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All Gaps that can be armoured by Bane

Cursa

Counterpoke with armoured DB2 at all times.
Hey guys, I thought I'd compile a list of all the gaps that Bane can armour through. I've made a list for every characters but there's probably a lot still missing so if you find anything new just post it in the comments so we can continue bullying kids in ranked and get Bane nerfed finally.

There are gaps between cancelling into certain special moves which I have added for some characters but I left some out because it's going to take awhile to test and I'm kinda busy and just wanted to get a thread like this rolling. Also note that about 95% of these also work for MB B3/F3 with a few exceptions that armour break.

The hyphen (-) is where the gap is and is where you should try to do your armoured move of choice.

Atom
B12 – 3
22 – 3
Can also armour through Trait if timed correctly.

Aquaman
112 – 3
F1 – 2
F12 – 3

Atrocitus
F12 – 3
F223 – DB1 (Low Puddle).
With Trait
22 – 3
B23 – 3

Bane
11 – 2
11 – D2
11 2D – 3
113
B1 – 1
1 – 2
B2 – 1
F2D – 1+3
F2D – 3

Batman
11 – 3
12 – 2
B11 – 2
B11 – 4
B23 (Gap is after he does the overhead but Batman is able to block charge in time).

Gaps between Up Birdarang string pressure (DB2 MB) work if Bane is ducking so the high part of the birdarang doesn't hit and therefore doesn't allow for Batman to break Bane's armour. If out of armour, Bane can also D2 through all of these gaps listed below. Batman can go for BF2 MB for plus frames that can't be interrupted but he cannot get combos from these unless he has bats out (and I don't think it can be done on reaction).
11 - DB2 MB
112 - DB2 MB
12 - DB2 MB
B1 - DB2 MB
2 - DB2 MB
22 - DB2 MB
223 - DB2 MB

Black Adam
1 – 3
2 – 2
22 – 3
22 – B1

Gaps between strings cancelled into DF2 MB (Low Lightning) Black Adam can use this tool as a mixup tool when combined with some of his strings that have overhead enders. Bane can armour through this in a few situations and is an option select i.e. Bane will only do BF2 (My choice of move since Bane jumps over the low lightning) if BA chooses to do DF2 and Bane will block otherwise. Note that this setup CAN be armour broken is BA has his orbs out which DO count as a hit to armour, but happens less often since usually the orbs are gone before the gap arrives.
If you notice that BA is out of meter, you can do a MB B3 as a punish instead
11 - DF2
113 - DF2
112 - DF2
F12 - DF2
2 - DF2
22 - DF2
F2 - DF2
B2 - DF2

Black Canary
11 – 2
11 – 3
F1 – 3 (Bane doesn’t even need armor for this lol)
F13 – 3 (Wow this is a slow move)
2 – 3
2 - U3

Black Manta
123 – 2
B11 U3 – D2
21 – 3
B2 – 2

Blue Beetle
11 – 1
1 – 3
2 – 3
F2 – 3
3 – 3

Gaps in Blue Beetle's Float (Air DB2) Pressure
I'm not going to lie, I'm not the best blue beetle player so some of these may be incorrect and almost CERTAINLY not complete, but Beetle can use his DB2 in the air to mixup opponents in combination with cancelling into jumps, into another float, overhead/low starter and so forth. Bane has options in dealing with these by being able to armour through attacks that I believe D1's are not able to do (i.e. I think only Bane can do this). Assume all DB2 notations are in the air (Beetle doesn't have a DB2 on the ground) DB2 D is a Float Cancel.
JI(1 2 or 3) DB2D - JI (1 2 or 3).
13xxDB2D - J1
JI (1 2 or 3) - B2
Note that beetle can do something like DB2 BB to dash away from Bane and then whiff punish your reversal.

Brainiac
1 – 2
12 – U2
F2 D1 – 3
DB2 MB
Any string cancelled into trait. Allows for you to prevent Brainiac from doing B12xx4 in the corner, and punish him for it in return. Can be difficult to punish at max ranges so be careful with this.

