What's new

Guide - Pretty Lady A Living Guide to Pretty Lady

_CHINOCUDEIRO_

Machakabotones
Another interesting thing. You can finish your combos in bd4, jip, 22 (+15 on hit) or bd4, jip, f3 (+20 on hit). It means that you can immediately press f12~db2 for 3.60% of extra damage and 1/4 of your bar. Blocking is their only option. Also, you'll get -4 or combo.
Ending with jip-f12 also gives you +15 and f12 do more dmg than 22
been using f12bd4-f21d2-njp-f12db1 for punishes, 34%. anything better than that meterless?
No.It´s her best punish combo :)

My favorite combo restand enders after a db4 are jip-f12-db3 and jip-f12-bf2 (it has less frame advantage but better situation for mixups afterwards)
 
Last edited:
his d3 is less punishable at certain ranges. Reptiles bf2 can punish the d3 if your close if your at the perfect distance the d3 will be safe
 

Sugarwatermixlegit

Bruce Campbell 4 MK!!!
So, if any fellow Leatherboys can help me on this-
I cant get the sparks in a combo for shit.
Like I can do it outside of combos just fine A ok, but using it in the middle of a combo I just cant get it out for some damn reason.
Fuck BD inputs man.
 

KeyserSoze

Fabled Villain
So, if any fellow Leatherboys can help me on this-
I cant get the sparks in a combo for shit.
Like I can do it outside of combos just fine A ok, but using it in the middle of a combo I just cant get it out for some damn reason.
Fuck BD inputs man.
I recommend starting with doing bd4 consistently, by itself. THEN, try getting f12~bd4 down consistently. Then build up from there.
 

MsMiharo

Kuff Bano
Ending a combo in f4 jails into f12 db2. If it's a bigger characters you can loop into f12 db2 EX f12 db2 for some chip and meter build. In the corner you can end in f4 low saw and jail into 2, 1 and f1.
 

Zoidberg747

My blades will find your heart
You might want to end a combo section to the OP @SHAOLIN, here is what I use:

(Meterless)
F3 bd4 F21D2 F12 db4- 27% (leaves them fullscreen for zoning purposes)
F12 bd4 F21D2 F12 db4- 30%
12 bd4 F21D1 F12 db4- 30%
(1 bar)
F3 bd4 f21D2 f4 EX df4 njp f12 db4- 36%
F12 bd4 f21D2 f4 EX df4 njp f12 db4- 40%
12 bd4 f21D2 f4 EX df4 njp f12 db4- 40%

Corner
(Meterless)
F3 bd4 f21D2 f12 db1- 31%
F12 bd4 f21d2 f12 db1-34%
122 bd4 f21d2 f12 db1- 34%
(1 bar)
F12 bd4 F21D2 njp F4 EX df4 4 db1- 40%
12 bd4 f21d2 njp F4 EX df4 4 db1- 40%
F3 bd4 f21d2 njp F4 EX DF4 4 db1- 36%

1 bar corner combos could use some work but no matter what I did I couldn't crack above 40% :(
 
So, if any fellow Leatherboys can help me on this-
I cant get the sparks in a combo for shit.
Like I can do it outside of combos just fine A ok, but using it in the middle of a combo I just cant get it out for some damn reason.
Fuck BD inputs man.
If you find some inputs hard, here's a simple little trick. Instead of trying to do a smooth quarter circle motion from back, back down, down. Just tap back, down, 4 so it's 3 separate inputs. The move should come out 100% of the time. Same goes for dbf moves too.
 

