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Tech D1~Arrow (How to blow it up and it's other variations, with each character)

Jimmypotato

Mid Tier
This Post will be Updated to reflect Changes in the OCT 1st patch once it drops and I have time to go through.

*(This is after you Block D1) I don't make videos, so if you are to lazy to read or practice these things, then have fun continuing to be frozen 8 times a match :)

Decided to make this thread so everyone knows that they have options vs D1~Arrow/ D1~Overhead Arrow, and also D1~SavageBlast(DB2). Also SavageBlast on wake up. (Going to do wake up blow ups later, possibly in a different thread.)

FIRST THING TO KNOW: D1~Arrow can be beat by any 7frame move that will reach after the push back of Arrows D1 on block. Supermans F2 is 8 frames but it's so fuckin godlike it trades with the follow up arrow if you do it after Blocked D1, Supes seems to be at slight advantage after this as well.

WORST CASE SENARIO: Honestly, if you don't have meter, or don't feel you have the skills to interrupt, then just block. Start blocking low and you can easialy fuzzy to stand block if overhead arrow comes, (this takes practice but is easy to do offline and online).

Aight, so on to some options. These are all after you block D1 and assume he goes for the next move, ie: has it dialed in. I cannot be held responsible for any Green Arrow that just D1's you and then blocks your follow up, thats called playing fighting games and making reads.

*Please note these characters may all have more options then this, I only play Green Arrow and spent 5 mins on each character, this will be updated daily.

*Also please note, who cares if you go for something and he does D1~Savage Blast and it hits you, it does like 7% damage and pushes Arrow away, 90% of matches Arrow needs to be close to you, it's a frustration mind game to chip away with Savage Blast, be patient.

*Regarding some MB B3s to interupt D1~Arrow, they can be blocked by GreenArrow, but it is likely they will go for a follow up not expecting the interruption, also if your characters MB F3 reaches on interrupt it is an over head and will be harder for the GreenArrow to block.

First exception i've found is Catwomans MB B3, it has 23 frame start up and hits, Green Arrow cannot block this.

Also When you MB B3 a D1~Overhead arrow most characters will always get full combo because Green Arrow will be airborn, so to me it's worth it to go for in most situations, as MOST MB B3's LEAVE YOU AT + FRAMES ON BLOCK ANYWAYS.

Flash:

D1~Arrow:
-MB B3
-Speed Dodge
-Flying UpperCut
-Super - Super will also hit if you block D1 and the Arrow, GreenArrow will not recover in time if you hit super right after you block the Arrow
*cannot poke due to his D1 not reaching after blocked D1 pushback
*Can also Jump after blocked D1, doesn't not have a cross over that will hit though

D1~Overhead Arrow:
-MB B3
-Flying UpperCut
-Speed Dodge
*if you make a godlike read you can just normal dash forward and punish and the over head arrow will wiff
-Super

D1~Savage Blast:
-MB Cancel dash in punish
-Back Dash
-Speed Dodge
-Super

Savage Blast on Wakeup:
Courtesy Mr Zyphox "flash can Far MB sonic pound on a read to a wake up savage blast if the flash is literally hovering over GA's body. or if i end in 32 dash up then on some madam cleo shit i far sonic pound MB you out of savage blast for 57%."


NightWing: (Cannot Jump after Blocked D1, Arrow will hit)

D1~Arrow:
Escrima-
-MB B3
*Escrimas D1 is 9 Frames so no go
-Super

STAFF-
-D1
-MB B3
-Super

D1~Overhead Arrow:
Escrima-
-MB F3
- *if you make a godlike read you can just normal dash forward and punish and the over head arrow will wiff,
-Super

STAFF-
-D1 (even at max range you can hit with this after block)
-MB B3
-Super

D1~Savage Blast:
-Super

Savage Blast on Wake up:
Escrima - doing wing dings is a super safe option
STAFF - Flying Grayson blows up Savage Blast on wake up

Batman

D1~Arrow
-Jump (yes he can fucking jump after blocked D1 and the arrow will wiff), Crossup J2 and J3 appear to hit 100% of the time without Green Arrow Being able to block.
-MB B3/F3- Both Reach but both can be blocked
-Super - will work after Blocked D1 and will also hit if you Block the D1 and the Arrow and hit Super right after

D1~Overhead Arrow
-Jump (yes again, arrow will wiff the down arrow and you can hit him, should be noted, if the Green Arrow player reads jump he may be able to release straight air arrow and hit you, I think Batmans J1 and or Jump Glide can beat this)
-MB B3/F3 - Will hit for full combo after blocked D1
-Super - Will hit after Blocked D1, Will also hit if you get hit by D1 and the Green Arrow goes for Overhead arrow, you can mash out super and beat the over head arrow.

