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Discussion An idea for the variation system's return

Is it a good idea?

  • Yes, it would add variety to the variations

    Votes: 4 28.6%
  • No, variations need to be dead and buried

    Votes: 10 71.4%

  • Total voters
    14

SonicNinja3532

The Wannabe Prodigy
After a dicussion with some fellow players, I came up with an idea for the variation system to make a comeback in MK11. Initially I'd thought of it for Injustice 2, but what with the gear in that game, variations aren't really necessary.

So, as we all know, the story mode of MKX ended with Raiden turning dark and all that jazz. So I had the idea of him and his fighting style changing due to his change of character. Therefore, I figured this could be worked into variations, which could tie into the story potentially. What if everyone had two variations, one good/light, and one bad/dark. This would allow variations to be marketed in a more interesting light, as well as cut down the number of variations for easier balance while still keeping it fresh to some degree.

An example of this being used on Raiden would be his normal good self having his expected fighting style and character look, then his dark fighting style having a different aesthetic look as well as different play style. One side having blue lighting and the other having a more hellish red and black lighting for example.

This would be possible to execute for every character on some scale, as the elder gods possess the ability to turn kombatants into whatever the opposite of revenants(see Quan's ending) as well as some possible netherrealm force turning kombatants into revenants.

It also allows easier balancing naturally due to the removal of a variation, as well as the possibility for very different playstyles for the same characters, which is what the variation idea for MKX is.

Honestly I think this would be a great way to keep hold of the variation system
while keeping it fresh and maintainable as well as giving it a reason to tie into the lore directly.

What do you guys think?

TL;DR two variations who are good or bad, opinions on it.

Edit: after seeing your opinions I can definitely see why it might not be the greatest of ideas, but I feel that it could work. Then again, simply because this is an NRS game, its not likely.
 
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coconutshrimp

Damn vro, hadda mess with yo auntie
So basically every character would be dualist liu kang in terms of design? A light side and a dark side
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
Variations are a great idea in my opinion. A lot of people thought that variations would mean less characters in the game. They were clearly wrong
 
personally, i loved the variation idea because there are so many things to work with right? its cool its awesome its creative and fun.

however as a competitive player, i find it hard to picture this idea of variations actually balancing out each bad matchup for characters each variation.

the idea was that tanya 1 would beat dvorah 1 but dvorah 2 would beat tanya 1 but then tanya 2 would be dvorah 2 and dvorah 3 would beat tanya 2 etc etc, you get the point, hopefully.

in reality they have just created a stronger version of characters and left certain variations to be just there as a filler. for example brood mother dvorah has use in only 1 match and thats against jason, that is to control space better. in 99% of other mu's there is no reason to play brood mother unless you just like the variation, i hope that i am making sense. therefore making broodmother and venomous sit on a shelf.

of course there are characters who have variations that are all good and useful, like ermac or jason, but that there may be only 3 characters that actually can have all of their variations used, whilst counterpicking.

personally, for the future mk game, i would not like to see variations come back, just make a more balanced game. because nrs has everything down extremely well, starting from visual aesthetics to audio, online and fan service (excluding the 4 guest dlc characters of course ;) ) but you guys get the point, hopefully...
 

Hara-Killer

Reverse Salt
what a about Kreate ur variation (KV or CV custom variation) ? u pick 4 specials and do some mix ups

Ex

Kano with cybernetic projectiles + chocke + Parrys + CT DB 1

Ex 2

Reptile with Basilisk + Invisible + Force balls + Noxious stinky aura

Ex 3

Sub-zero with clones + Ice weapons from cryo + Unbreakable parry and aura

Ex 4

Kenshi with Balacend zooning + Kenjutsu BF3 + Possessed Teleport + Parry
 

Addhad

GOD OF EARTHRELM
Fire Paulo make variations come back so they can have multiple ideas put it in a character and boom. It's cool to have multiple ideas look at quan imagine having all these ideas and putting it into one stacked char just no