Chaosphere
The Free Meter Police
Anyone have sektor's highest damaging combos starting with NJP, and starting with air to air punch?
Off standing 1 dash 12 TU 12 flame with robo for 22%what about an AA jab? That is highly important as well.
that's an anti air combo?Missile Up, JP, 1,2, Back+1, User Error, 12, Massive Missile 12hits 55% Damage. Without the Missile Up 50% of Damage
Massive Missile is his X-Ray...so no point in finding out what User Error is.that's an anti air combo?
P.S. Which string is user error and which string is massive missile? lol
In that situation you can get over 50% with just one bar.Its basically an Ultimate X-Ray Kombo, and its not anti-Air, but if you Trap with the missile Up between Above and Close distance, you can Catch Rushing Characters with the Missile up, and punish them with the Ultimate X-Ray, if you aready damage him 50% Then is pretty much dead, and its almost garanteed free from breakers :top:
This.In that situation you can get over 50% with just one bar.
Up Missile catches>12b1>f43>TU>JK>EXTU>12>Flameburner=53%
And I'll still be able to breaker afterwards. And I want to make them use theirs.
quick question. Why does it matter if an air to air punch isn't hit confirmable? You're either going to hit them or they're going to hit you when you're in the air. If you get hit, it doesn't matter if you buffered a TU in there. If you hit them... then it works.Since an air to air JP into TU isn't really confirmable you can also "easily" do a air to air -> f2,tu,12,flame.
Hitting the opponent, whether normals, specials, EX, or X-rays, gives them meter. I think your combo would actually give them more meter then a non-X-Ray one, since the meter off an X-Ray is rather substantial.Since my Kombo doesn't use any EX move, his super meter will hardly fill, and will still take X-Ray in the end.
Because committing to a jumping punch Tu is way too risky and doesn't net better damage and when you can hitconfirm the air to air punch into either dash 1 Tu or f2 Tu you'll understand that the less you risk the more you will successquick question. Why does it matter if an air to air punch isn't hit confirmable? You're either going to hit them or they're going to hit you when you're in the air. If you get hit, it doesn't matter if you buffered a TU in there. If you hit them... then it works.
Is there a reason to NOT buffer in a TU after any air to air punch? Not trying to sound like a smart ass or anything. This just popped up in my head and maybe I'm overlooking the answer if there is one.
Yeah true, by the end, your kombo vives less damage, but more chances to defend against the next move by the cost of one super meter.Hitting the opponent, whether normals, specials, EX, or X-rays, gives them meter. I think your combo would actually give them more meter then a non-X-Ray one, since the meter off an X-Ray is rather substantial.
Tested: The Combo I posted gives one bar. Your's gives one and a quarter.
If for whatever reason neither of you connect now they just blocked a TU. The risk/reward factor for me isn't worth it.quick question. Why does it matter if an air to air punch isn't hit confirmable? You're either going to hit them or they're going to hit you when you're in the air. If you get hit, it doesn't matter if you buffered a TU in there. If you hit them... then it works.
Is there a reason to NOT buffer in a TU after any air to air punch? Not trying to sound like a smart ass or anything. This just popped up in my head and maybe I'm overlooking the answer if there is one.