Search results

  1. SyntaxPoint

    Kung Lao Kombos

    Got bored in the lab and decided to cook up some random Shujinko combos
  2. SyntaxPoint

    Kung Lao Kombos

    Armor Break Set up, Mid Screen and Corner
  3. SyntaxPoint

    Kung Lao Kombos

    Ask and you shall Receive! let me know what you think!
  4. SyntaxPoint

    Blue Beetle - Wake-up Reversal Cross-up Tech

    This is mainly anti wake-up tech, definitely not fool proof... you can delay wake up to get out, and I'm sure a tech roll will mess it up, but if used appropriately on a read it can be very useful.
  5. SyntaxPoint

    Blue Beetle - Wake-up Reversal Cross-up Tech

    For sure, to get the specials to come out you have to reverse your own inputs.
  6. SyntaxPoint

    Blue Beetle - Wake-up Reversal Cross-up Tech

    Just a little corner set-up I stumbled upon. Very ambiguous cross-up that reverses wake up. Can lead to multiple different situations to keep your opponent guessing, plus requires little to no resources. Definitely adding this to my game.
  7. SyntaxPoint

    Blue Beetle General Discussion Thread

    Here is a little corner set-up I just stumbled upon. Not sure if this is new or not, but it definitely seems useful and requires little no no resources.
  8. SyntaxPoint

    Firestorm General Discussion Thread

    I'll just leave this tech video here, what do you guys think?
  9. SyntaxPoint

    Firestorm +30 off molten

    Expanded upon this tech, what do you guys think?
  10. SyntaxPoint

    Firestorm Combos Thread

    Here are some Unblockable resets I've been working on for various stages. I also demonstrated how some of these resets can be looped for full health bar damage.
  11. SyntaxPoint

    MKXL Patch Notes 3-29-16

    Ground fire now decreases the damage for some of BRC bnbs, that literally makes no sense... At all
  12. SyntaxPoint

    MKXL Patch Notes 3-29-16

    Who actually thought Bo Rai Cho needed nerfs, maybe damage a little but come on. This is just ridiculous
  13. SyntaxPoint

    General/Other - Dragon Breath XL Dragon Breath Discussion Thread

    Here is a combo video I came up with, would love some feedback
  14. SyntaxPoint

    Combo List - Bo' Rai Cho Dragon Breath Combo Video Thread

    Here is a combo video I came up with, would love some feed back
  15. SyntaxPoint

    Combo List - Kung Lao Kung Lao Kombos Thread (Buzzsaw)

    Oh snap lol, ok cool thanks
  16. SyntaxPoint

    Combo List - Kung Lao Kung Lao Kombos Thread (Buzzsaw)

    Yeah I'm just now realizing that, I'd say don't use the string against people who have good reactions and know what they're doing. I have been getting miles out of it online so I'll just judge my opponents wisely.
  17. SyntaxPoint

    Combo List - Kung Lao Kung Lao Kombos Thread (Buzzsaw)

    After I get a hit on low hat do I have to walk or dash up 11? I'm messing around with it now and they seem to get pushed back to far for it to reach.
  18. SyntaxPoint

    Combo List - Kung Lao Kung Lao Kombos Thread (Buzzsaw)

    Wow I had no idea about that free 11 off a hat confirm, I'll definitely be playing around with that from now on
  19. SyntaxPoint

    Combo List - Kung Lao Kung Lao Kombos Thread (Buzzsaw)

    B2 db2 is great in the footsie game, I'd say don't be afraid to do it twice in a row if the first time hits they have to take it again and try to block it, and I've notice people have a lot of trouble trying to block it. After a b2 db2 that hits, I usually (depending on the opponent) go for it...
  20. SyntaxPoint

    Combo List - Kung Lao Kung Lao Kombos Thread (Buzzsaw)

    The 44 is interruptible if the first 4 whiffs, as long as that first 4 connects then they have to take the whole string. I find using the string on jump in ensures that the whole string connects because they are forced to block the jump in overhead which leaves them standing to take the first 4...