Ughhhh. This is one of the biggest myths out there about fighting games. Good zoning requires patience and a decent level of fundamentals to be successful. Look at Sagat in USFIV. If you just repeat tiger shot over and over...well, you're going to get exposed. Good zoning players know where to be on the screen for there projectile to be somewhat safe and to be able to anti air accordingly. NRS games are a little hectic on the zoning, but it still requires basic knowledge of fighting games.I don't give a rat's ass if there's a major lack of zoners in this game. Make everyone have to be solid at footsies in order to win.
Footsies and zoning aren't mutually exclusive.I don't give a rat's ass if there's a major lack of zoners in this game. Make everyone have to be solid at footsies in order to win.
I know how zoning works, trust me. Perhaps saying a major lack of them was a bit too much. I really don't mind zoning. It's not something I complain about or anything. I'd just like it to not be overly present.Ughhhh. This is one of the biggest myths out there about fighting games. Good zoning requires patience and a decent level of fundamentals to be successful. Look at Sagat in USFIV. If you just repeat tiger shot over and over...well, you're going to get exposed. Good zoning players know where to be on the screen for there projectile to be somewhat safe and to be able to anti air accordingly. NRS games are a little hectic on the zoning, but it still requires basic knowledge of fighting games.
While good zoning is annoying to deal with, I wouldn't want a game with none.I don't give a rat's ass if there's a major lack of zoners in this game. Make everyone have to be solid at footsies in order to win.
I think MKX will be more like defensive, rush down and footsie oriented. Zoning not so much.
bruhI don't give a rat's ass if there's a major lack of zoners in this game. Make everyone have to be solid at footsies in order to win.
What are you talking about.? Have seen the variations of some of the characters? lets say, quan chi, milenna, and others? They all have really strong zoning tools that players can easily play them as zoners. No every character has to be a kenshi to be a zoner.@REYTHEGREAT - the fu... are you talking about? At this point THERE IS NO ZONING in MK X.
High hopes for Kenshi and Shinnok but it's unknown atm. Not to mention that like half of the roster (atm) can be considered as ANTI ZONERS.
Not to be rude but man you're clueless.
Most people on TYM don't use the traditional definition of zoning, just so you know. They are mainly talking about projectile based characters.What are you talking about.? Have seen the variations of some of the characters? lets say, quan chi, milenna, and others? They all have really strong zoning tools that players can easily play them as zoners. No every character has to be a kenshi to be a zoner.
here is a good example posted by matt over on trmk
": Zoning doesn't *have* to involve repeated moves at all. Zoning isn't just keeping your distance, it's about keeping within a very specific distance, which may not even be a half screen away. It might be just barely within range of a normal move. The idea is to establish this distance and keep it, because it limits your opponent's options and allows you to react more easily, giving *you* the control of the match."
^thisAre teleporters anti-zoner?
Why? Then you would not win at all.I don't give a rat's ass if there's a major lack of zoners in this game. Make everyone have to be solid at footsies in order to win.
i heard of this guy named kung jinI really hope projectile based zoners return. I don't play them personally but it's fun to play against them.
This is cool and all, and a great idea, but where is the dedicated zoner with variations based around his zoning? Where is the "scary" looking zoning character? Where? I'm still waiting.This game is more about variations fitting the archetypes as opposed to the whole character being a one-dimensional type which I love, they're trying to make it so that a variation change is all you need in a tough matchup instead of having to switch characters.
I'm not going to get into an argument with you, dude. Think whatever you want.Why? Then you would not win at all.