It's obvious that this variation of Kitana needs something. General changes will only buff Highborne and overshadow her other two variations. I think the best way to help her here is to give her ways to make her stray hits matter more.
So I suggest making her Fan-nado have an amp that works similar to Subzero's amped iceball. It could start up and move faster across the screen. But it doesn't need to crush projectiles.
This would allow b231 to have a presence mid screen and open up better juggles for her after her krushing blows.
Thoughts on this?
So I suggest making her Fan-nado have an amp that works similar to Subzero's amped iceball. It could start up and move faster across the screen. But it doesn't need to crush projectiles.
This would allow b231 to have a presence mid screen and open up better juggles for her after her krushing blows.
Thoughts on this?