Captain Cold
1 – 2
12 - 2
F2 – 3
DB2 MB

Catwoman
11 – 2 (Armour gets broken but super still works)
12 – B3
1 – F2 (Armour gets broken but super still works)
B12 – D3
F11 – 2
F2 – U3
F2 – D3
3 – 3
33 – 3
33 – B2
Anything into DF1 it seems

Cheetah
1 – 1
B11 – D3
B1 – 2
2 – 2
3 – 3
33 – 2 (Literally any gap in this string can be armoured)

Cyborg
11 – 2
11 – 3
1 – 2

Darkseid
1 – 1
1 – 2
2 – 2
22 -3
22 – 1+3
2 – 1

Deadshot
12 - 3
B1 – 2
B12 – U3
B12 – D3
F1 – 2
3 – 3

Doctor Fate
11 – 3
B1 – D3
B1 D3 – 2
B1 D3 – U3 (Sometimes DB2 goes the wrong way so I use BF2)
F2 – DB2 (Oh boy I look forward to this)
DF1 MB
Can punish out of regular DB3 if Fate tries to use it to make himself safe on unsafe strings like B1 D3 U3
Can also punish out of certain traited DB3 setups such as B1 D3 U3 into 3 ankhs that all land on the same spot

Enchantress
1 – 2
B21 – 3
B2 – 3
Can punish 21 with DBF3

Firestorm
11 – 2
11 – 3
B1 – 2
F133 – 2
BD2 MB (You can get BF1 out of this to close the gap while Firestorm is recovering)

Flash
11 – 2
F12 – 3
Anything into DF3
Anything into DF1

Gorilla Grodd
11 – 2
22 – 1+3
22 - 3

Green Arrow
11 – 1
11 – 3
2 – 2
F2 – D1
DF1 MB
BF3 MB
DB2 MB

Green Lantern
12 – 3
2 - 2 (Only when crouch blocking).
B1 – 2
B1 – 3
F2 – D1
F2 D1 – 3

Harley Quinn
11 - 2
1 – 2
F1 – 3
2 – F3
2 – B3 (On the second kick)
2 – D3
2 – U3
DF1 MB
(Air) DB1 MB

Hellboy
1 – 1
11 – B2
22 – D3
22 – U3
F2 – 3

Joker
1 – 1
11 – 2
B1 – 3
2 – 1 (Breaks armour but can still super the gap)
F23 – 2
323 (Last hit)

Poison Ivy
121 – U3
21 – 3 (Can only be super’d)
31 - 3
DF2 MB

Raiden
11 – 3
B11 – 2
B1 – 2
B1 – 3
F12 – 3
F1 – D3
21 – U3
F2 – B2
F2 – B3
3 – B3
Note that Raiden can break armour if he has his trait active and extends his strings. Be careful when attempting to armour these gaps since he gets full combos from most of these strings.

Red Hood
22 – 3
32 – 3

Robin
1 – 2
12 – 3
B12 – U3
B12 – D3
D1 – D2
2 – 1
B21 – 3
DB2 MB

Scarecrow
11 – 3
12 – 3
B1 – 2
B12 – 1+3
22 – F3
B22 – 1
F21 – 3
DB1 MB
Delayed DB2 MB

Starfire
21 – 3
23 – 2
DB2 MB
Anything into trait, but you’re timing has to be fast and only works with DB2

Sub Zero
1 – 2
B11 – D3
22 – 3
Anything into DB1
Anything into Klone (I punish with BF2)

Supergirl
11 – 2
21 – 2
F2 – 3
Anything into DF2

Superman
1 – 1
11 – 2
DB1 MB
BF3 MB

Swamp Thing
11 – 3
B1 – 2
21 – 3
B22 – 3
B232 – 3
F2 – 1
F23 – 3

Leonardo
1 - 1
1 - 3
21 - U3
F21 - 3

Raphael
F21 - 3 (Breaks armour aside from Super)

Donatello
B1 - 2
21 - U3
B22 - 3
F21 - 3

Michelangelo
21 - U3
B21 - 3
B1 - 2 (Breaks armour aside from Super)

Wonder Woman
11 – 3
B11 – 2
D1 – 2
22 – 3
B2 – 3
DB3 MB
 
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Cursa

Counterpoke with armoured DB2 at all times.
Might be a dumb question but can't he armor through any gap at all?
I always thought this myself but I figured no since otherwise back dashing out of a gap wouldn't be a thing since you could just MB B3 or something I think

idk tho

There's also a lot of string cancelled into special gaps that he can armour through
 
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Cursa

Counterpoke with armoured DB2 at all times.
Also note that even though you can armour through them, there is always the option that the opponent just finishes the string early and punishes your reversal. Obviously this has some unique conditioning in certain matchups where you can force it to be your turn without having to commit to an unsafe special

For example, Flash's F123 is a safe string but has a gap, yet F12 is an unsafe string. Once flash stops going for F12xxDF3 or DF1 or just the normal ender, since you can armour through it, you can begin to stop doing reversal DP's and instead go in for block pressure or mixups.

