I've been working more on my spacing and such than looking for tech.
I do at times have a random idea when I'm playing and do something completely wacky.
I did try to find something we can do to blowup some wu's like Superman's and MMH.
I've had trouble confirming b1 xx toss after a low pump. So what I;ve experimented with was after a low pump shot *traited* I jump forward and do an air normal ji1 or ji2.
Ji1 avoids all of Supemans wakeups/stuffs some. If Superman does Rising Grab or Flying Punch. Lobo will avoid both and could punish both with either Low Hook or Hook Charge. A well timed ji1 will stuff Flying Punch.
So this is basically a Safe-Jump against Superman. But it only seems to work well against Supes. Everyone else seems to have a wakeup that beats this.
It's also dependent on if Supes blocks say 113 or 21 but than gets hit by Low Pump. If he gets hit, he ends up were this will work, but he blocks the 113 or 21 but gets hit, the "safe jump" isn't very effective.
It's been awhile since I tried this. So I'm gonna look into it more.