit), then teleport. I use this more than I probably should but I honestly find this to be very useful when you mix it up with a whiffed teleport and zoning. I do it right after the 4 hits, so I land behind the opponent.
Second, the splat set-up (midscreen), something short, like 12B1, NJP, Teleport, NJP, teleport or, y'know, a viable combo that puts them face first in the dirt. When I do this, the second TU whiffs, leaving you directly on top of your opponent. As far as I know, it's safe and it's a great conditioning tool because I get a lot of people trying to do wake-ups off of it just to get blown up. Can cross up for more pressure but you run the risk of getting hit by certain wake-ups.
I had a third one but I can't remember it, will edit that in later. :[
Someone tell me if these are useful gimmicks or it's better simply to keep in a safe zone, I do want to improve on my red robot.
Firstly, 214(on hit), then teleport. I use this more than I probably should but I honestly find this to be very useful when you mix it up with a whiffed teleport and zoning. I do it right after the 4 hits, so I land behind the opponent.
Second, the splat set-up (midscreen), something short, like 12B1, NJP, Teleport, NJP, teleport or, y'know, a viable combo that puts them face first in the dirt. When I do this, the second TU whiffs, leaving you directly on top of your opponent. As far as I know, it's safe and it's a great conditioning tool because I get a lot of people trying to do wake-ups off of it just to get blown up. Can cross up for more pressure but you run the risk of getting hit by certain wake-ups.
I had a third one but I can't remember it, will edit that in later. :[
Someone tell me if these are useful gimmicks or it's better simply to keep in a safe zone, I do want to improve on my red robot.