D1~SavageBlast
-Trait bats on Blocked D1
-Super

Catwoman

D1~Arrow
*can Neutral Jump and Jump Back, cannot Cross over Jump
-MB B3/F3 - Both hit for combo
-D1 - into whatever for Combo
-LowEvade - Works, but was hard for me to do
-Super

D1~OverHeadArrow
-F3/B3 - Both hit without needing to MeterBurn
-HighEvade
-D1 - into whatever for Combo
-Super

D1~SavageBlast
-MB B3/F3 but it is blockable by GreenArrow

LOBO

D1~Arrow
-D1(works but only after a close range D1 from GreenArrow)
-MB B3/F3 (works but can be blocked)
-Jump Back D3 (it's tight, you have to jump back imediatly after blocking the D1, does not work if Lobo is cornered)
-Super

D1~OverHeadArrow
(Lobo does not have alot of great options to interrupt the OH, his MB B3/F3 wiff. You can alwasy MB cancel to try get pressure after)
-Standing 3
-Standing 2 (closeish range)
-Super

D1~SavageBlast
-Jump Forward Roll (doesn't work when Arrow is cornered)
-Super

Joker

D1~Arrow
-MB B3/F3 (they work but can be blocked)
-Super
-D1 (does not reach)

D1~OverHeadArrow
-MB B3/F3 (both do not work and wiff)
-Jump Forward 1 (has to be done on a read but it works)
-Dash Forward (also on read but the arrow will wiff)
-Super

D1~Savage Blast
-Super

Harley

D1~Arrow
-Neutral Jump Oopsy Daisy (GA can block but this is an over head)
-MB B3/F3 (Can be blocked but they reach)
-Super
-D1(does not reach)

D1~OverHeadArrow
-J1 (forward jump on read but works well)
-J2 (forward Jump 2, this seems to raise her hurtbox and easiely makes the Arrow wiff while hitting Green Arrow at the same time, this would be my go to on read)
-MB B3 (this will hit for combo)
-Jump Back Oopsie Daisy (dangerous as Green Arrow can react and fire straight Arrow)
-Super (seems blockable, not 100%)

D1~SavageBlast
-Jump Forward (no attacks seem to hit, but you close distance)
-Back Dash
-Neutral Jump
-Super

Grundy

D1~Arrow
-MB Trait
-MB B3/F3 (Can be blocked but they reach)
-Walking Corpse (fuck this move lol )
-Super (you can hit your Rape Face Super and hit a button right after to hit the full super and it seems to work 100%)

D1~OverHeadArrow
-MB Swamp Hands
-Walking Corpse (burn in hell Grundy)
-Standing 1 (on read)
-Standing 2 (on read)

D1~SavageBlast

-Walking Corpse

Cyborg

D1~Arrow
-MB B3/F3 (can be blocked)
-Super
-Grapple (both front and back)
-D1 (into whatever)

D1~OverHeadArrow
-MB B3/F3 (both hit)
-Super
-Power Fist
-Nova Blaster (trades, probably not the best idea if he has Ice arrow loaded)
-Dash in D2
-Grapple (both front and back)
-Jump Back MB Nova Blaster

D1~SavageBlast
-Grapple (both front and back)
-Super
-BackDash
-JumpBack NovaBlaster

Superman

D1~Arrow
-F2 (trades, seems to leave Superman at slight advantage off the trade)
-MB B3/F3 (Blockable)
-Super
*Superman can jump out in any direction, (best option probably D3 after, I dunno)

D1~OverHeadArrow
-MB B3/F3 (these Wiff)
-Rising Grab
-F23 (hits for full combo)
-Super

D1~SavageBlast
-Super
-Back Dash

Zod

D1~Arrow
-D1 (Hits at close, Trades 50% of the time at mid, Loses at max range Green Arrow D1 on block, if you are close range when you block, D12~Zod Dash is an easy 17%)
-MB B3/F3 (blockable)
-Jump Back (instant air Zod dash is possible close to the ground, but hard as fuck)
-Super

D1~OverHeadArrow
-Zod Dash
-MB B3/F3 (These both Wiff)
-Jump Back Zod Charge
-Super

D1~SavageBlast
-No real good options to blow this up with Zod, Super wiffs, best to just BackDash if you think its coming. if you do get hit, who cares it's 7% and Zod out zones Green Arrow so let him push himself away with Savage Blast

