But Cage seem to have some trouble agains it, chars with slow moves or no range will suffer.Yeah thats fair. Forgot assassin is good now.
Hard to say. Looks like Cage has no options to escape without meter so you might say it is...he is free to move but escaping from b11 is impossible.wait wait wait wait............is this an infinite?!?!?!?!?!?!?!?!
technically we can trade at best and b11 gets slightly pushed back each time so you cant call it an infinite per se, but sure as hell feels like one.Hard to say. Looks like Cage has no options to escape without meter so you might say it is...he is free to move but escaping from b11 is impossible.
I'm pretty sure others are in the same situation, we should test other characters...I'll test my second main (F/T) later
How can you trade? f3 loses everytime if this is true :technically we can trade at best and b11 gets slightly pushed back each time so you cant call it an infinite per se, but sure as hell feels like1
If you do f3, you need to add 1 frame of release block, which result b1 beats f3 clean if the takeda player does it right.
they are both 11fs but he can also be in a range that makes F3 whiff, plus we can low profile with D4 but again we can be out of range too, but on paper its nota true infinite, a superriskless and position advantage string it is no doubtHow can you trade? f3 loses everytime if this is true :
Kitana's d1 is SHORTER than Johnny's d4. Go test Ronin vs Kitana in game to find out if d1 works (I'm not sure)Kitana can D1 or parry so its ok
Oh Snap! only parry works, D1 looses to max range B11Kitana's d1 is SHORTER than Johnny's d4. Go test Ronin vs Kitana in game to find out if d1 works (I'm not sure)
B11 is pushback, that is, it does not block infinity, it can be repeated 1 time, ie after B11 B11 Warranty Next in the corner at the maximum Range, all subsequent B11 will not be removed and can be punished for the mistakeIn the last days I had troubles in the Ronin matchup, so I decided to lab it more than I did in the past.
What causes me problems is the range on Takeda normals and the b11 stagger... I don't really know what to do when cornered if my opponent keeps doing b11 at a range where Johnny's moveset seems to be useless. I recorded a video in practice mode that shows the situation:
B11 beats a shadowkick reversal, beats d4, beats neutral and forward jump, beats backdash, beats any fast normal. Beats f3 too but I forgot to record it, you can try it for yourself (b11 is 0 on block. f3 starts in 11, same as b1 but gets beaten because of range).
Looks like the only thing that I can do is spend a bar and use EX Shadowkick or jump back but the opponent can just do b112 and punish my jump anyway, so it's useless.
Does Johnny have any kind of option when he doesn't have a bar?
Wish I knew this 48 hours ago...Ronin can do 21 on kitana in the corner and it she does rising blades it whiffs through him for full punish if she doesn't wake up hes left at +2.
Dat ronin dirt lol.
Good to know, but I think you might get even 3 or 4 reps. There is no need to be at max range, vs Cage a shorter distance will work even better (just out of his d4).B11 is pushback, that is, it does not block infinity, it can be repeated 1 time, ie after B11 B11 Warranty Next in the corner at the maximum Range, all subsequent B11 will not be removed and can be punished for the mistake
no, we can not, as f3 Cage longerGood to know, but I think you might get even 3 or 4 reps. There is no need to be at max range, vs Cage a shorter distance will work even better (just out of his d4).
It isn't. Asod is terrible. We all know that Cage opens up people for free and phases through all offense all day with dat Kitty Pryde D4.how can a list have struggles when he's the best character and so broken
B-but... -6...It isn't. Asod is terrible. We all know that Cage opens up people for free and phases through all offense all day with dat Kitty Pryde D4.