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Tech - Kano Anti Wakeup Bug/Tech vs Ronin Takeda

RyuuJin882

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This bug/tech provides a set up for whiff punishing Ronin Takeda’s best wakeup attack, his EX DP.
When the (regular) Kano Ball and Ronin’s DP trade there is a window where instead of trading hits they pass right through each other.

Application? After a hard knockdown, if you read a DP, then you can use the (buggy?) Kano Ball to cause the DP to whiff and full combo punish. The benefit to this is that it gets you 3% extra damage. This works mid screen and in the corner. Bottom line, if you read the DP then you can just block, but this whiff tech gets you a little bit extra damage.
The benefits:
Takeda takes 3% damage on the whiff trade
Kano takes NO damage on the whiff trade
Takeda wastes a bar
Kano can full combo punish

The downside:
This has to be a read, this will not work on reaction
There is a distinct timing that requires practice (the window is not the smallest, any Kano player should be able to do this with practice)

I think this is a viable pocket setup to have if you can make the right read since the opponent can’t tech roll after getting hit by the Kano Ball. However, against an intelligent player it will probably work only once per set.
Definitely practice the timing. If the timing is off you will get hit. Also, this is riskier in the corner because if your timing is off then you’ll end up in the corner.