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  1. Endeezdafreak

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    At this point in time I dont see any reason to add True Kahn combos. They're pretty much the same with a different ender.
  2. Endeezdafreak

    Shao Kahn hitbox problems

    I hope we get a fix for this ASAP as you can just fish for D2's playing against Shao Kahn.
  3. Endeezdafreak

    Shao Kahn hitbox problems

    Hello everyone, Today at the #MK11_SHA discord we discovered that Shao Kahn has all kinds of issues with attacks whiffing on block. See below for a list of everything that whiffs, when it shouldn't. S1: Whiffs on entire kast crouch blocking. S2: Whiffs on all female crouch blocking and Noob...
  4. Endeezdafreak

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    Currently PC is one patch behind. So everything you see on consoles doesnt work for PC unfortunately.
  5. Endeezdafreak

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    Great find on the opening combos using both db3 KB and 12 1+3 KB. Will definitely be useful.
  6. Endeezdafreak

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    4 doesnt work you can try b2 or f3. B2 is 13 frames and f3 is 10 frames. Do note that with f3 bf3MB feels weird.
  7. Endeezdafreak

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    Risen Emperor: Note: all my starters are 4 because this does the most damage. Other starters can be used for ~2 - 5% less damage. Note 2: still working on combos with uppercut krushing blows. Midscreen 1 bar: 4 xx bf3MB, 4 xx bf3 = 268 4 xx bf3MB, 4 xx bf1 = 261 4 xx bf3MB, 4 xx db2 = 302 4...
  8. Endeezdafreak

    MK11 Single Player Modes and Grind Discussion (Towers of Time, Augments, and Krypt) - Towers are Fixed.

    I thought the changes were already up so I blew all my koins lol. Ah well... Ih I also checked how much it costs to reset the boxes. 1000 koins for 1 box. This is too much
  9. Endeezdafreak

    MK11 Single Player Modes and Grind Discussion (Towers of Time, Augments, and Krypt) - Towers are Fixed.

    Yeah, so not much changed since the hotfix. Most of the modifiers, while no longer instakills, are still a nuisance to work around with. Especially when there are several active ones. They no longer seem unblockable anymore, though. Can anyone confirm? Also, I witnessed zero changes to the...
  10. Endeezdafreak

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    Hey, its something!
  11. Endeezdafreak

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    Awesome! Didnt occur to me I could keep going after that. That's a great find. Can you PM a link to the discord?
  12. Endeezdafreak

    MK11 Single Player Modes and Grind Discussion (Towers of Time, Augments, and Krypt) - Towers are Fixed.

    Yeah they can. I'm not sure how much it costs but I'm sure itll cost a lot. All the new chest will then contain the stuff you dont have. So as the costume pool decreases the other useless stuff will only increase. I doubt itll be any fun to pay 17000 joins for a chest that contains 5...
  13. Endeezdafreak

    MK11 Single Player Modes and Grind Discussion (Towers of Time, Augments, and Krypt) - Towers are Fixed.

    I posted this at reddit as it just dawned on me how extra bad it REALLY is. So you're making your awesome loadout which only you can use, right? Well. You can change your icon. There are 30 white, 30 yellow and 30 red icons. These have to be unlocked. Guess where you unlock them? That's right...
  14. Endeezdafreak

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    Just discovered we received a nerf already. 2 was a 9f mid. It's now a 10f mid. Other frames seem to be the same.
  15. Endeezdafreak

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    Risen emperor variation: dd1, Dark Priest. Buffs his hammer for 10 seconds to do a bit more damage. Additionally he gains: db3, Annihilation. A multi hitting ender. db2, up wrath hammer which is a non tracking projectile which can go close, mid and far. There are probably some pseudo setups...
  16. Endeezdafreak

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    New corner combo: 4 xx db3, 121+2 krushing blow: 397 without hammer buff. 405 with hammer buff Db4 to 121+2 isna tight link.
  17. Endeezdafreak

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    Midscreen 298, corner 304. Both with hammer buff.
  18. Endeezdafreak

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    Top damage with Risen Emperor is: Midscreen: 4 xx bf3MB, f21 xx db3 krushing blow: 343.33 Corner: 4 xx bf3MB, 4 xx db3 krushing blow: 357. Edit: both combos above was with dark priest buff, didnt put that in the annotations. I believe this variation has the highest damage potential. Edit 2...
  19. Endeezdafreak

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    Okay. F21 xx db+L2 = unsafe BUT always debuffs. At the worst you can get knockdown or hit by a projectile. 23 xx db+L2 depends the wakeup options of the one you're fighting. But then also you get the buff out. F21 xx df+L2 = always unsafe and will only come out of the opponent has a very slow...
  20. Endeezdafreak

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    In an hour or so I'll be able to lab. Any questions or wishes?