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List of gaps punishable by normals or parries

DDutchguy

Stand 4'ing airplanes out of the sky
The gaps were taken from @Zoidberg747's thread where he listed all the string gaps for every character: https://testyourmight.com/threads/list-of-all-string-gaps-in-inj-2.63891/

I've listed each gap as a ~ symbol.

IMPORTANT INFO
There are 4 characters with parries in this game:
- Joker: DB2 (4 frames startup so 3 on reversal)
- Batman: DB3 (4 frames startup so 3 on reversal)
- Wonder Woman: DB1 (5 frames startup, 4 on reversal)
- Black Canary: DF1 (6-frame high parry, 5 on reversal) and DB1 (6-frame low parry, 5 on reversal)
- Brainiac: Some gear ability I haven't unlocked yet.
  • Testing was done using Joker who has a 6-frame D1, and an 8-frame S1.
  • Strings listed in yellow can be punished with only Batman's and Joker's parries.
  • Strings in green can be punished with either Batman's/Joker's parry or a fast normal (in Joker's case an 8-frame S1 or 6-frame D1).
  • Strings listed in red cannot be punished with a parry nor with a fast normal. You should backdash instead.
  • 'Hits low' means that parry doesn't work because Joker's and Batman's parries can't catch lows.
  • When I list 'xx' in a combo, it means I'm canceling a string into a special. If I ever don't list the xx (don't think I've ever done that here though), it means you should do the string, wait, then do the special.
Aquaman
112~3 (8-frame S1 works)
F1~3 (6-frame D1 works)
F13~2 (8-frame S1 works)


Atrocitus
F12~3
With trait on Atrocitus gets more strings:
22~3
B23~3


Bane
11~2 + 11~2D (6-frame D1 works)
11~3
B1~1
1~2
B2~1
F2D~1+3

F2~D3 (8-frame S1 works)


Batman
B11~2
11~3 (6-frame D1 trades, knocks you down)

Black Adam
1~3
2~2

22~B1

Black Canary
11~2
11~3

2~U3 (6-frame D1 works)
2~3 (6-frame D1 trades)
F1~3 (9-frame S2 works)
F13~3 (9-frame S2 works)


Black Manta
123~2 (hits low, 11-frame S2 trades)
B11U3~D2 (6-frame D1 trades in Manta's favor, cannot be parried)
21~3
B2~2

Manta Ray cancel examples (non-listed either jail or are not practical)
123xxBF1
B11xxBF1

21xxBF1 (6-frame D1 works)

Blue Beetle
11~1 (6-frame D1 works)
1~3~2
2~1
F2~3

3~3

Brainiac
1~2
12~U2
F2D1~3 (6-frame D1 trades)

Captain Cold
1~2

12~2
F2~3

Catwoman
11~2
12~B3
1~F2
B12~D3
F11~2
F2~D3 + F2D3~1
3~3 + 33~B2


Cheetah

1~1
1~2

12~1+3
B12 (9-frame S2 works)
2~2
B2~1+3
3~3

33~2

Cyborg

11~2 (6-frame D1 works)
11~3
1~2


Darkseid
1~1
1~2


Deadshot
12~3 (hits low, 6-frame D1 works)
B1~2
B12~U3
B12~D3 (hits low, 8-frame S1 works)
F1~2 (catches backdashes)
3~3

Dr. Fate
B1~D3
B1D3~2
B1D3~U3
11~3
(parriable if held)

Firestorm
11~2 + 11~3 (hits low, 6-frame D1 works)
B1~2
F133~2


Flash
2~3
F21~3 (Joker's 8-frame S1 works)

Gorilla Grodd
2~2 (6-frame D1 works)
11~2 (8-frame S1 works)


Green Arrow
11~1 + 11~3
2~2
B2~3 (6-frame D1 trades)
F2~D1

Green Lantern
12~3 (though a 6-frame D1 low profiles the 3)
B1~2 (Joker's 8-frame S1 works)
B1~3
F2~D1 + F2~D1~3


Harley Quinn
1~2 + 12~3
11~2 (6-frame D1 trades, knocks you down)
F1~3

2~F3 (6-frame D1 works)
2~D3
2~U3


Hellboy
1~1
11~B2
22~D3
22~U3
F2~3


Joker
1~1 + 11~2
B1~3
2~1
F23~2

32~3 (final hit)

Poison Ivy
121~U3
31~3

21~3

Raiden
11~3
B1~2
B11~2 (9-frame B1 trades)
B1~3
F12~3
F1~D3
21~U3

F2~B2
F2~B3 (9-frame B1 works)
3~B3

Red Hood
22~3
32~3 (6-frame D1 trades)

Robin
1~2
12~3

12~D3
B12~U3
B12~D3
D1~d2

B21~3 (8-frame S1 works)
2~1 (6-frame D1 works)

F2D3~U2

Scarecrow
12~3
B1~2 (6-frame D1 works)
B12~1+3 (6-drame D1 works)

22~f3
11~3 (6-frame D1 works)
B22~13 (hits low, 6-frame D1 works)
B221~3 (hits low, 8-frame S1 works)
F21~3 (8-frame S1 works)


Starfire
Not available, I do not own Starfire (if you have Starfire, please check her gaps and make a comment in this thread).

