StormGoddess
Your mind tricks won't harm me!!!
FULL ARTICLE HERE and videos of moves can be found here
source-
https://www.gameinformer.com/preview/2019/03/06/a-deep-dive-on-how-cassie-cage-has-changed?fbclid=IwAR0eLTboNPs1xXZ86E3Qftj-0X2AOaitu6UZopCQRiIdeAQ5mITvGjjkZWA
bits of info below...
When I got to play through the first chapter of the story mode at recent preview event, one of the first things I noticed is Cassie's voice actor had changed. I loved Ashly Burch’s take on the character in Mortal Kombat X; the way she exuded a confident nonchalance about fighting, shouting things like “these are $500 shoes!” after kicking her opponent into the ground. She was a big part of what made that character who she was.
Erica Lindbeck is donning the role this time around, and while her acting and delivery in these scenes is up to snuff, I couldn’t help but be bothered by the difference. She sounds younger, oddly enough. Less nonchalant and more juvenile, perhaps. It seemed to hamper that cool demeanor I’d come to love about her. I wasn't feeling it.
As I start fighting, I test out a few of her moves and find many of her attack strings, things I’d committed to muscle memory, are either gone or significantly altered, making her feel like a house with the furniture rearranged. It’s hard not to obsess over tiny details; the glowing kick that ended her “Fancy Footwork” string can now be done by itself by pressing back and X (on PS4) and can combo into special moves, which makes it useful against jumping opponents.
Then I try to do her Getaway Flip special move, which acted as her main tool for extending combos in Mortal Kombat X. It’s gone. I wasn’t able to find a suitable replacement, either. In general, it seems most of her enhanced moves, which use up the aggression meter, simply increase the damage of her special moves, instead of opening opponents up for longer combos. This is in line with Mortal Kombat 11’s overall philosophy of keeping combos short and spending more time on the ground, vying for that all-important first hit. It's a smart change, but one that makes Cassie feel even more unfamiliar.
I quickly find she has a number of new tools at her disposal, however. Among them are a brand-new divekick move that knocks the opponent down, and can be done fairly low to the ground, making it a decent mix-up tool.
But in Mortal Kombat 11, you don’t have to stick with any one vision of a particular character. The custom variations system lets you tweak not only the look of each character, but their moveset as well, and I wasn’t giving up on Cassie that easily. So I went into the editor to change out her wardrobe to make her fit more in line with what I’ve come to associate with her. I then realize the “Kombat Kid” variation is actually pretty close to what I wanted; I change the color from hot pink to yellow and green (making it look a little easier on the eyes), and swap the visor for aviators. And now I'm into this look.
I then start looking into her moveset, which has several more options than I expected. Along with a shoulder charge and an airborne kick, she also has some flashy gun maneuvers, which let her fire them in the air, low to the ground, ricochet them off poor BLB, or fire them off an admittedly sick forward flip.
More importantly, BLB factors into many of her moves, but most of them aren’t as intensive as commanding it directly. Along with the energy burst, BLB can also deploy a bubble field, which stays on screen for a while and slowly chips away at an opponent’s health. It sounds interesting, so I add it to one of my three available custom move slots for the character.
I also see an interesting little maneuver, which has Cassie hold onto BLB to perform a quick, diagonal jump. A plan starts forming in my head; get in my opponent’s face with my new jump, hit them with the bubble, then do everything I can to keep them there by jumping around said bubble with my new drone friend. If they exit the bubble, shoulder charge them back into it. It sounds good on paper, so I choose this move as well.
Cassie Cage as well as Johnny and Kano's customization..
They look amazing...
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