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Strategy And the claws are out!- Punishment Guide

Zoidberg747

My blades will find your heart
So I know I havent finished my evade guide yet, but quite frankly I think this will be a better use of my time and be more helpful to you all. So this will be my main project moving forward.​
First things first:​
Punishers
You can't know how to punish without knowing what to punish with. The following is a list of her punishers, the pros and cons of each, and how it will be notated in the guide:​
1,1 string
Pros: Fastest punisher(6f), neutral on block(safe), 2nd hit hits mid, combo starter​
Cons: Very short reach​
F1,1 string
Pros: Longer reach, relatively safe(-3f), hits overhead, combo starter​
Cons: Longer startup(16f)​
B12 string
Pros: Hits low, safe(-1)​
Cons: Short reach, longer startup(14f)​
Catdash
Pros: Armor on MB, longest range, full combo​
Cons: Unsafe(-14), slower startup(16f)​
Now for the good stuff. Like the evade guide im starting out with specials. Just to be clear there are two main ways to punish:​
1. into combo​
2. into pressure​
3. Armor(As in armoring through projectiles)​
All moves that must be blocked low will be marked with (L), and all moves that must be blocked high will be marked with (H)​
Note: ALL PROJECTILES ARE ASSUMED TO BE USED AT CATDASH DISTANCE​
Flash
Specials
Lightning Charge: F11 into combo
Lightning kick: 11 into pressure
Sonic Pound(H): 11 into pressure
Flying Uppercut: 11 into combo
RMS 1: F11 into combo​
RMS 2(H): 11 into combo​
RMS 3(L): 11 into combo​
Super: F11 combo​
Normals
1: Safe 11: Safe 112: Safe 113(L): D1 cat claws 12: safe 123: D1 cat claws​
2: 11 into full combo 21: safe​
3: 11 into full combo 32: D1 cat claws​
B2: Safe B22: Safe B22F3: Safe​
B3: Safe​
F2: Safe F21(H): D1 cat claws F213(H): Safe​
F3: Safe​
D1(L): Safe D1D2(L): Safe D1D2D3(L): D1 cat claws​
D2: Safe​
D3(L): F11 into pressure​
J1: 11 AA combo​
J2(H): 11 into pressure​
J3(H): Safe​
Nightwing
Wing Ding(H):​
Ground Spark: Armor​
Escrima fury: 11 into combo​
Flipkick(H): 11 into combo​
Flying Grayson(H): 11 into pressure​
Ground Blast(L): Armor​
Staff Spin: F11 into combo​
Super: Safe​
Normals
Escrima:​
1: Safe 11: Safe 112: Safe 113: D1 pressure​
2: 11 into pressure 22: D1 pressure 223(H): D1 pressure​
3: 11 into combo 33: Safe 333(H): Safe​
B1: 11 into full combo B11: D1 pressure B13(L): Safe B12: Safe​
B2(H): 11 into pressure​
B3: Safe​
F3: Safe​
F2: 11 into pressure F21: Safe F213: Safe​
U3(H): Safe​
U3,D3(L): Safe​
