Is there a specific situation where you feel you always get thrown?
Like in the corner, or after a jump in punch?
Also, do you ever feel a throw coming and try to act, but get thrown?
If you read a throw, don't bother teching IMO, just duck and full combo punish with your character.
If a person likes to run up and throw, figure out which move/ normal you have in your arsenal to make them weary when you see them run, or intercept with a string at close proximity if you're sure it'll be a throw attempt to follow. If you are playing solid footsies, use the knowledge that they can run up and jump in, but can't cancel their run into a neutral jump to gauge the space at which it would take for them TO even grab you.
Or if you really want to tech the throw, keep in mind what position you/they are in. Which corner are you closest to? Left or right? Assume they plan to (and rightfully so) throw you into the corner. If it's left, mash 1, right mash 4 etc.
Throws are utility, not the adversary.