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anti wake-up trap

themanDan

The saw is family
I've been playing freddy for some time now and I've just recently found something interesting with him. If you do the combo B1,2U1 U3 F4,2 xx ex hellspike jip F2,1xx closeclaw you can actually perform sweet dreams and be completely safe from wake-up attacks, even raidens torpedo. Not quite sure if this is practical yet (only done in lab). Another cool thing is that you have enough time to perform a jip if they do decide to block. I'm guessing this could be a way to bait out punishable wake-ups, but again, not sure since i haven't tried it too much in-game. Tell me what you guys think.
 

M2Dave

Zoning Master
The opponent can tech-roll after the close spike.

As far as I know, the following is the only "trap" that works.

Close spike, mid spike, far spike, meaty Freddy finger.

When timed correctly, the finger has to be blocked, and you are safe from stuff like Cage's EX shadow kick, Raiden's superman, etc.