D1(L):Safe​
D2: 11 into pressure​
D3(L): F11 into pressure​
J1(H): 11 into combo​
J2(H): 11 into pressure​
J3(H): Safe​
Staff​
1: safe 1b1: D1 pressure 1f1(L): safe 1d3(L): D1 into combo 1F2(H): D1 pressure​
2: safe​
3: 11 into combo​
B1: Safe​
B3: Safe​
F3: Safe​
D1: Safe​
D2: 11 into combo​
D3: 11 into full combo​
J1: 11 into pressure​
J2: Safe​
J3: Safe​
Batman
Straight Grapple: Catdash or Armor
Batarang: Catdash or Armor
Slide Kick(L): F11 into combo
Scatter Bombs: F11 into combo​
Bats: Safe and makes all specials safe​
Super: F11 combo​
Normals
1: safe 11: safe 112: safe 113: safe 122: Catdash combo 12: safe​
2: d1 into pressure 22: safe 223: safe​
3: safe​
B1(L): Safe B11(L): D1 pressure B112(LH): Safe B113(L): D1 cat claws​
B2: 11 into combo B23: Safe​
B3: Safe​
F2: Safe F23: D1 pressure​
F3: Safe​
D1: Safe​
D2: F11 into combo​
D3(L): D1 into combo​
J1(H): 11 into combo​
J2(H): 11 into combo​
J3(H): Safe​
Lobo
Specials
Pump Shot: Safe​
Mid pump shot: Safe​
low pump shot(L): Safe​
Space hook: Safe(free dash)​
Low space Hook: Safe(free dash)​
Hook Charge: 11 combo​
Normals​
1: D1 pressure 11: safe 112: safe 113: safe 12: safe​
2: safe 23(H): F11 combo​
3: safe​
B1(L): safe B12: safe​
B2(H): D1 pressure B2U1(HL): D1 combo​
B3: safe​
F2: D1 pressure F21: safe F213: safe F23(L): safe​
F3: safe​
D1: D1 pressure​
D2: F11 combo​
D3: D1 cat claws​
JI1(H): 11 combo​
JI2(H): 11 combo​
JI3(H): D1 combo​
JID3: D1 combo​
Super: safe​
Joker
Crowbar: F11 into combo​
Acid Blossom: Safe​
Chattering teeth: Safe​
BANG!: Armor​
Rolling gas(L): Catdash or armor​
Laughing Gas: Catdash or armor​
Normals
1: Safe 11: safe 112: safe 113: safe​
2: Safe 21: Safe 212: Safe 213: Safe​
3: Safe 32: 11 pressure 323: Safe 33: Safe​
B1: Safe B13(LH): safe​
B2(H): Safe​
B3: Safe​
F2: Safe F21: D1 cat claws F213: safe F21(H): safe​
F3(H): Safe​
D1: Safe​
D2: F11 into pressure​
D3: F11 into combo​
J1(H): 11 into combo​
J2(H): 11 into pressure​
J3(H): safe​
Harley Quinn
Pop Pop: Catdash or armor​
Line of Fire: Armor​
Cupcake bomb: Catdash or armor​
Play Doctor: Armor​
Silly Slide: Safe​
TS1(L): 11 into combo​
TS2(L): 11 into combo​
TS3(L): F11 into combo​
Super: F11 combo​
Normals​
1: safe 11: D1 pressure 112: Safe 12: Safe 123: D1 pressure​
2: safe 2b3(L): D1 cat claws 2d3: D1 pressure 2u3: D1 cat claws​
3: safe 33: Safe​
B1: d1 pressure B12: d1 pressure B121 safe​
B2: Safe B22: Safe​
B3: Safe​
F1: Safe F13(H): 11 combo​
F2: Safe F22: Safe F23: Safe​
F3: Safe​
D1: Safe​
D2: 11 combo​
D3: Safe​
JI1: 11 combo​
