This ^.Vortex loops into itself over and over again (example : the sinestro vortex)
50/50s are either high low or left right blocks (such as wonderwoman's 3 versus her b2)
Resets are purposes dropping combos to get more damage and better positioning or get another combo starter (like dive punch resets and force stands mid screen for Wonder Woman) it resets the situation
They are not the same but there can be 2 in 1 and stuff. Yknow?
Would it be fair to say then that all vortex's are 50/50s, but not all 50/50s are vortexs?Vortex loops into itself over and over again (example : the sinestro vortex)
50/50s are either high low or left right blocks (such as wonderwoman's 3 versus her b2)
Resets are purposes dropping combos to get more damage and better positioning or get another combo starter (like dive punch resets and force stands mid screen for Wonder Woman) it resets the situation
They are not the same but there can be 2 in 1 and stuff. Yknow?
For the purpose of this game absolutely, but in other games unblockables can loop into one another and that's not 50-50 per sayWould it be fair to say then that all vortex's are 50/50s, but not all 50/50s are vortexs?
Not all vortex's are 50/50's. Some vortex's loop on oki setups and others with 50/50's and others with ambiguous cross up's.Would it be fair to say then that all vortex's are 50/50s, but not all 50/50s are vortexs?
Some characters (eg. Zatanna) have 33/33/33 mixups options with overhead/low/crossup. This is not a 50/50 but if it loops back into itself it's considered a vortex.Would it be fair to say then that all vortex's are 50/50s, but not all 50/50s are vortexs?
33/33/33 are actually 66/33 because the opponent can only choose one direction and you have a 2/3 chance of picking an option he won't block .Some characters (eg. Zatanna) have 33/33/33 mixups options with overhead/low/crossup. This is not a 50/50 but if it loops back into itself it's considered a vortex.
exactly this.Vortex loops into itself over and over again (example : the sinestro vortex)
50/50s are either high low or left right blocks (such as wonderwoman's 3 versus her b2)
Resets are purposes dropping combos to get more damage and better positioning or get another combo starter (like dive punch resets and force stands mid screen for Wonder Woman) it resets the situation
They are not the same but there can be 2 in 1 and stuff. Yknow?
Oh I understand that. The probabilities I was listing was the chance of blocking each option, not the chance of hitting the opponent.33/33/33 are actually 66/33 because the opponent can only choose one direction and you have a 2/3 chance of picking an option he won't block .
Standing resets are also examples of vortexes. I think you're stuck in the Street Fighter mentality that it has to be after a hard knockdown; that's not true.um like as a killer frost player i can say
she has 50/50 after her flash freeze
after a hard knockdown (u3) she has a vortex
and reset would be after you parry then back 3 then jump 3 slide u3 and dash out to go for vortex
yeah thats what i said i mean jack daniels didStanding resets are also examples of vortexes. I think you're stuck in the Street Fighter mentality that it has to be after a hard knockdown; that's not true.
- Reset: As a combo continues, each move does progressively less damage then it would had the attack been performed outside of a combo. A reset is a situation that resets the combo hit counter so as to counteract damage scaling. Some resets involve a hard knock down while others may involve a standing reset.
- Vortex: A reset which loops back into itself. eg. BG's vortex after bola, KF's vortex after freeze, Sinestro's vortex after shackles, GL's vortex after MB db1.
- 50/50: Refers to a state in which you have the choice to attack with one of two options which can’t be defended against simultaneously (eg. an overhead and a low). Your opponent must guess which of the two options you will use as they can’t defend against both.
Not necessarily. A 50/50 is a mixup. You can have cross-up mixups or overhead/low mixups. But there are also other kinds. For example frametrap or throw is a 50/50 even if throw doesn't do much damage. The counter hit leads to a full combo so it can be scarier. But the throw can lead to vortexes (at least in SF games) and reverse position.Shouldn't a 50/50 be classed as a situation where both options have relatively similar outcomes, i.e high damage or a combo? Because otherwise doesn't every character with a low poke like D1 or D4 and an overhead have a 50/50 most of the time that the opponent is at minus frames?
NRS games have corrupted our youth!A reset is a dumb bug that gets around damage scaling.