Smarrgasm
What's a Smarrgasm?
I want to discuss a trick that i like to use that some people may not be aware of or that people seldom use. Everyone knows that wakeup attacks can have invincibility (11 frames) when they are used. This is very useful when you are getting off the ground when an opponent is looking to continue pressuring.
One thing people tend to use as an anti-wakeup technique is to check people with projectiles while they are on the ground. However, there is a trick that can neutralize this option completely. If a person checks you with a projectile (such as reptile acid ball) you can use your wakeup invincibility to go through it just as if it were the character trying to attack you. You must time it but if you delay wakeup you can do your wakeup as the projectile is coming and you will absorb it as if it were not even there.
This can be very good for characters with fast advancing specials or even people that have trouble getting out of zoning traps. It does not matter whether your wakeup is fast advancing either. I use rain and he has some invincibility on his water gun on wakeup. I can use this to basically stand up for free as the projectile is passing over me.
Give this a try and see if you guys think it is useful like i do. Just trying to give more knowledge out to the kommunity.
If anyone can post a video tutorial of this to give it a more visual explanation that would be great. I cant do any videos atm.
One thing people tend to use as an anti-wakeup technique is to check people with projectiles while they are on the ground. However, there is a trick that can neutralize this option completely. If a person checks you with a projectile (such as reptile acid ball) you can use your wakeup invincibility to go through it just as if it were the character trying to attack you. You must time it but if you delay wakeup you can do your wakeup as the projectile is coming and you will absorb it as if it were not even there.
This can be very good for characters with fast advancing specials or even people that have trouble getting out of zoning traps. It does not matter whether your wakeup is fast advancing either. I use rain and he has some invincibility on his water gun on wakeup. I can use this to basically stand up for free as the projectile is passing over me.
Give this a try and see if you guys think it is useful like i do. Just trying to give more knowledge out to the kommunity.
If anyone can post a video tutorial of this to give it a more visual explanation that would be great. I cant do any videos atm.