JI2: 11 pressure​
JI3: Safe​
Solomon Grundy
Cleaver Spin: 11 into combo​
Walking Corpse: Unpunishable(Can be low evaded)​
Dead Air(L): 11 into combo​
Swamp Hands: Armor​
Chain Grab: Armor or evade​
Super: Just Run​
Normals​
1: D1 pressure 11: F11 combo 112: 11 combo 113: safe 1b2: safe​
2: Safe​
3: 11 pressure 32: Safe 33: Safe​
B1(H): D1 pressure B13(HL): F11 combo​
B2(L): Safe B23(L): Safe​
B3: Safe​
F1(L): D1 pressure F12(L): D1 pressure F112(L): Safe F13(L): d1 pressure​
F2: 11 pressure F22: safe F223: Safe​
D1: Safe D13: D1 pressure​
D2: D1 cat claws D23: Safe​
D3(L): D1 Cat claws​
JI1: 11 combo​
JI2: Safe​
JI3: 11 combo​
Cyborg
Nova Blaster: Catdash or Armor​
Techno Tackle(L): F11 into combo​
Sonic Disruptor: Safe​
Target Acquired: Safe​
Grapples: MB Catdash(Can iANB)​
Super: F11 combo​
Normals​
1: 11 combo 11: Safe 112(H): Safe 113: Safe 12(L): Safe 12b2: Safe​
2: D1 pressure​
3: Safe​
B1: Safe B12: Safe B123: Safe​
B2(L): D1 cat claws B231: Safe​
B3(H): Safe​
F2: Safe F22: Safe​
F3: Safe​
D1: Safe​
D2: D1 Cat claws​
D3(L): F11 combo​
JI1: 11 combo​
JI2: 11 pressure​
JI3: Safe​
Green Arrow
Dead On(H): AA combo​
Savage Blast: Armor​
Stinger(L): 11 into combo​
Hurricane Bow: F11 into pressure​
Trait: Safe​
Elemental Arrows: Catdash or armor​
Normals​
1: Safe 11: Safe 111: Safe 113: Safe​
2: D1 pressure 22: D1 pressure 223: Safe​
3: D1 pressure 33: Safe​
B1: D1 pressure B13: Safe​
B2(H): F11 combo B23: Safe​
B3: Safe​
F2: D1 pressure F2D1(Low): 11 combo F2d13(LH): Safe​
F3(H): Safe​
D1: D1 pressure​
D2: F11 combo​
D3: D1 cat claws​
JI1: 11 combo​
JI2: D1 combo​
JI3: 11 pressure​
Superman
Breath: Safe
Heat Vision: Catdash or armor(MB beats armor)​
Rising Grab: 11 into combo​
Flying Punch: F11 into pressure​
Ground Smash(H): F11 into combo​
Heat Zap: Safe(Punish on reaction)​
Low Scoop(L): F11 into full combo​
Normals​
1: D1 pressure 11: Safe 111: Safe 112: Safe​
2: 11 pressure 22: D1 pressure 223(H): D1 pressure​
3: Safe​
B1: D1 cat claws​
B2" D1 pressure B21: Safe​
B3: Safe​
F2: D1 pressure F21: D1 pressure F2d1(L): D1 pressure F2D13: Safe​
F3: Safe​
Flying low(L): D1 cat claws​
D1: D1 pressure​
D2: D1 cat claws​
D3: Safe​
JI1(H): 11 into combo​
JI2(H): 11 into combo​
JI3(H): 11 into pressure​
Super: F11 combo​
Lex Luthor
Gravity Pull: Catdash into combo​
Corp Charge: 11 into combo​
Gravity Mine(L): Safe​
Orbital Strike: Unblockable(punish on reaction)​
Probe: Safe​
Super: F11 combo​
Lance Blast: Catdash or Armor​
Normals​
1: D1 pressure 11: Safe 112(H); D1 pressure 113: F11 combo​
