UsedForGlue
"Strength isn't everything"
Hi guys.
I have only started using Nightwolf and I am ruff around the edges, but I have found something that is pretty useful as far as keeping the opponent locked down at your feet.
When 122 hits, enhanced Arrows will combo in, and give you +21 advantage for another 122/1.
The advantage is slightly less from a regular arrow from 122, but you must land it in a JIP to keep the opponent as close as possible after 122 so when the arrow hits, you are still in 1 distance.
The basic idea would be JIP, , , (Hit Confirm into another) :en Axe - On block 0 frames, press for ... Etc.
I am not an expert NW player, but I found this to be quite useful, as the opponent is forced to stay within your or pressure even on hit.
Thanks
I have only started using Nightwolf and I am ruff around the edges, but I have found something that is pretty useful as far as keeping the opponent locked down at your feet.
When 122 hits, enhanced Arrows will combo in, and give you +21 advantage for another 122/1.
The advantage is slightly less from a regular arrow from 122, but you must land it in a JIP to keep the opponent as close as possible after 122 so when the arrow hits, you are still in 1 distance.
The basic idea would be JIP, , , (Hit Confirm into another) :en Axe - On block 0 frames, press for ... Etc.
I am not an expert NW player, but I found this to be quite useful, as the opponent is forced to stay within your or pressure even on hit.
Thanks