It is interesting to think about though, what plot would an MK12 even have? Would it just be some kind of re-booted timeline? If not how do you create realistic tension when where you left the story is "Liu Kang is now a god and master of time and can control everything"?
This is why time travel and timelines are dumb to put into stories, because it takes away all future stakes and makes everything meaningless.
A couple of thoughts here: Time travel and different timelines can be good or bad, depending on how they're done. I actually really liked how it was implemented in
Mortal Kombat: Komplete Edition as it didn't invalidate the original timeline at all, all that stuff needed to happen for Raiden to send his memories back, but it allowed for things to go differently and for them to free themselves up to pursue stories free of the 3D-era.
Coming from
Mortal Kombat XL though, who would have thought we'd get another time travel story, with an expansion that was yet another time travel story. I didn't have an issue with it unto itself, or that they were going for a Crisis of infinite Earth vibe, but it felt redundant to me.
So where do they go from here? Again, are they actually going to follow off the end of
Mortal Kombat 11 Ultimate, or will they do something completely different? If they follow off it, who's ending? You can either have Fire God Liu Kang and the Great Kung Lao era, or Shang Tsung as the Titan of Time/Elder God trying to conquer other realms. The latter sounds more interesting to me.
I simply expect they'll do something entirely different this time.
On an aside, a story line that in my opinion had so much potential it could have been it's own full game: the Outworld civil war. We had the familiar Outworld setting, but with different politics and opportunity for insight and development that we've never seen before. It was far more interesting than the Brotherhood of Shadow/Shinnok plot line. I really wish more had been done with it.
Update: A big flaw I see with studios in general today (Blizzard Entertainment, NetherRealm Studios, 343 Industries, etc.) today is they're always going for massive and "epic" storylines with the fate of the world/galaxy/universe at stake, when you don't need anything that big to be engaging and intriguing. In fact not going massive tends to keep things more real and grounded.