2: D1 cat claws 21: F11 combo 213: F11 combo 22: F11 combo 22B3: Safe 22D1: Safe​
3: Safe​
B1: Safe B13(L): D1 pressure​
B2(H): Safe B2U3: D1 pressure B2U3D3: F11 combo​
B3: Safe​
F2(H): Safe​
F3(H): Safe​
U3: D1 cat claws​
D1: D1 pressure​
D2: F11 combo​
D3: Safe​
JI1: Safe​
JI2: Safe​
JI3: 11 combo​
Catwoman
Cat Claws: F11 into pressure​
Straight Whip: Catdash or armor​
Catdash: 11 into combo​
CS1: F11 into pressure​
CS2: F11 or catdash into combo​
CS3: 11 into pressure​
Trait: Safe​
Normals​
1: D1 pressure 11: Safe 112: Safe 12: D1 pressure 122: Safe 1F2: Safe 12b3(L): Safe​
2: D1 pressure 2d2(L): Safe 2D21: D1 pressure 2D23(L): D1 pressure​
3: D1 cat claws 33: Safe 33B2(H): Safe 333: D1 cat claws​
B1(L): D1 pressure B12(L): D1 pressure B12U3: D1 pressure B12D3: D1 pressure​
B2(H): Safe B23: Safe​
B3: D1 pressure​
F1: Safe F11: D1 pressure F112: D1 pressure F1123: Safe​
F2: D1 cat claws F2U3: D1 pressure F2D3: D1 pressure F2D31: Safe​
F3: D1 pressure​
Whip Trip(L): Catdash​
D1: Safe​
D2: D1 cat claws​
D3: D1 cat claws​
JI1: Safe​
JI2: 11 combo​
JI3: 11 pressure​
Deathstroke
Quick Fire: Safe​
Air Quick Fire: Safe​
Low Shots: Catdash​
Machine Gun: Catdash​
Sword Spin: F11 into pressure​
Sword Flip: f11 into combo​
Super: Safe​
Normals​
1: D1 pressure 12: Safe 123(H): D1 cat claws 13: F11 combo 132: Safe​
2: Safe 23: D1 pressure 231: D1 pressure​
3: Safe 32: D1 cat claws​
B1(L): Safe B1U2: Safe B1D3: F11 combo​
B2(H): Safe B22: D1 pressure B222(H): Safe B23: D1 pressure​
B3: Safe​
F2: D1 cat claws F23: Safe​
F3(H): Safe​
D1(L): D1 pressure​
D2: D1 pressure​
D3(L): D1 cat claws​
JI1: 11 combo​
JI2: D1 combo​
JI3: 11 pressure​
Raven
Soul Crush: Catdash​
Singularity: Safe unless done in 1,1 range​
Shadow Raven: Armor​
Event Horizon: Safe unless done in 1,1 range​
Negative Moss: Safe​
Super: Safe​
Normals​
1: Safe 11: D1 pressure 11F2: Safe 11B2: D1 pressure 113: D1 pressure​
2: Safe 22: D1 pressure 223: Safe​
3: Safe​
B1(L): D1 pressure B12: D1 pressure B123: Safe​
B2: Safe B23: Safe​
B3: Safe​
F1: Safe F13: Safe​
F2: D1 pressure F222: Safe F2233: D1 pressure F22U1: D1 pressure​
F3(H): Safe​
D1: D1 pressure​
D2: D1 pressure​
D3: D1 cat claws​
JI1: Safe​
JI2: D1 cat claws​
JI3: D1 pressure​
Aquaman
Trident Rush: F11 into combo(MB safe)
From the deep: Catdash or Armor​
Trident Scoop(L): F11 into combo​
Trident Toss: Catdash or armor​
Super: F11 combo​
Normals​
1: Safe 11: D1 pressure 1123: Safe​
2: Safe 22: D1 cat claws 223(H): Safe​
3: Safe​
B1(L): Safe B12(L): D1 cat claws B123: D1 pressure​
