industry

  1. Tanya-Fan-28

    Netherrealm Studios Crunch 80-100 hours work

    https://www.pcgamer.com/former-devs-speak-out-about-severe-crunch-at-mortal-kombat-studio/ https://www.gamepur.com/news/40144-netherealm-crunch-death.html 80-100 hours were normal at NRS for weeks or months at a time, while contractors struggled with low pay. After some publicy of the Fortnight...