Sub-Zero
1~2 (123 catches backdashes)
B11~D3
22~3

Ice Burst cancel examples
F2xxDB1
33xxDB1

F22xxDB1 (6-frame D1 trades, DB1 cannot be parried)
111xxDB1 (6-frame D1 trades, DB1 cannot be parried)
22xxDB1 (9-frame Joker B1 trades, 8-frame S1 whiffs because it hits high)

Supergirl
11~2
21~2
F23~1


Superman
1~2
1~1~2


Swamp Thing
11~3
B1~2 (hits low; 6-frame D1 works)
21~3 (Joker's 9-frame S2 works)
B22~3 (6-frame D1 works)
F2~1 (hits low, 6-frame D1 works)

F23~3

Wonder Woman
B11~2
D1~2
22~3 (8-frame S1 works)
B2~3 (9-frame S2 works)

Assume that most yellow and green strings can be parried with Wonder Woman's DB1 bracelets (as long as they don't hit low), but not all can be full combo punished.

Strings that Wonder Woman cannot full combo punish with S1 with DB1 bracelets

  • Black Adam, 2~2
  • Blue Beetle, 3~3
  • Brainiac, 1~2
  • Cheetah, 33~2
  • Deadshot, B1~2
  • Green Arrow, 11~3
  • Green Lantern, F2~D1
  • Hellboy: 1~1
  • Joker, 32~3 (final hit)
  • Poison Ivy, 21~3
  • Raiden: 11~3
  • Robin, 1~2 (but 12~3 can be punished with S1)
  • Scarecrow, 12~3
  • Swamp Thing, 11~3
Strings that WW has to punish with D1D2 (into BF2 MB)
  • Cyborg, 11~2 (parry connects, but you have to punish with D1D2xxBF2 MB, etc.)
  • Deadshot, 3~3
  • Supergirl, 21~2 (Supergirl can't connect 212121 on block so don't worry about the punish)
  • Bane, F2D3
Other noteworthy strings
Cheetah, 1~2:
  • If Cheetah does a naked 12, you can parry it and get a combo with S1.
  • If Cheetah does 121+3 (which she will), your only punish off of a 1~2 parry is neutral jump 3. This is also possible without a parry.
Cheetah, 2~2:
  • If Cheetah does a naked 22, you can parry it and get a combo with S1 (and even B1).
  • If Cheetah does 223, you can punish it with a S1, but Cheetah the 3 leaves Cheetah in the air. Your punish would have to be 11xxDB2 MB instead of 11xxBF2 MB.
Supergirl, F23~1
  • Punish with 11xxDB2 MB instead of 11xxBF2 MB.
Green Arrow, B2~3
  • B23 consists of two hits, so keep in mind that missing your punish gets you hit.
Dr. Fate, 11~3 (held)
  • Punish with D2xxDB2 MB or with a meterless D2 combo.
Robin, 2~1
  • Can be parried but you can't follow the parry up with anything.

Tags
Tagging some tournament players because they may benefit from this information (and because I like tagging tournament players).
@REO
@Pig Of The Hut
@Dragon_FGC
@SonicFox5000
@PND_Ketchup
@PND_Mustard
@PND OmegaK
@Red Raptor
@IrishMantis
@Tom Brady
@Tweedy
@Mr Aquaman
@Whoever else I forgot that may find this list useful.
 
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DDutchguy

Stand 4'ing airplanes out of the sky

Scott The Scot

Where there is smoke, there is cancer.
Lol if you fancy doing special cancel how about Supergirls anything into breath/laser lul

Don't eat me alive pls kthxbai
 

DDutchguy

Stand 4'ing airplanes out of the sky
Lol if you fancy doing special cancel how about Supergirls anything into breath/laser lul

Don't eat me alive pls kthxbai
Supergirl's B12~breath is punishable by a 6-frame D1 btw.

Also general update, changed the 7-frame S1 to 8 frames. This makes some of these full combo punishes viable for more characters!
 

x TeeJay o

Canary Cry Gapless Pressure
I know for a fact I've tested Black Canary Parrying Green Lanterns B13 / B12. For some odd reason, the AI set to reversal can parry B13 but when I try and do it manually i get counterbalance hit. I can parry B12 just fine though. Super weird ..
 

DDutchguy

Stand 4'ing airplanes out of the sky
I know for a fact I've tested Black Canary Parrying Green Lanterns B13 / B12. For some odd reason, the AI set to reversal can parry B13 but when I try and do it manually i get counterbalance hit. I can parry B12 just fine though. Super weird ..
That does sound pretty strange.
 
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