B2(H): Safe B23: Catdash​
B3: Safe​
F1: Safe F13: Safe F132: Safe​
F2(L): D1 cat claws​
F3(H): Safe​
D1: D1 pressure​
D2: D1 pressure​
D3(L): D1 cat claws​
JI1: 11 combo​
JI2: D1 cat claws​
JI3: 11 pressure​
Wonder Woman
Amazonian Uppercut: AA combo​
Straight Tiara: Armor​
Amazonian Smash: F11 into pressure​
Lasso Grab: Armor​
Lasso Spin: Safe​
Demigoddes Might: Safe​
Down Tiara+Air Tiara: Catdash or armor​
Shield Toss: Armor​
Amalthea Bash: F11 into pressure​
Shield Strike: Armor​
Down Shield: Catdash or armor​
Super: F11 into pressure​
Normals​
Lasso​
1: D1 pressure 11: Safe 112: Safe​
2: D1 catclaws 23: D1 cat claws​
3: D1 pressure 33: Safe​
B1: Safe B11: Safe B113: D1 pressure​
B2(H): Safe B23: Safe​
B3: Safe​
F3(H): Safe​
D1: D1 pressure D12: D1 pressure​
D2: D1 cat claws​
D3: D1 cat claws​
JI1: F11 combo​
JI2: 11 combo​
JI3: 11 combo​
Sword​
1: D1 pressure 11: D1 pressure 11B1: Safe 112: Safe F12: Safe F123(H): Safe​
2: Safe 2B1: Safe 22: Safe 223: F11 combo​
3: Safe​
B1: Safe​
B2(L): Safe B21(LH): D1 pressure B23(L): D1 pressure​
B3: Safe​
F1: Safe​
F3(H): Safe​
D1: Safe​
D2: D1 cat claws​
D3: Safe​
JI1: Safe​
JI2: D1 pressure​
JI3: Safe​
Scorpion
Spear: Catdash​
Teleport(L): D1 cat claws​
Takedown(L): F11 combo​
Flipkick: Safe​
Super: Safe​
Normals​
1: D1 pressure 11: Safe 112: Safe 113: D1 pressure​
2: D1 cat claws 21: Safe 212(H): Safe 2U3: Safe​
3: Safe​
B1(L): D1 cat claws B12: D1 cat claws​
B2(H): 11 combo​
B3: Safe​
F1: D1 cat claws F11: Safe F113: D1 pressure​
F2: D1 catclaws F22: F11 combo F22D3(L): Safe F22U3: D1 cat claws​
F3: Safe​
D1: D1 pressure​
Toasty poke(L): Safe​
D2: D1 cat claws​
D3: D1 cat claws​
JI1: 11 combo​
JI2: 11 pressure​
JI3: Safe​
Ares
Straight Sword: Catdash or armor​
Downward Sword(H): Safe​
Rising Sword(L): Safe​
Straight Axe: Catdash or armor​
Downward axe(H): Safe​
Rising Axe(L): F11 into combo​
Super: F11 combo​
Normals​
1: Safe 11: Safe 112: D1 pressure 12: D1 pressure 123: Safe​
2: Safe 22: D1 pressure 223: Safe​
3: Safe 3D2: Safe 33: Safe​
B1: D1 pressure B13: Safe​
B2: Safe B21: Safe B23: D1 pressure​
B3: Safe​
F1: D1 pressure F12: Safe F1D3(L): D1 pressure​
F2: D1 pressure F23(H): 11 pressure​
F3(H): Safe​
D1(L): D1 pressure​
D2: F11 combo​
D3(L): D1 cat claws​
JI1: 11 combo​
JI2: 11 combo​
JI3: D1 pressure​
Killer Frost
Iceberg: Catdash or armor
Frozen Daggers: Armor​
Black Ice(L): D1 into pressure​
Flash Freeze: Armor​
Normals​
1: Safe 13: D1 cat claws 11: D1 pressure 111: Safe 11B2: D1 pressure 1133: Safe​
2: Safe 22: Safe 223: D1 cat claws​