Kokoko

Somehow
Hope, it will be useful. All combos are optimized to work on every character. This list doesn't include all possible combos, so everyone can add something new :)

@SHAOLIN

Midscreen, no meter
Starter:
12, f12, b1, 22, f21, f3
Ender: f12~db1, f12~db4, f12~df4, f4~db3
1. Starter - ~bd4, f21d2, njp – ender = 29-34%
2. Starter - ~bd4, ji2, 122, njp – ender = 28-34%


Starter:
122, f21d2
Ender: f12~db1, f12~df4, f4~db3
1. Starter - njp, run, 12~bd4, ji2 – ender = 30-35%

Starter: 122, f21d2
Ender: f21~db1, f21~df4
1. Starter - njp, run, 12~bd4 – ender = 30-34%

Starter: njp
Ender: f12~db1, f12~df4, f4~db3
1. Starter - 12~bd4, ji2 – ender = 26-29%

Starter (air to air): jip
Ender: f12~db1, f12~df4, f4~db3
1. Starter - run, 12~bd4, jip – ender = 26-28%

Starter (anti-air): 1 , f1, 3
Ender: f12~db1, f12~df4, f4~db3
1. Starter - 12~bd4, ji2 - ender = 25-31%

Midscreen, 1 bar
Starter:
12, f12*, b1, 22, f21, f3
Ender: f12~db1, f12~df4, f4~db3
1. Starter - ~db2EX, run, 12~bd4, ji2 – ender* = 32-38%
2. Starter - ~bd4, f21d2, f12~db2EX, run – ender = 35-40%
3. Starter - ~bd4, ji2, 122, f12~db2EX, run – ender = 34-39%
* - males only

Starter: 12, f12, b1, 22, f21, f3
Ender: f12~db1, f12~df4, f12~db4, f4~db3
1. Starter - ~bd4, f21d2, f4~df4EX, njp - ender = 36-41%


Starter: 122, f21d2
Ender: f12~db1, f12~df4, f4~db3
1. Starter - f12~db2EX, run, 12~bd4, ji2 – ender = 39-43%
2. Starter - 12~bd4, ji2, 12~db2EX, run – ender = 35-39%


Starter: njp
Ender: f12~db1, f12~df4, f4~db3
1. Starter - f12~db2EX, run, 12~bd4, ji2 – ender = 38-39%
2. Starter - 12~bd4, ji2, 12~db2EX, run – ender = 33-35%
3. Starter - 12~bd4, ji2, f12~df4EX - ender = 34-35%


Starter: df4EX
Ender: f12~db1, f12~df4, f4~db3
1. Starter - njp, run, 22, 12~bd4, ji2 – ender = 34-36%

Starter: db2EX
Ender: f12~db1, f12~df4, f4~db3
1. Starter – run, 12~db4, ji2 – ender = 31-33%
2. Starter – run, 22, 12~bd4, ji2 - ender = 34-35%


Starter (air to air): jip
Ender: f12~db1, f12~df4, f4~db3
1. Starter - run, f12~df4EX, 12~bd4, jip2 – ender = 35-37%

Starter (anti-air): 1, f1, 3
Ender: f12~db1, f12~df4, f4~db3
1. Starter - f12~db2EX, run, 12~bd4, ji2 – ender = 38-43%
2. Starter - f12~df4EX, 12~bd4, ji2 – ender = 36-40%


Corner, no meter
Starter:
12, f12, b1, 22, f21, f3
Ender: f12~db1, f12~bf3
1. Starter - ~bd4, 122, njp, 22 – ender = 28-34%
2. Starter - ~bd4, f21d2, njp, 22 – ender = 30-36%
2. Starter - ~bd4, f21d2, 1~db2 – ender = 31-36%


Starter: 122, f21d2
Ender: f12~db1, f12~df4
1. Starter - njp, 22, f12~bd4 – ender = 32-36%
2. Starter - njp, f12~db4, f12~bd4 – ender = 35-39%
3. Starter - 1~db2, f12~bd4 – ender = 34-38%


Starter: njp
Ender: f12~db1, f12~df4
1. Starter - 22, f12~bd4 – ender = 29-30%
2. Starter - f12~db4, f12~bd4 – ender = 33-34%
3. Starter - 4~db2, f12~bd4 – ender = 36-37%


Corner, 1 bar
Starter:
12, f12, b1, 22, f21, f3
Ender: f12~bf3
1. Starter - ~bd4, 122, njp, 22, f12~db4EX – ender = 34-37%
2. Starter - ~bd4, f21d2, njp, 22, f12~db4EX – ender = 36-40%
3. Starter - bd4, f21d2, 1~bd2, f12~db4EX - ender = 38-41%


