Circus
Part-Time Kano Hostage
There's been a few people up in arms about the way the current dash works in MK11. It absolutely makes sense to mention it considering the dashes don't really go anywhere and it's actually faster to just walk forward to close distance instead of dashing forward.
It's known well at this point that dash blocking isn't a viable way of moving around the entire match like it was in MK9. You could cancel the tiny dash into block or an attack, but you can't cancel the dash with another dash so there is a huge delay between continual dashes in MK11.
I've been trying to think of why NRS made this decision and what applications they intend this new dash to be used in and I think I might have nailed it.
Watch 8:27 to 8:30 in this video.
It's clear that NRS is focusing more on footsies in MK11. This could be seen from the safe frame data, walk speeds, and distance of moves of the current cast. They really want MK11 to be a battle of spacing, and it shows.
The current dash is perfect for this considering it's just a mini dash forward that could be cancelled quickly into an attack. If you're walking back and forth at the max distance of your opponent's common footsie tool, you could use this tiny and quick dash to close the distance ever so slightly and land your closer ranged footsie tool from max range when they least expect it.
It could be used as a sort of explosive and sudden offense. All you do is stand slightly out of range of your max ranged poke and when your opponent gets a little too close, you dash into your max ranged poke's distance and strike. Obviously this could be used for a quicker way to get a short distance away to extend juggles too.
Everyone has been so focused on the dashes not being capable of being used for dash-blocking or not working like other traditional fighting games that they might have missed a really pivotal usage in the meta of this game because these dashes could still be pseudo-cancelled with attacks.
Tiny quick dash cancelled into an attack might literally be the new run-in offense, but in a clever and mindful footsies way.
It's known well at this point that dash blocking isn't a viable way of moving around the entire match like it was in MK9. You could cancel the tiny dash into block or an attack, but you can't cancel the dash with another dash so there is a huge delay between continual dashes in MK11.
I've been trying to think of why NRS made this decision and what applications they intend this new dash to be used in and I think I might have nailed it.
Watch 8:27 to 8:30 in this video.
It's clear that NRS is focusing more on footsies in MK11. This could be seen from the safe frame data, walk speeds, and distance of moves of the current cast. They really want MK11 to be a battle of spacing, and it shows.
The current dash is perfect for this considering it's just a mini dash forward that could be cancelled quickly into an attack. If you're walking back and forth at the max distance of your opponent's common footsie tool, you could use this tiny and quick dash to close the distance ever so slightly and land your closer ranged footsie tool from max range when they least expect it.
It could be used as a sort of explosive and sudden offense. All you do is stand slightly out of range of your max ranged poke and when your opponent gets a little too close, you dash into your max ranged poke's distance and strike. Obviously this could be used for a quicker way to get a short distance away to extend juggles too.
Everyone has been so focused on the dashes not being capable of being used for dash-blocking or not working like other traditional fighting games that they might have missed a really pivotal usage in the meta of this game because these dashes could still be pseudo-cancelled with attacks.
Tiny quick dash cancelled into an attack might literally be the new run-in offense, but in a clever and mindful footsies way.