STRYKIE
Are ya' ready for MK11 kids?!
Okay, so outside of the Ninjutsu buffs, NRS have been very unclear on what else they have changed, and has lead to a lot of misinformation from Scorpion players themselves, even claiming Hellfire's FBC pressure has been completely nullified.
Now, the FBC pressure has been altered, but like I constantly stressed, and warned prior to the patch, this has lead to consequences across ALL variations, most specifically to the 214 string, but there are also other undocumented changes.
Consequences of 214 string cancel advantage nerf:
214~FBDC is now -7 on block, down from +5
Presumably, 214~FBRC is now +8 on block, I was able to beat Cassie's reversal Flipkick after 214~FBRC with F3 so this sounds about right, but I'd like somebody to clarify if D4 is also able to jail after it
214~EX Fireball no longer jails on block
214~Flame Aura on block can now be punished with most armored moves
214~any derivative of Minion in Inferno no longer jails on block
214~Teleport cancel is no longer safe on block
214~Teleport, 214~EX Teleport no longer combos on most characters, eliminating it's use as a BNB
214~EX Spear no longer combos midscreen
(^ do you fools now realize how much was altered, all because of a sentimental at best argument over one blockstring?!)
Status of other strings:
Standing 4 is the only normal that I have noticed a change to from an FBRC, previously at least +15 on block, it's now not possible to jail anything after it apparently. I don't know of a way to test for precise frame data as of now.
Every other string as far as I have tested is working as normal as they did before the patch. He still has many FBRC strings that are + on block. Please refer to the Fireball Cancel Frame Data thread here for what they are.
Stealth nerf: Flame Aura can no longer be used twice in the same combo
This pretty much is what it is, there has not been any cooldown added to Flame Aura activation, nor does it matter how long ago it was since the first time you used the Flame Aura, the game simply does not allow you to use two in the same combo anymore. However, for clarity's sake, you are still able to reactivate Flame Aura in a combo if you activated it in a prior combo, or by itself without hitting the opponent.
Ninjutsu buffs:
These are mostly damage buffs, and all seem accurate from testing.
Now, the FBC pressure has been altered, but like I constantly stressed, and warned prior to the patch, this has lead to consequences across ALL variations, most specifically to the 214 string, but there are also other undocumented changes.
Consequences of 214 string cancel advantage nerf:
214~FBDC is now -7 on block, down from +5
Presumably, 214~FBRC is now +8 on block, I was able to beat Cassie's reversal Flipkick after 214~FBRC with F3 so this sounds about right, but I'd like somebody to clarify if D4 is also able to jail after it
214~EX Fireball no longer jails on block
214~Flame Aura on block can now be punished with most armored moves
214~any derivative of Minion in Inferno no longer jails on block
214~Teleport cancel is no longer safe on block
214~Teleport, 214~EX Teleport no longer combos on most characters, eliminating it's use as a BNB
214~EX Spear no longer combos midscreen
(^ do you fools now realize how much was altered, all because of a sentimental at best argument over one blockstring?!)
Status of other strings:
Standing 4 is the only normal that I have noticed a change to from an FBRC, previously at least +15 on block, it's now not possible to jail anything after it apparently. I don't know of a way to test for precise frame data as of now.
Every other string as far as I have tested is working as normal as they did before the patch. He still has many FBRC strings that are + on block. Please refer to the Fireball Cancel Frame Data thread here for what they are.
Stealth nerf: Flame Aura can no longer be used twice in the same combo
This pretty much is what it is, there has not been any cooldown added to Flame Aura activation, nor does it matter how long ago it was since the first time you used the Flame Aura, the game simply does not allow you to use two in the same combo anymore. However, for clarity's sake, you are still able to reactivate Flame Aura in a combo if you activated it in a prior combo, or by itself without hitting the opponent.
Ninjutsu buffs:
These are mostly damage buffs, and all seem accurate from testing.
- increased damage on Affliction combo (Away + FP, BP, FP) by 2
- increased damage on Doom Slice (Away + BP) by 4
- increased damage on Doom Blade (Towards + BP) by 4
- increased damage on Dead End combo (BP, FP, BP) by 2
- Downfall (Away + BK) now hits twice
- increased damage on Cataclysm combo (Towards + BK, BP) by 4