Starter: 12, f12, b1, 22, f21, f3
Ender: f12~db1, f12~df4
1. Starter - ~df4EX, njp, 22, f12~bd4 – ender = 36-40%
2. Starter - ~df4EX, njp, f12~db4, f12~bd4 – ender = 38-42%


Starter: 122, f21d2
Ender: f12~bf3
1. Starter - 1~db2, f12~bd4, f12~df4EX– ender = 40-43%

Starter: 122, f21d2
Ender: f12~db1, f12~df4
1. Starter - 22, f12~db4EX, f12~bd4 – ender = 39-43%
2. Starter - 1~db2, f12~db4EX, f12~bd4 – ender = 42-45%


Starter: njp
Ender: f12~db1, f12~df4
1. Starter - 22, f12~db4EX, f12~bd4 – ender = 38-39%
2. Starter - f12~db4, f12~bd4, f4~df4EX, d1~ db3 = 37%
3. Starter - 4~db2, f12~db4EX, f12~bd4 – ender = 45-46%


Starter: db2EX
Ender: f12~db1, f12~df4
1. Starter - njp, 22, f12~bd4 – ender = 31-32%
2. Starter - f12~db4, f12~bd4 – ender = 34-35%
3. Starter - 1~db2, f12~bd4 - ender = 33-34%


Starter: df4EX
Ender: f12~db1, f12~df4
1. Starter - njp, step forward, 22, f12~bd4 – ender = 34-35%
2. Starter - njp, f12~db4, f12~bd4 - ender = 37-38%
3. Starter - njp, 1~db2, f12~bd4 - ender = 37%

Also, I have similar lists for Butcher and Killer. I'll post them later in the combo thread
 
Last edited:

Zoidberg747

My blades will find your heart
Hope, it will be useful. All combos are optimized to work on every character. This list doesn't include all possible combos, so everyone can add something new :)

@SHAOLIN

Midscreen, no meter
Starter:
12, f12, b1, 22, f21, f3
Ender: f12~db1, f12~db4, f12~df4, f4~db3
1. Starter - ~bd4, f21d2, njp – ender
2. Starter - ~bd4, ji2, 122, njp – ender


Starter:
122, f21d2
Ender: f12~db1, f12~df4, f4~db3
1. Starter - njp, run, 12~bd4, ji2 – ender

Starter: 122, f21d2
Ender: f21~db1, f21~df4
1. Starter - njp, run, 12~bd4 – ender

Starter: njp
Ender: f12~db1, f12~df4, f4~db3
1. Starter - 12~bd4, ji2 – ender

Starter (air to air): jip
Ender: f12~db1, f12~df4, f4~db3
1. Starter - run, 12~bd4, jip – ender

Starter (anti-air): 1 , f1, 3
Ender: f12~db1, f12~df4, f4~db3
1. Starter - 12~bd4, ji2 - ender

Midscreen, 1 bar
Starter:
12, f12*, b1, 22, f21, f3
Ender: f12~db1, f12~df4, f4~db3
1. Starter - ~db2EX, run, f12~bd4, ji2 – ender*
2. Starter - ~bd4, f21d2, f12~db2EX, run – ender
3. Starter - ~bd4, ji2, 122, f12~db2EX, run – ender
* - males only


Starter: 122, f21d2
Ender: f12~db1, f12~df4, f4~db3
1. Starter - f12~db2EX, run, 12~bd4, ji2 – ender
2. Starter - 12~bd4, ji2, 12~db2EX, run – ender


Starter: njp
Ender: f12~db1, f12~df4, f4~db3
1. Starter - f12~db2EX, run, 12~bd4, jip – ender
2. Starter - f12~db4EX, run, 12~bd4, ji2 – ender


Starter: df4EX
Ender: f12~db1, f12~df4, f4~db3
1. Starter - njp, run, 22, 12~bd4, ji2 – ender

