I will have re-phrase my point.
His pressure is decent, but his strings are only 2 hits max before a cancel, and the opponent has nothing much to fear by lows or overheads, you can stand block rain all day until he finally finishes his pressure.
Its about the trade...I am more than happy to let Rain do a JIP
RH Cancel,
RH, because the D1 or trying to counter with a fast normal isn't worth the trade in most instances, as Rain can land 40% from a RH, and if he has two bars, he can take one of yours.
So you allowed Rain to take 8% chip, instead of eating 40%, im ok with that, the point of Rain's pressure is that you don't want to cancel, you want them to eat a RH, thats the goal, not the cancels, and as far as Kabal goes, you want to Cancel, to get your chip and pressure going again then bail out with a 50/50 and start zoning, its the complete opposite.
D4 is only a D4, it has its specific uses but I wouldn't say his D4 makes his ''Footsie game'' great, I think you are taking the term ''Footsies'' as literally down pokes with kicks, but that is not what I am talking about with Footsies man.
Also, his d3 leaves him -2 even on hit, making it hard to even counter or continue pressure, a-side from its low hit box and the fact that
is a high crush, its not a ''good'' poke, a good poke would leave with you some sort of advantage on hit.
Rain has a limited footsie game outside of jump distance, so you don't fear him like Jax, Nightwolf, Reptile, Sonya, Kenshi Etc, the opponent has to come to him because you don't have a fast wiff punish at distance.
And lightning is very over rated anywhere under fullscreen and not worth risking if your opponent reads it and lands a JIP, because even if you get a lighting, you can't really capitalise off it that much as far as damage goes, and instead, the reset is your option, but damage is the key to winning with Rain.