Administrator and Community Engineer
I still think it’s important to know how many actual attempts were made to AA, rather than just how many jump-ins were blocked. I think that otherwise, the numbers will make AA’s look markedly worse than they really are.All of the data are character specific because some characters by design can anti air more effectively and consistently than others. In Street Fighter 5, for example, Akuma has better anti air attacks than Karin even though both characters are top tier. However, Karin has a superior ground game to Akuma and most other characters so she has anti air attacks that are less effective and consistent. This weakness exists by design in an attempt to mitigate strengths. Furthermore, Karin had been considered "free to jumps" for a very long time, but clearly the player base adapted and made the appropriate adjustments.
Before the community follows REO's data blindly and demand that NRS buff anti air attacks substantially, I would like for everyone to think about the consequences. Think about the Street Fighter 5 example in the context of Mortal Kombat 11. You could end up fighting against a character with a 9 frame mid attack like Liu Kang who would dominate you in the air as much as he currently dominates you on the ground.
Just a thought.