I dont knoe man. Ill take a guaranteed safe 50/50 any daythe only reason to use it over the vortex is that i think it just adds a bit more depth rather than keep using the same bola, 111 50/50, this gives them a bit more to think about now rather than, do i block high or low? when you start getting off cartwheels/dive kicks in the corner you can neutral jump them straight away and hit them with a j1 (which is +10 on block) then go into 50/50 from there.
all i can say is just give it a go and see what you think - plus sometimes i miss the opportunity to d2 xx bola
Hmm... I'ma try this out (when I get home). You might actually be on to something.yeah those arent maximum damage combos btw...im sure you can do b12 f23 f23 f23 xx df2MB 11u2d1 and the damage will probably be similiar, all you need to do is change the last string in those combos with 11u2d1 and thats the maximum damage...
Just try out the following combos;its alright man no worries, just wanted to show my ideas might work might not but ill just have to test it at some tourneys and see how it goes.
I should probably find the best combos for these though i ll do it now
Haha, if you want you can sub in f21 instead of the second f23 to make it much easier (but sacrifices 2%). These damages are a bit disappointing. It's sacrificing like 9-16% damage for this setup .b12, f23, f23, f23~df2(MB), 11u2d1 - 45% -
b2u3, f2, f23, f23, f23~df2(MB), 11u2d1 - 47%
b2d3~db2u, f21, f21, f23, df2(MB), 11u2d1 - 36%
damn - some of those combos are quite tight, i would be worried about dropping the 3rd f23 in the combos lol
Why would you j1? j2 leads to combos and j3 jails?hmmm true, but remember cartwheel/dive kick will beat most wake ups, i just need to work out exactly which ones they do beat which will be bit of a long process..but that always adds another 10% damage / 7% for dive kick plus a neutral jump j1 set up
j3 is +15 on block.i use j1 mostly because if they block the overhead i can still follow it up since its +10 on block, i guess j3 would do as well, i havnt really optimized my combos for batgirl yet
awesome, i didnt actually realise this, im a fairly new batgirl player so theres still a few tricks i need to learnj3 is +15 on block.
j2, 21~bf3 is a block string (get that chip with knuckles) and is +1 on block. If it hits you can MB into full vortex combo.