Eddy Wang
Skarlet scientist
Update this thread as stuff comes up.
Notations for some I've forgotten will be updated here
Note: First and Last combo are possible without the KB, those were just for dramatic effect
Rules
Skarlet armor break doesn't reset gravity count, but still launch high for a extra hit in case you hit them with amp bf3 near end of a combo.
Skarlet Armor break doesn't activates Krushing Blow requirements.
Amplify BF3 new recovery allows consistent wall combos on any normal making a reliable launcher.
Opponents will try to break as soon as 212 launches or d2 KB launch, trying to do in between hits risk a relaunch which in consequence gives skarlet a lot more damage with a quick ender.
At the wall you can't do double blood spatter, so if you launch with amplify version they can break away, any other launcher they risk a relaunch
New notation:
(AB) ~Means opponent breaks combo away and gets hit by amplify BF3
~enders (means any ender will work on any variation which means, db4, bf3, bf4, fatal blow as long as it's part of a tournament variation will work)
Armor break Midscreen (Easy combos)
212 BF3~amp (AB) DB4F/DB4U (Heart Pierce/ Blood Drive)
212 BF3~amp (AB) BF4F (Hemorrage)
212 BF3~amp (AB) dash BF4 (Blood Drive)
D2(KB) Dash BF3~amp (AB) DB4F/DB4U (Heart Pierce/ Blood Drive)
D2(KB) Dash BF3~amp (AB) BF4F (Hemorrage)
D2(KB) Dash (AB) dash BF4 (Blood Drive)
Armor Break Midscreen (Harder combos)
212 Dash BF3~amp (AB) Dash B2
212 Dash BF3~amp (AB) Dash F2~DB4F/DB4U (Heart Pierce/ Blood Drive)
212 Dash BF3~amp (AB) Dash F2~BF4 (Blood Drive)
D2(KB) Dash BF3~amp (AB) Dash F2~DB4F/DB4U (Heart Pierce/ Blood Drive)
D2(KB) Dash (AB) dash BF4 Dash F2~ (Blood Drive)
Armor Break opponent gets to a wall withing the reach of 212 or F2 without needing of a dash.
212 BF3~amp (AB) Dash 212, 12~bf3
212 BF3~amp (AB) Dash 212, 4~enders
212 BF3~amp (AB) Dash 1, 44~enders
124 BF3~amp (AB) 44~enders or 1, 44~enders
Non armor break new consistent combos at the wall
F4,3 BF3~amp, 124~db4
F4,3 BF3~amp, 1 44~db4
F4,3 BF3~amp, 44 ender
124~BF3~Amp, 1, 44~enders
212, 4~BF3~Amp, 44~enders
B34, 4~BF3~amp 44~enders
BF3~Amp links anything into a launcher at the wall, any Skarlet combo normal is a launcher even standing 1.
Reserved for time krystal in kronika's keep specific combos.
Notations for some I've forgotten will be updated here
Note: First and Last combo are possible without the KB, those were just for dramatic effect
Rules
Skarlet armor break doesn't reset gravity count, but still launch high for a extra hit in case you hit them with amp bf3 near end of a combo.
Skarlet Armor break doesn't activates Krushing Blow requirements.
Amplify BF3 new recovery allows consistent wall combos on any normal making a reliable launcher.
Opponents will try to break as soon as 212 launches or d2 KB launch, trying to do in between hits risk a relaunch which in consequence gives skarlet a lot more damage with a quick ender.
At the wall you can't do double blood spatter, so if you launch with amplify version they can break away, any other launcher they risk a relaunch
New notation:
(AB) ~Means opponent breaks combo away and gets hit by amplify BF3
~enders (means any ender will work on any variation which means, db4, bf3, bf4, fatal blow as long as it's part of a tournament variation will work)
Armor break Midscreen (Easy combos)
212 BF3~amp (AB) DB4F/DB4U (Heart Pierce/ Blood Drive)
212 BF3~amp (AB) BF4F (Hemorrage)
212 BF3~amp (AB) dash BF4 (Blood Drive)
D2(KB) Dash BF3~amp (AB) DB4F/DB4U (Heart Pierce/ Blood Drive)
D2(KB) Dash BF3~amp (AB) BF4F (Hemorrage)
D2(KB) Dash (AB) dash BF4 (Blood Drive)
Armor Break Midscreen (Harder combos)
212 Dash BF3~amp (AB) Dash B2
212 Dash BF3~amp (AB) Dash F2~DB4F/DB4U (Heart Pierce/ Blood Drive)
212 Dash BF3~amp (AB) Dash F2~BF4 (Blood Drive)
D2(KB) Dash BF3~amp (AB) Dash F2~DB4F/DB4U (Heart Pierce/ Blood Drive)
D2(KB) Dash (AB) dash BF4 Dash F2~ (Blood Drive)
Armor Break opponent gets to a wall withing the reach of 212 or F2 without needing of a dash.
212 BF3~amp (AB) Dash 212, 12~bf3
212 BF3~amp (AB) Dash 212, 4~enders
212 BF3~amp (AB) Dash 1, 44~enders
124 BF3~amp (AB) 44~enders or 1, 44~enders
Non armor break new consistent combos at the wall
F4,3 BF3~amp, 124~db4
F4,3 BF3~amp, 1 44~db4
F4,3 BF3~amp, 44 ender
124~BF3~Amp, 1, 44~enders
212, 4~BF3~Amp, 44~enders
B34, 4~BF3~amp 44~enders
BF3~Amp links anything into a launcher at the wall, any Skarlet combo normal is a launcher even standing 1.
Reserved for time krystal in kronika's keep specific combos.
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