testyourpatience
Ya'll stingy
yeah, blindman fraudBlind_Man can you explain this?
yeah, blindman fraudBlind_Man can you explain this?
Ok now I understand what you were saying. This might be useful but I still need to see how practical it is so ill mess with it in some games and get back to you.
Yay. But sadly the only character this doesn't work on is batbitchOk now I understand what you were saying. This might be useful but I still need to see how practical it is so ill mess with it in some games and get back to you.
AK Glass_Sword you may still have hope
What I want to know is if I can do this of a normal deep jump 3 because I get jump ins all day against some of the cast. If this is possible me jumping will be less annoying and much more deadly.Okay now I've thought about it for more than 10 seconds I've got some questions. This only applies to the Event Horizon setup:
1) Why use this over the standing reset ambiguous cross-up? This setup leaves you completely unsafe if you go for NJ2 and they block it, where-as doing the ambiguous cross-up leaves you safe even on block.
2) As you're doing a very late JI3, can this be back-dashed out of? The active frames of the 3 before you hit the ground are probably less than the invincibility frames on the back-dash.
For normal stance I would be more inclined to use the late jump-in 1/2/3 to bait AA wake-up attacks. Not sure if you have enough frame advantage to do a safe jump-in after the lift. If so, bait the wake-up with the attack and you should be able to land first and block it, giving you a punish after. If they do a non-invincible wake-up then timed right the jump-in kick should just hit them. Against characters without a wake-up AA move, again I would just use the regular ambiguous cross-up setups as they're much safer.
1) i just wanted to know if it worked with her teleport setup, and which ambiguous crossup do you meanOkay now I've thought about it for more than 10 seconds I've got some questions. This only applies to the Event Horizon setup:
1) Why use this over the standing reset ambiguous cross-up? This setup leaves you completely unsafe if you go for NJ2 and they block it, where-as doing the ambiguous cross-up leaves you safe even on block.
2) As you're doing a very late JI3, can this be back-dashed out of? The active frames of the 3 before you hit the ground are probably less than the invincibility frames on the back-dash.
For normal stance I would be more inclined to use the late jump-in 1/2/3 to bait AA wake-up attacks. Not sure if you have enough frame advantage to do a safe jump-in after the lift. If so, bait the wake-up with the attack and you should be able to land first and block it, giving you a punish after. If they do a non-invincible wake-up then timed right the jump-in kick should just hit them. Against characters without a wake-up AA move, again I would just use the regular ambiguous cross-up setups as they're much safer.
Teleport set up?1) i just wanted to know if it worked with her teleport setup, and which ambiguous crossup do you mean
Teleport set up?
Oh that. F222~teleport mb b3 is awesome.I think he means ending a combo with f222~back teleport. I do it sometimes cus its fuckn swag. Other than that I don't think there's any use for it.
The more you delay the j3 the more adv. But the more push back. So with raven you have to hit just in the middle for the j2 to jail.when i first saw this i thought that crouching it would completely dismantle this but from the video you just put up it seems like the characters are jailed.... Thats very interesting and i plan to look further into this.. Whats the frame data for a blocked j3?
The more you delay the j3 the more adv. But the more push back. So with raven you have to hit just in the middle for the j2 to jail.
Other charavter have this. Like joker and Harley. Harley and jokers are better because of the hitbox of their j2. And they have a fast low starter.