3: Safe​
B1(L): Safe B1U3: D1 cat claws​
B2: D1 pressure B23: D1 pressure​
B3: Safe​
F1: D1 pressure F11: Safe F112: D1 cat claws F113: Safe​
F2: Safe F21: D1 pressure F23(H): D1 pressure​
F3(H): Safe​
U3: D1 pressure​
D1: Safe​
D2: D1 catclaws​
D3: D3​
JI1(H): 11 combo​
JI2(H): 11 combo​
JI3(H): Safe​
Super(L): Safe​
Doomsday
Venom: 11 into combo(MB safe)
Earth Shake(HL): Armor​
Supernova: Dash forward 11 into combo​
Upward Venom: 11 into combo​
Super: F11 pressure​
Normals​
1: Safe 11: 11 combo 112: Safe 12: D1 pressure 123: Safe​
2: D1 pressure 22: F11 combo 23: d1 pressure 23D1(H): F11 combo​
3: Safe 33:Safe​
B1(H): Safe B13: Safe​
B2: Safe B23(H): 11 combo B231: Safe​
B3: Safe​
F2(H): 11 combo F23: 11 combo​
F3(H): Safe​
D1: D1 pressure​
D2: D1 pressure​
D3(L): D1 cat claws​
JI1(H): 11 combo​
JI2(H): Safe​
JI3(H): D1 pressure​
JD3(H): 11 combo​
Hawkgirl
Mace Charge: Armor(F3)​
Air Mace toss+Downward Mace: Catdash or armor​
Mace Toss: Armor​
Heavenward Stomp(H): 11 into combo​
SH1: 11 AA combo​
SH2: Catdash AA combo​
SH3: Catdash AA combo​
Normals​
1: Safe 11: Safe 112: D1 pressure 12: Safe 123: D1 pressure 12B3: D1 pressure​
2: Safe 22(H): D1 pressure 22U3: Safe​
3: Safe 32: D1 pressure 32B1: Safe​
B1: D3 B13: F11 pressure​
B2: Safe B22(L): D1 pressure B22B3(L): 11 combo B23(H): D1 pressure​
B3: Safe​
F1: D1 pressure F11: Safe F13: D1 pressure​
F3(H): Safe​
D1: D1 pressure​
D2: 11 combo​
D3: D1 cat claws​
JI1: Safe​
JI2: Safe​
JI3: Safe​
Shazam
Atlas Torpedo: 11 into combo(Range Dependent)​
Bolt of Zeus: Armor​
Grabs: Armor​
Super: Safe​
Normals​
1: D1 pressure 11: Safe 12: D1 pressure 112: Safe 12B3: Safe 12F3: D1 pressure​
2: Safe 22: D1 cat claws​
3: Safe​
B1: D1 pressure B12: D1 pressure B123(l0: D1 cat claws​
B2(H): 11 combo B23: 11 combo​
B3: Safe​
F1: D1 pressure F12(H): Safe​
F2: Safe F22: D1 pressure F223: Safe​
F3(H): Safe​
D1: Safe​
D2: D1 pressure​
D3(L): D1 cat claws​
JI1: 11 combo​
JI2: D1 cat claws​
JI3: 11 combo​
Green Lantern
Oa's rocket: Armor​
Rocket Power: Armor​
Lantern's Might: Catdash or armor​
Minigun: Catdash or armor(MB is safe)​
Turbine Smash: Catdash or armor(MB is safe)​
Super: F11 combo​
Normals​
1: D1 pressure 12: D1 pressure 123: D1 pressure​
2: D1 cat claws 22: D1 pressure 223: D1 pressure 2231: D1 pressure​
3: Safe​
B1(L): D1 cat claws B12(LH): Safe B13(L): D1 pressure​
B2: D1 pressure B23: Safe B233: Safe​
B3: Safe​
F2: Safe F2D1(H): 11 combo F2D13: Safe​
F3: Safe​
D1: Safe​
D2: D1 cat claws​
D3(L): D1 cat claws​
JI1: 11 combo​