Starter: db2EX
Ender: f12~db1, f12~df4, f4~db3
1. Starter – run, 12~db4, ji2 – ender
2. Starter – run, 22, f1~bd4, ji2 - ender


Starter (air to air): jip
Ender: f12~db1, f12~df4, f4~db3
1. Starter - f12~df4EX, 12~bd4, jip2 – ender

Starter (anti-air): 1, f1, 3
Ender: f12~db1, f12~df4, f4~db3
1. Starter - f12~db2EX, run, 12~bd4, ji2 – ender
2. Starter - f12~df4EX, 12~bd4, ji2 – ender


Corner, no meter
Starter:
12, f12, b1, 22, f21, f3
Ender: f12~db1, f12~bf3
1. Starter - ~bd4, 122, njp, 22 – ender
2. Starter - ~bd4, f21d2, njp, 22 – ender


Starter: 122, f21d2
Ender: f12~db1, f12~df4
1. Starter - njp, 22, f12~bd4 – ender
2. Starter - njp, f12~db4, f12~bd4 – ender


Starter: njp
Ender: f12~db1, f12~df4, f4~db3
1. Starter - 22, f12~bd4 – ender
2. Starter - f12~db4, f12~bd4 – ender


Corner, 1 bar
Starter:
12, f12, b1, 22, f21, f3
Ender: f12~bf3
1. Starter - ~bd4, 122, njp, 22, f12~db4EX – ender
2. Starter - ~bd4, f21d2, njp, 22, f12~db4EX – ender


Starter: 12, f12, b1, 22, f21, f3
Ender: f12~db1, f12~df4, f4~db3
1. Starter - ~df4EX, njp, 22, f12~bd4 – ender
2. Starter - ~df4EX, njp, f12~db4, f12~bd4 – ender


Starter: 122, f21d2
Ender: f12~db1, f12~df4, f4~db3
1. Starter - njp, 22, f12~db4EX, f12~bd4 – ender
2. Starter - 22, f12~db4EX, f12~bd4 – ender


Starter: njp
Ender: f12~db1, f12~df4, f4~db3
1. Starter - 22, f12~db4EX, f12~bd4 – ender
2. Starter - f12~db4, f12~bd4, f4~df4EX, d1~ db3


Starter: db2EX
Ender: f12~db1, f12~df4, f4~db3
1. Starter - njp, 22, f12~bd4 – ender
2. Starter - f12~db4, f12~bd4 – ender


Starter: df4EX
Ender: f12~db1, f12~df4, f4~db3
1. Starter - njp, step forward, 22, f12~bd4 – ender
2. Starter - njp, f12~db4, f12~bd4 - ender

Also, I have similar lists for Butcher and Killer. I'll post them later in the combo thread
Whats the highest damage youve got in the corner with a bar? Anything over 40%?
 

Kokoko

Somehow
Add dmg ,anything 40% 1 bar midscreen ?
I'll add damage tomorrow

Whats the highest damage youve got in the corner with a bar? Anything over 40%?
122, 1~db2, f12~bd4, f12~df4EX, f12~bf3 = 40%
122, 1~db2, f12~db4EX, f12~bd4, f12~db1 = 42%


f21d2 starter gives the biggest damage. But I'm not sure that you can successfully use it in a real match
f21d2, 1~db2, f12~bd4, f12~df4EX, f12~bf3 = 43%
f21d2, 1~db2, f12~db4EX, f12~bd4, f12~db1 = 45%
f21d2, 22, f12~db4EX, f12~bd4, f12~db1 = 43%


 

SHAOLIN

内部冲突
So, what do y'all want me to do? I should edited the combo section with these new combos or are y'all gonna create a new combo thread?
 

Zoidberg747

My blades will find your heart
So, what do y'all want me to do? I should edited the combo section with these new combos or are y'all gonna create a new combo thread?
You should add them to the guide.

Me and Alien Substance were talking about making a new combo thread. Hate to do it since there is already two but the others don't see to get updated.