Search results

  1. darklightjg1

    Nitara General Discussion

    I haven't played in almost 2 months because so many new games came out, but was messing around in training and thought this was pretty cool:
  2. darklightjg1

    Khameleon

    Not a fan of the constant cycling regardless. The moves that are only situationally useful can just flip and become unavailable at the most crucial moments when you need them the most.
  3. darklightjg1

    MK1 December 14th 2023 Update Patch Notes

    I'm really not a fan of the health balancing... at least on the Kameos (I'm not of fan of it in any game tbh). I play Nitara and pretty much every Kameo I prefer/find interesting as a pairing has the -50 health deficit, putting my 850 up against sometimes 1100 or 1200 team kombinations (that's a...
  4. darklightjg1

    Quan Chi Post-Release General Discussion

    It does push them fullscreen off the throw though, so could be good to set up zoning portal.
  5. darklightjg1

    MK1 December 14th 2023 Update Patch Notes

    It won't let me connect to the server, so I'm locked out of my DLC. Booooooo
  6. darklightjg1

    Nitara General Discussion

    Is this bug still a thing (specifically the overhead in this string (f+1, 2) being blocked low sometimes)? It happens a few times in the video (the player mentions in the description this happens with lows blocked while standing too. It's already hard enough to open people up without this...
  7. darklightjg1

    Shujinko

    Would it be too much to ask for a buff that lets you cancel Shujinko's punch or kick into the point character's special attacks (and just make it cost whatever amount of Kameo bar they think is fair)? Those moves help with making confirmable strings for characters that don't have more than...
  8. darklightjg1

    Nitara General Discussion

    I really want to land this in an actual match one day. I usually forget to do the sacrifice part in the heat of the match though (you get like 80+ health back if you do it): Edit: Here's the coverage part if blocked. Easy enough:
  9. darklightjg1

    Nitara General Discussion

    Nitara doesn't recover on her own fast enough to combo off of spit. Hitstun in MK isn't always going to allow you to link after (typically that just means the opponent is stuck for 30 frames where the only defense they have is blocking). You need special situations in order to combo off of it...
  10. darklightjg1

    Nitara General Discussion

    It's an issue and nuisance for me because double tapping is a habit that doesn't punish me in this way while playing other fighters (I play on arcade stick and this is common). The recovery after landing spit is a very unintuitive window, so going for a b+2 special cancelled into EX d, b+4 (and...
  11. darklightjg1

    Nitara General Discussion

    Yeah, it's less about inputting it at hyper speed and more about knowing the timing for when you can jump again after landing... and then doing the air dash once you've reached the minimum height if you want to use it for that kind of movement.
  12. darklightjg1

    Nitara General Discussion

    It's diagonal to move like that with Nitara (d/b or d/f+stance after you jump). You can input it pretty fast as long as you adhere to the height restrictions (otherwise it wouldn't come out).
  13. darklightjg1

    Nitara General Discussion

    The beginning of that video it just looks like the standard jump and then input diagonal direction+stance. Only thing to keep in mind with that is that the lowest she can perform it off the ground is about waist height. Was there something more specific?
  14. darklightjg1

    Nitara General Discussion

    Do you have footage from them of the technique you're describing?
  15. darklightjg1

    Nitara General Discussion

    An issue I found out today when I was wondering why half the time my EX divekick wouldn't register after landing b+2: Double or triple tapping the normal button before the special cancel will cause the special input to be ignored. Only thing I've found around this is turning release check on...
  16. darklightjg1

    MK1 (2023) Gameplay Mechanics Discussion

    I have NEVER fundamentally disagreed with a mechanic in a fighting game more than this one (the lower cost than breaker, him getting health back while any meter I burn as the attacker is lost, the lack of a persistent indicator that he has it stocked, so half the time I don't even know if I...
  17. darklightjg1

    Mortal Kombat 1 Post-Release General Discussion Thread

    They seriously need to allow you to decline any match beforehand for any reason. Two of the recent matches I had to immediately quit and get penalized anyway even though I knew it was going to be unplayable even before the announcer finishes saying "Round 1 Fight". Also still open question: Are...
  18. darklightjg1

    Nitara General Discussion

    Yeah I usually have to combo into the EX Quick taste in the air and then land and do the grounded one to get the brutal, but that is dependent on if I didn't already do EX QT too early in the combo (and having meter obviously).
  19. darklightjg1

    Mortal Kombat 1 Post-Release General Discussion Thread

    Question: Are tournaments still best 3 out of 5 or have they been changed to 2 out of 3 until finals? The online change threw me off and I need to know for the locals I help run (we run multiple fighting games, so it would be good to know for time reasons).
  20. darklightjg1

    Nitara General Discussion

    That's good to know, but off the forward airdash near the ground is part of what I mean though. In cases where she'd go for B+2 or standing 3, or F+4 cancelled into a forward airdash, I'd want the following midair move to be an overhead (No delay requirement either... and if she chooses to...