Alice
Haaave you met Sektor?
So I saw some threads talking about anti wakeup game character specicifically, thought I start one with CSZ since it is a pretty good thing to keep your rushdown consinstent with it.
Imho there is a rule, if you can throw a bomb after a string that knocks down just do it, whatever happens, that helps you to negate a lot of wakeups, and will keep the opponent at bay, no one would like to walk right into it, wakeup into a bomb.
Other than this 3,4 have a strange attribute, that it breaks block on wakeup. What I mean is that let's say you send a Mileena into the ground, dash in, and just in the right time you 3,4 Mileena will eat it, even if she held block all the time. Against AI it works all the time, the trick is, you do that 3,4 timed that the 3 hits the opp right in the stomach in the middle of the standing up animation. Against AI all the time, online all the time it works, too bad that I had no way to test it offline with someone.
This could be negated with wakeups, but if timed right the 3,4 will break most of them, yet :en: wakeups are dangerous. Teleport type wakeups are harder to catch with this, some of them won't get caught in your 3,4.
This is where bombs come handy. ^^
332 string have some of the same abilities with the difference of the smaller hitbox, and the 3rd hit being interruptable, however it opens up a bomb trap.
If you want to get safe and you have a bomb out after the knockdown ex-dive kick is your friend, hard to wakeup against, even if blocked will push the opp right into the bomb, if the ex-dive hits it does a damage reset combo with the bomb.
And what do you do to make others rage?
Discuss!
Imho there is a rule, if you can throw a bomb after a string that knocks down just do it, whatever happens, that helps you to negate a lot of wakeups, and will keep the opponent at bay, no one would like to walk right into it, wakeup into a bomb.
Other than this 3,4 have a strange attribute, that it breaks block on wakeup. What I mean is that let's say you send a Mileena into the ground, dash in, and just in the right time you 3,4 Mileena will eat it, even if she held block all the time. Against AI it works all the time, the trick is, you do that 3,4 timed that the 3 hits the opp right in the stomach in the middle of the standing up animation. Against AI all the time, online all the time it works, too bad that I had no way to test it offline with someone.
This could be negated with wakeups, but if timed right the 3,4 will break most of them, yet :en: wakeups are dangerous. Teleport type wakeups are harder to catch with this, some of them won't get caught in your 3,4.
This is where bombs come handy. ^^
332 string have some of the same abilities with the difference of the smaller hitbox, and the 3rd hit being interruptable, however it opens up a bomb trap.
If you want to get safe and you have a bomb out after the knockdown ex-dive kick is your friend, hard to wakeup against, even if blocked will push the opp right into the bomb, if the ex-dive hits it does a damage reset combo with the bomb.
And what do you do to make others rage?
Discuss!