Comparing to KL or Liu Kang mashing their buttons on my ass, I must say that Sektor IS slowpoke. TBH not only them, even goddamn Ermac is faster at linking his strings in direct encounter than Sektor.
All juggle starters are slow (except 12b1, but it hit high so ya... + can't be easier to read after the last hit + can't be linked into other juggle starter without interruption from enemy. B34 might be usable against some characters). Getting into face of enemy is rather hard if he doesn't wish to, since Sektor has no decent distance-shortening move except TU which is easy to read like..... not gonna swear
.
I'd conclude that Sektor is a more zoner than rushdown character based on that. The thing is, that he isn't the best zoner either (Kabal prevails), considering the slow startup of missiles. Of course, up missiles mixed with straight missiles are great tool, but are not so great against fighters with teleport moves (many many
), and people who faced Sektor before.
The strong part is the low-high-stance mixup. And it works splendid if enemy is reactive player rather than aggressive caveman.
All heavy rushdown characters just make me cry like a baby and rage hard, since Sektor's only viable wake ups (as I stated be4) are EX TU (sometimes safe, sometimes not on whiff) and flamethrower (good if you anticipate enemy to be aggressive right away, mind that many moves can interrupt this wake up easily) vulnerable to teleport counters. NO SAFE Get-The-Fuck-Off-Me move is really irritating.
If you get cornered with Sektor it's pretty much over, unless enemy has no experience whatsoever against Sektor, or is making some mistake.
Enough whining, a little bit of my gameplan's (which correspond to all Sektors I imagine)
Generally, I'd advise staying away from enemy all the time (unless you lost the zoning game) and try to capitalize on foe mistakes. Clever enemy will stay close all the time, mixing throws, strings, JP's/JK's and unique specials to rape the poor robot.
Homing missile is main tool making possible to combo as Sektor. Don't make the mistake of firing it from full-screen, hence enemy has enough time to react properly.
Up missiles immediately after enemy falling can be also considered as an opportunity for guessing game. JP might be usable when foe get overzealous badly, or is simply..... let's say not decent ^^. Try to shit opponent mind doing 12B1 or B34 or U3,4 (only if antagonist is on backfoot for 100%) to start juggle accordingly.
Do not forget about throws naturally, there is a certain feeling after playing against someone, when you are sure that enemy will block for a moment. Abuse it (like every character).
I also tend to play more safe in 1st round, whether the enemy is passive (hurray!) or aggresive (doh....) my main aim is to grasp foe trends of moves and find a way to abuse holes in his game. Mixing aggresive
taz
playstyle and passive
china
zoning is also essential as Sektor since it fools a bit enemy and might provoke mistakes. :evil:
If it isn't tournament mode, try to land 1st hit for the 1 bar bonus at all cost. Depending on foe, B+1 or B21 can be good starters. If u suspect enemy trying to JK or JP try flamethrower as an opening move. More or less, jumping back is safe in most cases and let you react to what the opponent is doing in order to score the opening hit.
Sometimes, it is possible to use B3,4 right after the flamethrower hit. You need to feel the distance, and of course the enemy must block stand.
Lastly, I'll post my Bnb. Not counting the missile dmg before each one, of course doable but very rare to land in real match against decent opponent.
Mid juggle starter:
JP - 12B1 - F4,4 - TU - B3,4 - EXTU - B2,F2 =
47% dmg out of one bar + no wake up attack from enemy.
Low juggle starter:
B3,4 - TU - F4,4 - EXTU - B2,F2 =
37% dmg out of one bar + no wake up attack from foe
"Stance" overhead juggle starter:
U3,4 - TU - F4,4 - EXTU - B2,F2 =
42% dmg out of one bar + no wake up attack from foe
No bar High juggle starter:
12B1 - F4,4 - TU - B2,F2 =
36% dmg,
40% dmg and mid trigger if started with JP.
IMHO X-ray is a total waste with Sektor, unless it's used to end match with it (and 100% hit sure scenario).
Damn, looks like I posted a little bit of text here, lmao. Hopefully some1 will find this usefull.
P.S
Mind this, I play only online, currently ~400/320 Sektor games all against players with comparable stats or with much better w/l ratio (like 1000/200). I'm not a pro by any means, casual player so take everything with a grain of salt
. I also tend to make stupid mistakes in my games. Since Sektor is not very forgivable character, sometimes I suffer from humiliating defeats.