What
@Tweedy is saying has anything to do with linking 44 after the hat spin, this discussion has been taken out of the contest already and by himself. Sigh!
In fact the loaded input window in this game is awfully big, so canceling normals into specials switches according to buffers, but it seems he has confused this with links.
Links are connect normals with another normal when the hit advantages allows it without needing to cancel, surely they have to be timed, and mashing doesn't help get them coming out consistently specially if the link window is thigh, in MKX we don't have this kind of link.
Instead there is two types of link in the MKX:
the run cancel one, that allows you to connect a normal, cancel it with special and then cancel the special by running and then connect another normal while the available frame to do so allows it, if you pass the mark the auto block is triggered and the opponent gets able to block from that time towards.
The other one is used by tempest, which is landing a special that gives plus enough frames to connect another normal, its similar to street fighter, but instead of normal-to-normal, is made by special-to-normal, being the special move working as the first normal allowing to connect another normal.
doing special out of strings are not links, those are just special cancels or as NRS named it in MK9, 2in1 cancels.