Almost every character in this game does two or three things. That's it. I'm not sure where the idea that Injustice characters play wildly different in different matchups is coming from, considering their simplicity has been derided repeatedly on the weekly streams since the game came out. Majority of normals are kind of garbage outside of combos, and a fair amount of specials, so well okay.The only exceptions to this are characters who can pretty much play more or less the same in every matchup (and there are usually a couple of those in games like this). But while stamina works well in a game like SF, I'm curious to know how it would affect the matchups in IGAU.
I'd direct you to KeyserSoze's post earlier in the thread, as he basically surmised what I'd reply.
So, basically you just don't like characters with high skill ceilings? You're complaining about a character that is incredibly risky, but rewards skilled play.Like I said people can't differentiate between "overpowered" and "badly designed" anyway.
You didn't really address any of my points, and I wasn't putting words in your mouth, I was repeating what you said. You're still spouting nonsense, though. Skilled players choosing a character and winning is pretty much the only metric to judge balance. Haitani used Makoto the last two EVOs and showed what she is capable of when played at a high level by someone putting a lot of work in, he's not choosing the character for shits and giggles, dude. You got Vangief and Snake Eyez showing what Zangief is capable of, but by your metric it doesn't matter because they're specialists? And we should go by what? Online slobs and mediocre players? Or something?I don't seem to be the one confused here.
Which others were counter picks? Most of the players in the top 20 used only one character, the exception being Infiltration's Hakan. You are talking out of your ass.
As far as what you consider balance: What if one player has incredible execution, and the other has somewhat lacking execution, but is very good at reads and zoning? Should they have the same chance of winning with any given character? Should characters not play to different strengths? Fighting games are by their nature asymmetrical, bro.
This doesn't make any sense. Basically you're asking for one character Divekick.In a perfectly balanced game, each player matchup would literally be a 5-5 matchup regardless of taking player skill into account.
I feel like I shouldn't have mentioned street fighter, because it just released a torrent of flailingly defensive butthurt. Most replied are "It won't work because it won't work" which then transitions into complaining about SF because circular reasoning has nowhere to go.