In other words, literally just forcing it to be your turm through either raw strength with armoured specials and reads or by conditioning your opponent to allow for it to be your turn.
 
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Undergroundepict

I am like the blue rose
Hey guys, I thought I'd compile a list of all the gaps that Bane can armour through. I've made a list for every characters but there's probably a lot still missing so if you find anything new just post it in the comments so we can continue bullying kids in ranked and get Bane nerfed finally.

There are gaps between cancelling into certain special moves which I have added for some characters but I left some out because it's going to take awhile to test and I'm kinda busy and just wanted to get a thread like this rolling. Also note that about 95% of these also work for MB B3/F3 with a few exceptions that armour break.

The hyphen (-) is where the gap is and is where you should try to do your armoured move of choice.

Atom
B12 – 3
22 – 3
Can also armour through Trait if timed correctly.

Aquaman
112 – 3
F1 – 2
F12 – 3

Atrocitus
F12 – 3
F223 – DB1 (Low Puddle).
With Trait
22 – 3
B23 – 3
Bane
11 – 2
11 – D2
11 2D – 3
113
B1 – 1
1 – 2
B2 – 1
F2D – 1+3
F2D – 3

Batman
11 – 3
12 – 2
B11 – 2
B11 – 4
B23 (Gap is after he does the overhead but Batman is able to block charge in time).

Black Adam
1 – 3
2 – 2
22 – 3
22 – B1

Black Canary
11 – 2
11 – 3
F1 – 3 (Bane doesn’t even need armor for this lol)
F13 – 3 (Wow this is a slow move)
2 – 3

Black Manta
123 – 2
B11 U3 – D2
21 – 3
B2 – 2

Blue Beetle
11 – 1
1 – 3
2 – 3
F2 – 3
3 – 3

Brainiac
1 – 2
12 – U2
F2 D1 – 3
DB2 MB

Captain Cold
1 – 2
12 - 2
F2 – 3
DB2 MB

Catwoman
11 – 2 (Armour gets broken but super still works)
12 – B3
1 – F2 (Armour gets broken but super still works)
B12 – D3
F11 – 2
F2 – U3
F2 – D3
3 – 3
33 – 3
33 – B2
Anything into DF1 it seems

Cheetah
1 – 1
B11 – D3
B1 – 2
2 – 2
3 – 3
33 – 2 (Literally any gap in this string can be armoured)

Cyborg
11 – 2
11 – 3
1 – 2

Darkseid
1 – 1
1 – 2
2 – 2
22 -3
22 – 1+3
2 – 1

Deadshot
12 - 3
B1 – 2
B12 – U3
B12 – D3
F1 – 2
3 – 3

Doctor Fate
11 – 3
B1 – D3
B1 D3 – 2
B1 D3 – U3 (Sometimes DB2 goes the wrong way so I use BF2)
F2 – DB2 (Oh boy I look forward to this)
DF1 MB
Can punish out of regular DB3 if Fate tries to use it to make himself safe on unsafe strings like B1 D3 U3
Can also punish out of certain traited DB3 setups such as B1 D3 U3 into 3 ankhs that all land on the same spot

Enchantress
1 – 2
B21 – 3
B2 – 3
Can punish 21 with DBF3

Firestorm
11 – 2
11 – 3
B1 – 2
F133 – 2
BD2 MB (You can get BF1 out of this to close the gap while Firestorm is recovering)

Flash
11 – 2
F12 – 3
Anything into DF3
Anything into DF1

Gorilla Grodd
11 – 2
2 – 2
22 – 1+3

Green Arrow
11 – 1
11 – 3
2 – 2
F2 – D1
DF1 MB
BF3 MB
DB2 MB

Green Lantern
12 – 3
B1 – 2
B1 – 3
F2 – D1
F2 D1 – 3

Harley Quinn
11 - 2
1 – 2
F1 – 3
2 – F3
2 – B3 (On the second kick)
2 – D3
2 – U3
DF1 MB
(Air) DB1 MB

Hellboy
1 – 1
11 – B2
22 – D3
22 – U3
F2 – 3

Joker
1 – 1
11 – 2
B1 – 3
2 – 1 (Breaks armour but can still super the gap)
F23 – 2
323 (Last hit)

Poison Ivy
121 – U3
21 – 3 (Can only be super’d)
31 - 3

Raiden
11 – 3
B11 – 2
B1 – 2
B1 – 3
F12 – 3
F1 – D3
21 – U3
F2 – B2
F2 – B3
3 – B3
Note that Raiden can break armour if he has his trait active and extends his strings. Be careful when attempting to armour these gaps since he gets full combos from most of these strings.

