GGA Jeremiah
Sheeva
Evo happens every year, but not every year has a first year fighting game. For our NRS community we get our games released in April and Evo happens in July. In 2011 MK9 was released and our community was at Evo for the first time. Here is a link to our top 8 for MK9 at 2011.
I have watched it twice and took some notes. Here are some of the things I noticed.
I took more notes and almost none of them were negative. It seems a lot of leveling has happened in our community since 2011. Here are the things I noticed.
So now looking to the future when MKX comes out and we have our first Evo in July, what do you guys think we should expect to see in the top 8? It really looks like our scene has leveled up a ton since 2011. I know we didn't have frame data yet for MK9 and that could be part of it, but that does not account for most of my notes on MK9.
With 24-32 characters in MKX, and 3 variations per character we are looking around getting 1 day to learn each variation of every character by the time of Evo. How are you guys going to approach that? Also if there is anything I missed about those previous top 8's let me know. I am curious to see what you guys noticed from the previous Evos.
I have watched it twice and took some notes. Here are some of the things I noticed.
- Some strings that were low hitting, with no mixups were connecting on opponents
- Non top damage combos were used frequently
- Many questionable breakers used, sometimes even at the end of the combo
- I noticed 16bit did block a low string into an overhead showing knowledge of the string and special move follow up
- Some overheads were constantly hitting the opponent without them adjusting
- Lots of walking forward without dash blocking
- Frame traps that could have been used were not used yet
- Deep jump kick combos not used
- 2,4 Low hat used a lot.
- Little counterpoking going on for the most part. However I did notice that 16bit was counterpoking in his Chris G match.
- A lot of punishes were simple throws.
- Lots of fatalities used. At least from the NRS guys and the crowd loved it
I took more notes and almost none of them were negative. It seems a lot of leveling has happened in our community since 2011. Here are the things I noticed.
- Theo was ready for Batman's F3 crossover in the corner
- KDZ's corner game was extremely well polished, when he landed a hit I don't think he ever dropped the corner combo
- DJT using preemptive jump 1's for anti-air
- KDZ interupting GL's b1,2 string with a d1
- DJT punishes a preemptive j3 with block and full combo punish
- Chris G showed lack of knowledge of the b1,3 GL rocket shenanigans with his classic look out into the crowd and shaking his head
- Theo had controller issues, very unfortunate to happen in a top 8
- The only alt that ever won a match was Chris G's Black Adam, and that was a preemptive alt choice. It was not an "I lose so let me think about who I should switch to" kind of alt
So now looking to the future when MKX comes out and we have our first Evo in July, what do you guys think we should expect to see in the top 8? It really looks like our scene has leveled up a ton since 2011. I know we didn't have frame data yet for MK9 and that could be part of it, but that does not account for most of my notes on MK9.
With 24-32 characters in MKX, and 3 variations per character we are looking around getting 1 day to learn each variation of every character by the time of Evo. How are you guys going to approach that? Also if there is anything I missed about those previous top 8's let me know. I am curious to see what you guys noticed from the previous Evos.