JI2: 11 combo​
JI3: Safe​
Batgirl
Smoke bomb: F11 combo​
Batarang: Armor​
Flying Bat: 11 combo​
Redemption: Safe​
BA1: Safe​
BA2: Safe​
BA3: 11 combo​
Bat-Wheel(H): Safe Bat-Wheel Low Punch(L): D1 cat claws Bat-Wheel Side kick: Safe​
Bola: Safe​
Super: F11 combo​
Normals​
1: Safe 11: D1 pressure 111: D1 pressure 11U2: 11 combo 11U23: Safe 11U2D1(H): D1 cat claws 113: Safe 12: D1 pressure 12B2: Safe 12B3: D1 pressure​
2: D1 pressure 21: Safe 212: D1 pressure 23: Safe​
3: Safe​
B1(L): D1 cat claws B12(L): D1 pressure​
B2(H): Safe B21(H): Safe B2U3(H): Safe B2D3(HL): D1 pressure​
B3: Safe​
F2: D1 pressure F21: Safe F212: 11 pressure F23: 11 pressure​
F3(H): Safe​
D1: Safe​
D2: D1 cat claws​
D3(L): D1 cat claws​
JI1: Safe​
JI2: 11 combo​
JI3: Safe​
Sinestro
Fear Blast: Catdash or armor​
Impact Event: Catdash or armor​
Arachnid Sting: F11 into pressure​
Final Shackles: Catdash or armor​
Axe of terror: Armor​
Note: Everything made safe with trait​
Super: Safe​
Normals​
1: D1 pressure 11: 11 combo 111: 11 combo 112: D1 cat claws 11U3: Catdash 1B2: D1 pressure 1B23: Safe​
2: Safe 22: D1 pressure 22D2(H): D1 cat claws 223: Safe​
3: Safe​
B1: 11 combo B12: D1 pressure B13: D1 cat claws​
B2(H): 11 combo B21(HL): Safe B213(HL): Safe B2B3: D1 cat claws​
B3: Safe​
F2: Safe F2D1(L): Safe F2D13(L): Safe​
F3(H): Safe​
D1: D1 pressure​
D2: 11 combo​
D3(L): D1 cat claws​
JI1: 11 combo​
JI2: 11 pressure​
JI3: 11 pressure​
Black Adam
Lightning Storm: Armor​
Black Magic: Catdash or armor​
Lightning cage: Armor​
Lightning Strike: Armor​
Boot Stomp: F11 into pressure​
Super: Safe​
Normals​
1: D1 pressure 11: Safe 112: D1 pressure 113: Safe 13: Safe​
2: Safe 22: Safe 223: Safe 22B1: D1 pressure​
3: Safe​
B1: Safe B12: D1 pressure​
B2(H): D1 pressure B23: Safe​
B3: Safe​
F2: Safe F23: Safe​
F3(H): Safe​
D1: D1 pressure​
D2: D1 cat claws​
D3(L): F11 combo​
JI1: 11 combo​
JI2: 11 combo​
JI3: 11 combo​
Bane
Body Press: Armor​
Raging Charge: Armor(Or evade for full combo)​
Double Punch : 11 into pressure​
Venom Uppercut: 11 into combo​
Note: Venom's armor can stuff your armor attempts​
Normals​
1: D1 pressure 11: D1 pressure 112: 11 combo 113: Safe 12: d1 cat claws 123; Safe​
2: Safe 22: D1 pressure 223: D1 cat claws​
3: Safe​
B1(L): Safe B11(L): D1 pressure B112: Safe​
B2(L): D1 pressure B21(LH): Safe B23(L): Safe​
B3: D1 pressure​
F1: Safe​
F2: F11 combo F2D(H): Safe F2D2(H): Safe F2D3(H): F112 combo​
F3(H): Safe​
D1: Safe​
D2: D1 cat claws​
D3(L): F11 combo​
JI1: Safe​
JI2: 11 combo​
JI3: 11 combo​
JD3: 11 combo​
 