Red Hood
22 – 3
32 – 3

Robin
1 – 2
12 – 3
B12 – U3
B12 – D3
D1 – D2
2 – 1
B21 – 3
DB2 MB

Scarecrow
11 – 3
12 – 3
B1 – 2
B12 – 1+3
22 – F3
B22 – 1
F21 – 3
DB1 MB
Delayed DB2 MB

Starfire
21 – 3
23 – 2
DB2 MB
Anything into trait, but you’re timing has to be fast and only works with DB2

Sub Zero
1 – 2
B11 – D3
22 – 3
Anything into DB1
Anything into Klone (I punish with BF2)

Supergirl
11 – 2
21 – 2
F2 – 3
Anything into DF2

Superman
1 – 1
11 – 2
DB1 MB
BF3 MB

Swamp Thing
11 – 3
B1 – 2
21 – 3
B22 – 3
B232 – 3
F2 – 1
F23 – 3

Wonder Woman
11 – 3
B11 – 2
D1 – 2
22 – 3
B2 – 3
DB3 MB
Goooood shit, man.

I intended to do this a couple months ago, but am ultimately too lazy and undisciplined to ever complete an undertaking such as this. Impressive follow-through, man.

If you want to make it even more gangster, you should make a special note of the gaps that can only be interrupted by Bane's trait (the "Baneable" gaps. The ones that can be neither d1'ed, backdashed, nor parried.

Superman's 1(1) is the only one that comes to mind right now, but there are others.
 

Undergroundepict

I am like the blue rose
Also note that even though you can armour through them, there is always the option that the opponent just finishes the string early and punishes your reversal. Obviously this has some unique conditioning in certain matchups where you can force it to be your turn without having to commit to an unsafe special

For example, Flash's F123 is a safe string but has a gap, yet F12 is an unsafe string. Once flash stops going for F12xxDF3 or DF1 or just the normal ender, since you can armour through it, you can begin to stop doing reversal DP's and instead go in for block pressure or mixups.

In other words, literally just forcing it to be your turm through either raw strength with armoured specials and reads or by conditioning your opponent to allow for it to be your turn.
This.

It essentially becomes the meta in the Catwoman MU. One of the reasons he contends with her so well, IMO.

Also, it should be noted that due to the autoblock mechanic, you can option select the venom uppercut by mashing db2 repeatedly while blocking. Not only does this mean you can essentially break out of gaps you didn't even know about with ease, but you are also protected from strings that have an option with a gap as well as one without.

The perfect example would be Catwoman's b12 string. If she does b12(d3), Bane breaks through the gap and interrupts whatever she was trying to do. However, if she does b12u3, you continue to block the final hit as though nothing happened.

Just be sure to know when the blockstring is about the end so as to avoid performing Venom Uppercut as a reversal to the safe b12u3. And as always, watch out for the baits.
 

Cursa

Counterpoke with armoured DB2 at all times.
Goooood shit, man.

I intended to do this a couple months ago, but am ultimately too lazy and undisciplined to ever complete an undertaking such as this. Impressive follow-through, man.

If you want to make it even more gangster, you should make a special note of the gaps that can only be interrupted by Bane's trait (the "Baneable" gaps. The ones that can be neither d1'ed, backdashed, nor parried.

Superman's 1(1) is the only one that comes to mind right now, but there are others.
Yeah I was going to add stuff like this but like I said I just wanted to get this thread rolling because I think this is really where I need to improve my Bane game and be a real game changer in some matchups.
 

Cursa

Counterpoke with armoured DB2 at all times.
This.

It essentially becomes the meta in the Catwoman MU. One of the reasons he contends with her so well, IMO.

Also, it should be noted that due to the autoblock mechanic, you can option select the venom uppercut by mashing db2 repeatedly while blocking. Not only does this mean you can essentially break out of gaps you didn't even know about with ease, but you are also protected from strings that have an option with a gap as well as one without.

The perfect example would be Catwoman's b12 string. If she does b12(d3), Bane breaks through the gap and interrupts whatever she was trying to do. However, if she does b12u3, you continue to block the final hit as though nothing happened.

Just be sure to know when the blockstring is about the end so as to avoid performing Venom Uppercut as a reversal to the safe b12u3. And as always, watch out for the baits.
Yeah I already found that option select. Really useful against some strings that have mixups built into them but you can only armour one of them. I would put Raiden in this category as well

Grodd is also another matchup where it's pretty good since stampede cancels pretty much mean nothing to Bane. Scarecrow plus frames, etc etc.
 

