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Aftermath Skarlet combo compedium

Eddy Wang

Skarlet scientist
Update this thread as stuff comes up.


Notations for some I've forgotten will be updated here

Note: First and Last combo are possible without the KB, those were just for dramatic effect

Rules
Skarlet armor break doesn't reset gravity count, but still launch high for a extra hit in case you hit them with amp bf3 near end of a combo.
Skarlet Armor break doesn't activates Krushing Blow requirements.
Amplify BF3 new recovery allows consistent wall combos on any normal making a reliable launcher.
Opponents will try to break as soon as 212 launches or d2 KB launch, trying to do in between hits risk a relaunch which in consequence gives skarlet a lot more damage with a quick ender.
At the wall you can't do double blood spatter, so if you launch with amplify version they can break away, any other launcher they risk a relaunch

New notation:
(AB) ~Means opponent breaks combo away and gets hit by amplify BF3
~enders (means any ender will work on any variation which means, db4, bf3, bf4, fatal blow as long as it's part of a tournament variation will work)

Armor break Midscreen (Easy combos)
212 BF3~amp (AB) DB4F/DB4U (Heart Pierce/ Blood Drive)
212 BF3~amp (AB) BF4F (Hemorrage)
212 BF3~amp (AB) dash BF4 (Blood Drive)
D2(KB) Dash BF3~amp (AB) DB4F/DB4U (Heart Pierce/ Blood Drive)
D2(KB) Dash BF3~amp (AB) BF4F (Hemorrage)
D2(KB) Dash (AB) dash BF4 (Blood Drive)



Armor Break Midscreen (Harder combos)
212 Dash BF3~amp (AB) Dash B2
212 Dash BF3~amp (AB) Dash F2~DB4F/DB4U (Heart Pierce/ Blood Drive)
212 Dash BF3~amp (AB) Dash F2~BF4 (Blood Drive)
D2(KB) Dash BF3~amp (AB) Dash F2~DB4F/DB4U (Heart Pierce/ Blood Drive)
D2(KB) Dash (AB) dash BF4 Dash F2~ (Blood Drive)

Armor Break opponent gets to a wall withing the reach of 212 or F2 without needing of a dash.
212 BF3~amp (AB) Dash 212, 12~bf3
212 BF3~amp (AB) Dash 212, 4~enders
212 BF3~amp (AB) Dash 1, 44~enders
124 BF3~amp (AB) 44~enders or 1, 44~enders


Non armor break new consistent combos at the wall
F4,3 BF3~amp, 124~db4
F4,3 BF3~amp, 1 44~db4
F4,3 BF3~amp, 44 ender
124~BF3~Amp, 1, 44~enders
212, 4~BF3~Amp, 44~enders
B34, 4~BF3~amp 44~enders


BF3~Amp links anything into a launcher at the wall, any Skarlet combo normal is a launcher even standing 1.


Reserved for time krystal in kronika's keep specific combos.
 
Last edited:

Evil Canadian

G O K U
Premium Supporter
I like them too, thank god she does not look or feels as limited as before, feels really god to punish others hard for her common normals
how about for combos

STAND 44 WORKS WITH BOILING POINT INSTEAD OF NOT :mad:

i was ready to main skarlet for v3 and put all my hopes into it until they backstabbed her by changing her shit around.

I just want heavy footsies skarlet not zoning skarlet :(
 

skahwt

Noob
Update this thread as stuff comes up.


Notations for some I've forgotten will be updated here

Note: First and Last combo are possible without the KB, those were just for dramatic effect

Rules
Skarlet armor break doesn't reset gravity count, but still launch high for a extra hit in case you hit them with amp bf3 near end of a combo.
Skarlet Armor break doesn't activates Krushing Blow requirements.
Amplify BF3 new recovery allows consistent wall combos on any normal making a reliable launcher.
Opponents will try to break as soon as 212 launches or d2 KB launch, trying to do in between hits risk a relaunch which in consequence gives skarlet a lot more damage with a quick ender.
At the wall you can't do double blood spatter, so if you launch with amplify version they can break away, any other launcher they risk a relaunch

New notation:
(AB) ~Means opponent breaks combo away and gets hit by amplify BF3
~enders (means any ender will work on any variation which means, db4, bf3, bf4, fatal blow as long as it's part of a tournament variation will work)

Armor break Midscreen (Easy combos)
212 BF3~amp (AB) DB4F/DB4U (Heart Pierce/ Blood Drive)
212 BF3~amp (AB) BF4F (Hemorrage)
212 BF3~amp (AB) dash BF4 (Blood Drive)
D2(KB) Dash BF3~amp (AB) DB4F/DB4U (Heart Pierce/ Blood Drive)
D2(KB) Dash BF3~amp (AB) BF4F (Hemorrage)
D2(KB) Dash (AB) dash BF4 (Blood Drive)



Armor Break Midscreen (Harder combos)
212 Dash BF3~amp (AB) Dash B2
212 Dash BF3~amp (AB) Dash F2~DB4F/DB4U (Heart Pierce/ Blood Drive)
212 Dash BF3~amp (AB) Dash F2~BF4 (Blood Drive)
D2(KB) Dash BF3~amp (AB) Dash F2~DB4F/DB4U (Heart Pierce/ Blood Drive)
D2(KB) Dash (AB) dash BF4 Dash F2~ (Blood Drive)

Armor Break opponent gets to a wall withing the reach of 212 or F2 without needing of a dash.
212 BF3~amp (AB) Dash 212, 12~bf3
212 BF3~amp (AB) Dash 212, 4~enders
212 BF3~amp (AB) Dash 1, 44~enders
124 BF3~amp (AB) 44~enders or 1, 44~enders


Non armor break new consistent combos at the wall
F4,3 BF3~amp, 124~db4
F4,3 BF3~amp, 1 44~db4
F4,3 BF3~amp, 44 ender
124~BF3~Amp, 1, 44~enders
212, 4~BF3~Amp, 44~enders
B34, 4~BF3~amp 44~enders


BF3~Amp links anything into a launcher at the wall, any Skarlet combo normal is a launcher even standing 1.


Reserved for time krystal in kronika's keep specific combos.
@Eddy Wang thank you for doing this. You’re truly one of Test Your Might’s MVPs.
 
Good thread ! Thanks !

Almost all the combos I recorded to share here are already in the video (and some are even more optimized)

Corner meterless
212 bf3 (AB) d1 12 bf3 = 280.37 (blood tentacle and cell siphon will whiff, bf3 can be replaced with red mist in Hemorrhage for restand)
d2 KB bf3 (AB) di 4 Fatal Blow = 583.61
 

Eddy Wang

Skarlet scientist
Good thread ! Thanks !

Almost all the combos I recorded to share here are already in the video (and some are even more optimized)

Corner meterless
212 bf3 (AB) d1 12 bf3 = 280.37 (blood tentacle and cell siphon will whiff, bf3 can be replaced with red mist in Hemorrhage for restand)
d2 KB bf3 (AB) di 4 Fatal Blow = 583.61
No meter? I gotta try this out.