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  1. xMEECH

    Cyborg Buff Wish List

    The biggest and best single nerf they could give him would be to make DD3 hit overhead. It would make his zoning a bit better, making them walk back instead of crouch, and his setups in the corner would be super cheap. HTBs and grapple crossups etc. Other than that, increasing the hitbox of DD3...
  2. xMEECH

    Gorilla Grodd General Discussion Thread

    Belial you said grodd beats cyborg 6-4? If your on ps4 we should run the matchup, I feel like it’s 5-5 at worst but most likely 6-4 Cyborgs favor.
  3. xMEECH

    Cyborg General Discussion Thread

    I don’t mean to be a negative Nancy but you shouldn’t be using that F2 into TA setup. They can literally just punish you if they tech roll sine f2 isn’t a hard knockdown. Considering how easy it is to tech roll and how often high level players will tech roll, this setup is a gimmick.
  4. xMEECH

    Cyborg General Discussion Thread

    Darkseid and Hellboy are borderline unwinnable in my opinion. I use aquaman for darkseid and black Adam for Hellboy. Other notable bad matchups imo are batman, cheetah, supergirl, green lantern, and catwoman.
  5. xMEECH

    Cyborg General Discussion Thread

    It’s -1 on block now when it used to be 0. Bad enough that he doesn’t have a 6 frame d1, now he totally loses his turn once they block it. Stupid nerf imo.
  6. xMEECH

    Cyborg General Discussion Thread

    Only real buff he got was a fully invincible wakeup and his sweep going from -16 to -8. The 23 changes are an overall nerf imo as a single digit centimeter increase in range doesn’t make up for the fact that it’s minus on block now when it used to be neutral. MBing power fist on block is...
  7. xMEECH

    [Matchup Discussion] Cyborg vs. Superman living guide

    Just thought I’d throw out there that, if superman lands a d1 and tries something slower than 12 frames or goes for a grab, you can grapple away. If he’s +5 for example, you can grapple away from anything he tries to do (unless of course he has trait on). So not everything faster than 19 frames...
  8. xMEECH

    Cyborg’s corner game is better than you think. 112 DD3 MBF3.

    If this is with darkseid in particular, it shouldn’t matter because you should never play Cyborg against Darkseid. That’s like 7-3 Darkseid. I have a pocket aquaman for darkseid. But yeah you could be doing the MBF3 too early and hitting darkseid during the invincibility of his wakeup, which you...
  9. xMEECH

    Cyborg’s corner game is better than you think. 112 DD3 MBF3.

    112 is one of 3 types of knockdowns in NRS games. Non-knockdowns (you can tech roll as soon as you touch the ground), lesser hard knockdowns (where you can tech roll, but only after a set amount of time spent on the ground, and tech rolling makes you stay on the ground even longer), and true...
  10. xMEECH

    Cyborg’s corner game is better than you think. 112 DD3 MBF3.

    Yup, wakeup knee doesn’t work.
  11. xMEECH

    Cyborg’s corner game is better than you think. 112 DD3 MBF3.

    Tech rolling off 112 actually increases the hit advantage, so if he wanted to have the best chance at breaking the armor on MBF3 he wouldn’t want to tech roll. But I’ll test in a minute. For what it’s worth I tested aquamans trident rush wakeup, and it still isn’t fast enough to stop the MBF3.
  12. xMEECH

    My SG matchup chart

    His projectiles aren’t very plus on hit, hers cause a knockdown. She wins any trade. Besides, if you’re supergirl and you’re trying to zone cyborg, you’re not playing the matchup right. You can react to any air shot and punish it with a tele. And up close supergirls stupid d1 breath shenanigans...
  13. xMEECH

    Cyborg’s corner game is better than you think. 112 DD3 MBF3.

    Oh and I’ll be posting parts 2 and 3 sometime soon. They’ll be shorter since MBF3 covers the most options
  14. xMEECH

    My SG matchup chart

    She definitely beats Cyborg 6-4.
  15. xMEECH

    Cyborg buffs recommendation

    Grapple cannot be input as a reversal or a wakeup.
  16. xMEECH

    Cyborg’s corner game is better than you think. 112 DD3 MBF3.

    Obviously the opponent can’t wakeup with specials cuz MBF3. They also can’t wakeup with a majority of interactables, even when meter burned. If they delay wakeup they can’t whiff punish before DD3 hits. If they block, he’s over +30 and can easily jail a second F3 or a delayed B231, both of which...
  17. xMEECH

    Cyborg Match-up Discussion

    Definitely :( man... ex upball spoiled me... what I wouldnt do for a safe mid hitting wakeup again :(
  18. xMEECH

    Cyborg Match-up Discussion

    All his cancels are minus, 113 BF1 cancel is his best and it's still like -1 or -2, around there, definitely not neutral though
  19. xMEECH

    Catwoman can beat any wakeup (preview)

    Thanks, I'm still new to injustice so I didn't really know what's up with the invulnerability and why it's even working
  20. xMEECH

    Catwoman can beat any wakeup (preview)

    If they tech roll you still have a meterless option to beat invulnerable wakeups for a full combo without blocking if DD31 doesn't work. It differs from character to character