Cursa

Counterpoke with armoured DB2 at all times.
I've also noticed that it's really hard to react to a lot of these in an actual match. The only one I've done so far (played about 15 games or so) was 11 - 1 for Blue beetle

I just did it on that one cheetah string that has like 4 gaps
 

Cursa

Counterpoke with armoured DB2 at all times.
I also think you can do that option select thing against Canary's 23 or 21 string which is a HUGE deal. You can't armour through 21 but you can through 23, so you just block low and mash a DP.

Of course she could do something like 2xxParry (DF1 I think?) but you could use grab as your reversal special which ignores the parry. I look so forward to testing this out against an actual opponent.
 

Undergroundepict

I am like the blue rose
I've also noticed that it's really hard to react to a lot of these in an actual match. The only one I've done so far (played about 15 games or so) was 11 - 1 for Blue beetle

I just did it on that one cheetah string that has like 4 gaps
Beetle's 11(1)/11xxdf1 are another perfect candidate for the OS, provided you can mash well enough to interrupt his 11(1) and return from db back to d in time to block the low special.

I've done it in matches but it probably requires some extra practice if you would like to perfect it.

I pretty much db2 everything all day every day until people learn to bait it, at which point muuuuch more caution is required as the meta shifts to the one you mentioned earlier.

Not to complain about Bane in every thread of his, but this is where he really begins to struggle.

Also, the best OS for the Beetle MU is to select another character. That MU is terrible for us.
 

Cursa

Counterpoke with armoured DB2 at all times.
Beetle's 11(1)/11xxdf1 are another perfect candidate for the OS, provided you can mash well enough to interrupt his 11(1) and return from db back to d in time to block the low special.

I've done it in matches but it probably requires some extra practice if you would like to perfect it.
I found the Black Canary one quite hard to get consistently, since I was going DB (From crouching to standing) I would sometimes do it too early and get punished by 21 since as I stand blocked. But it's really just a timing thing, doing DBF3 would be difficult to do consistently.
 

Undergroundepict

I am like the blue rose
^Much more difficult, and the additional 6 frames of startup make the armor much easier to break. Not even factoring in the potential for some of the normals at the end of strings or special cancels to have grab immunity.
 

Cursa

Counterpoke with armoured DB2 at all times.
^Much more difficult, and the additional 6 frames of startup make the armor much easier to break. Not even factoring in the potential for some of the normals at the end of strings or special cancels to have grab immunity.
You can armour out of Level 2 Cry as an ender. As in 21xx4 has a gap at 21 - 4
 

Cursa

Counterpoke with armoured DB2 at all times.
I got the option select down alright I guess for the time being.
 

Cursa

Counterpoke with armoured DB2 at all times.
I'm going to begin adding some usual enders for blocked combos that can be armoured through by Bane, sort of like how I've done it with Flash as you can do String - DF3 as a armoured gap punisher.
 

Cursa

Counterpoke with armoured DB2 at all times.
Updated Batman section to include gaps where Batman cancels into MB Up Batarang!
 

Cursa

Counterpoke with armoured DB2 at all times.
Updated Black Adam section to include gaps where Black Adam cancels into DF2 to enforce mixups with his overhead enders!
 

Cursa

Counterpoke with armoured DB2 at all times.
Added to the Blue Beetle section by including gaps that Bane can armour through in Beetle's Float pressure! If any Beetle players can check it out and double check that they actually do have gaps that would be sick, since I think some of the gaps may simply be my lacking of his execution.
 

Cursa

Counterpoke with armoured DB2 at all times.
Also I think that Bane can armour through basically any jump in into a string.

I THINK.
 

Cursa

Counterpoke with armoured DB2 at all times.
Added TMNT to the list. Raphael has like 0 gaps but it's ok because Donatello has like all of them.
 

Undergroundepict

I am like the blue rose
Changes/Corrections, mostly related to the patch:

You forgot to add Green Lantern's 2-2 gap

Black Adam's 113xxdf2 no longer jails, and can be armored through.

Grodd's 2-2 no longer has a gap. However, his 22-3 does.

That's all I can think of off the top of my head.
 

Cursa

Counterpoke with armoured DB2 at all times.
Changes/Corrections, mostly related to the patch:

You forgot to add Green Lantern's 2-2 gap

Black Adam's 113xxdf2 no longer jails, and can be armored through.

Grodd's 2-2 no longer has a gap. However, his 22-3 does.

That's all I can think of off the top of my head.
You are correct, I forgot that some characters got gaps removed/added.

Edit - I can't find a gap in GL's 22