RunwayMafia

Shoot them. Shoot them all.
Hey Zoidberg. Don't want to sound bitchy and "me first!" or anything. But isn't this pretty much covered in my stickied thread?
Lol...you are too hollywood now...but yes this is covered in your thread. Plus Ninj and I are doing massive video guides (Ninj is covering Evades and I'm doing an all out character specific punishment guide)
 

Under_The_Mayo

Master of Quanculations
Lol...you are too hollywood now...but yes this is covered in your thread. Plus Ninj and I are doing massive video guides (Ninj is covering Evades and I'm doing an all out character specific punishment guide)
Nice! I've talked to Ninj as well about some character specific stuff. And maybe I am hollywood. Should I consider adding shades to the mask?
 

Zoidberg747

My blades will find your heart
Nice! I've talked to Ninj as well about some character specific stuff. And maybe I am hollywood. Should I consider adding shades to the mask?
But are these videos or are they in text? Sometimes people like to just be able to find out how to punish one move instead of watching a whole video.
Does your video cover every single move/special? Cause if so then yeah I guess this wouldnt be needed.

Edit: Like this: http://www.testyourmight.com/threads/baraka-full-punishment-guide.8619/
 

Under_The_Mayo

Master of Quanculations
But are these videos or are they in text? Sometimes people like to just be able to find out how to punish one move instead of watching a whole video.
Does your video cover every single move/special? Cause if so then yeah I guess this wouldnt be needed.

Edit: Like this: http://www.testyourmight.com/threads/baraka-full-punishment-guide.8619/
Ah, judging from the first post I thought it was going to talk about the range of her punishes, not character specific. Definitely needed then.
 

RunwayMafia

Shoot them. Shoot them all.
But are these videos or are they in text? Sometimes people like to just be able to find out how to punish one move instead of watching a whole video.
Does your video cover every single move/special? Cause if so then yeah I guess this wouldnt be needed.

Edit: Like this: http://www.testyourmight.com/threads/baraka-full-punishment-guide.8619/
Whoa...I didnt challenge your text project at all bud...I'm glad you are doing it and it should be done. I was just stating that a visual guide is in the works. And yes, I cover EVERY POSSIBLE punish ;)
 

Zoidberg747

My blades will find your heart
Whoa...I didnt challenge your text project at all bud...I'm glad you are doing it and it should be done. I was just stating that a visual guide is in the works. And yes, I cover EVERY POSSIBLE punish ;)
I wasnt challenging your video project either :D I was just making sure what I am doing hadn't already been done. If I seemed abrasive in any way I apologize lol

Edit: In fact when you're done I could link the videos here so we have visual+text
 

RunwayMafia

Shoot them. Shoot them all.
I wasnt challenging your video project either :D I was just making sure what I am doing hadn't already been done. If I seemed abrasive in any way I apologize lol

Edit: In fact when you're done I could link the videos here so we have visual+text
Lol no abrasiveness here either...I was just laying my big dick on the table, just in case ;) Im Italian.
 

Zoidberg747

My blades will find your heart
All specials are done(Except Batgirl, dont have her and she is banned anyway).

Any moves people want to know post here, otherwise ill keep moving down the list again
 

KC H0oKsw0rds

iK A B A L
I was practicing a really sick way to punish HG's mace charge on read. B3cancel to back dash makes it whiff and leaves you right there to AA punish with 11 into full. Thoughts? Already known? Also with the patch that makes her MB MC an overhead, that might require b3MBcancel on read.
 

Under_The_Mayo

Master of Quanculations
Zoidberg747

This guide is excellent. So comprehensive.
I take issue is one part though, Nightwing. You say after a flying grayson you should do 11 into pressure. But that move is only-3, and you`re gonna get D1`d right after it if you try do anything other than your own D1. And if he knows you`re not respecting it, you`ll get D1 comboed. I would recommend "punishing" it with a D1 Claws to check him and hope he lets go of block after the move, and then you can open him up once he respects your D1. Cause he`ll stop your standing 1 everytime.
 

Zoidberg747

My blades will find your heart
Zoidberg747

This guide is excellent. So comprehensive.
I take issue is one part though, Nightwing. You say after a flying grayson you should do 11 into pressure. But that move is only-3, and you`re gonna get D1`d right after it if you try do anything other than your own D1. And if he knows you`re not respecting it, you`ll get D1 comboed. I would recommend "punishing" it with a D1 Claws to check him and hope he lets go of block after the move, and then you can open him up once he respects your D1. Cause he`ll stop your standing 1 everytime.
Fair point.

Also thanks for reminding me this existed, probably gonna continue after getting back from vacation next week.