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Guide - Sun God All safe and practical soul spark setups

Phosferrax

Original Liu Kang cop.
As a non-Kotal player, is there any advantage to ending a combo into the soul spark, instead of just the grab to get the extra level anyway?
 

Qwark28

Joker waiting room
As a non-Kotal player, is there any advantage to ending a combo into the soul spark, instead of just the grab to get the extra level anyway?
You might want them fullscreen instead of close to you or not want to deal with their oki e.g goro dumbwalk.
 

LeeVanDam

Sun God Advocate
Don't forget that f+4 or f+1,2 on hit gives you enough time to Soul Spark twice. (The rolling knockdown takes forever!!) You can even use it to Soul Scorch, then start charging over again! F+1,2 is now -6 on block so run people over with it!!
 

Qwark28

Joker waiting room
Don't forget that f+4 or f+1,2 on hit gives you enough time to Soul Spark twice. (The rolling knockdown takes forever!!) You can even use it to Soul Scorch, then start charging over again! F+1,2 is now -6 on block so run people over with it!!
F12 is not a hard knockdown.
 

Qwark28

Joker waiting room
Every tick throw that fails was an opportunity where you could've converted into 45% dmg.
 

Qwark28

Joker waiting room
I'm missing something haha. If you aren't in the corner you can only get b122 db2 midscreen or ex sunstone? And d4 you can't get a combo
B1, they jump, d1 b14 ex throw f2 b14 sun choke should do 38

As for d4 command throw, you're better off doing D1 as d4 might hit on accident but you can get a b1 or f1 in anyway.
 

AK L0rdoftheFLY

I hatelove this game
Kotal players have to master their conversions when people jump and get clipped.

Online it's impossible to practices since by the time you see what happened, it's too late.