fatal blows

  1. Sablicious

    An argument for introducing "Fatal Blow" COMMAND INPUTS

    Now that "X-Rays" / "Fatal Blows" (FB) / "supers" are no longer attached to meter, are divvied automatically, regenerate after a few seconds and can be thrown out infinitely, until one lands -- effectively, guaranteeïng that these moves appear every, single round, without fear or failure -- I...
  2. MK2D

    Who else was hoping for a new fighting engine?

    I mean MKX was great, but I was really hoping the series would take a more realistic approach to fighting instead of these “Fatal Blows” that turn your opponent to a pulpy mush only for them to spring right back up again as if nothing happened. I would’ve loved to see a more tactical engine...