Lex Luthor

D1~Arrow
-Corp Charge
-MB B3/F3 (blockable)
-D1 (Hits Mid to close Range, Wiffs max range)
-Super

D1~OverHeadArrow
-Corp Charge
-Super
-MB B3 (wiffs)
-MB F3 (hits but blockable)
-D2
-D3

D1~SavageBlast
-Super Wiffs
-Jump Back Instant Air Corp Charge, (this was working pretty well for me)
 

Jimmypotato

Mid Tier
Death Stroke

D1~Arrow
-CrossUp J3
-MB B3/F3 (blockable)
*Can jump back and forward out, but not Neutral jump
-Super
-SwordFlip Trades

D1~OverHeadArrow
-J1
-J2
-J3
-SwordFlip
-MB B3/F3 (These both wiff)
-QuickFire
-Super

D1~Savage Blast
-Super
-SwordFlip (Depends on distance, it will work but can be blocked)
-Can Jump Forward but no moves seem to hit

Raven

D1~Arrow
-MB B3/F3 (Blockable)
-D1 - This seems to trade
-Super

D1~OverHeadArrow
-Dash Forward into a move
-F2
-Empty Void
-Singularity (works if done to the frame, trades if not)
-Soul Crush
-Super

D1~SavageBlast
-Block D1 and SavageBlast and you get a free SoulCrush Check (GreenArrow Must Block)
-Super - Wiffs

AquaMan

D1~Arrow
-D1
-D2
-MB B3/F3 (Blockable)
-F1
-Super

D1~OverHeadArrow
-F1
-D1
-D2
-3
-F2
-B1
-MB B3/F3 - Wiff
-Super (this will wiff if Green Arrow gets a even a little bit airborn to do the Overhead - Arrow, you have to mash after blocking D1)

D1~SavageBlast
-BackDash From The Deep check
-Jump Forward 2 (can be blocked)
-Super - Wiffs

WonderWoman

D1~Arrow
-Lasso-
-MB B3/F3 (Blockable)
-D3
-D1 (Wiffs at Max range)
-Super

Sword-
-D1
-D2
-Super

D1~OverHeadArrow
-Lasso-
-D2
-D1(wiffs at max range)
-MB B3
-Parry
-Dash in
-Super

Sword-
-B1
-D1
-D2
-Shield Bash
-Super

D1~SavageBlast
-Super

Scorpion

D1~Arrow
-Toasty Poke (only works at close blocked D1)
-MB B3/F3 (blockable)
-Super
-Cross up J1/J3

D1~OverHeadArrow
-Super
-Tele
-D3 (wiffs at max range Blocked D1)
-(DF)3 Gut Pain (wiffs at max range Blocked D1)
-D2 (close range only)
-Jump Forward 3
-Jump Forward Air Throw
-Spear
-Flip Kick (wiffs at Max range, hits everywhere else)
-MB B3/F3 (both Wiff)

D1~SavageBlast
-Tele
-Super
-Free Jumps forward/neutral/back

Ares

D1~Arrow
-MB B3 (wiffs)
-F3 (blockable)
-D1 (only trades close range)
-Super
-Neutral Jump (no follow up moves seem to hit from the air)

D1~OverHeadArrow
-MB B3/F3 (both Wiff)
-Super

D1~SavageBlast
-Super

Killer Frost

D1~Arrow
-MB B3 (blockable)
-MB F3 (Hits)
-Super

D1~OverHeadArrow
-Slide (goes under, end up on opposite side)
-D2 (Mid range and in it hits)
-MB B3/F3 (Both Wiff)
-Super

D1~SavageBlast
-Super

Doomsday

D1~Arrow
-D1 (works mid range and in, sometimes seems to randomly trade)
-MB B3/F3 (Blockable)
-Super

D1~OverHeadArrow
-D2 (close range only)
-D3 (Mid range and in)
-Up Venom
-Venom
-MB B3/F3 (Blockable)
-Super

D1~SavageBlast
-MB B3 Dash Cancel Forward Puts you right infront of GreenArrow as he lands
-Super (Wiffs)

Green Lantern

D1~Arrow
-MB B3 (Blockable)
-MB F3 (Wiffs)
-Super

D1~OverHeadArrow
-MB B3/F3 (Wiff)
-Lift (on read, must be done right after blocked D1)
-B1 (on read)

D1~SavageBlast
-Super (Wiffs)
*Couldn't find any real great options for him, block or back dash if you think it's coming, Trying to Neutral jump I seemed to get hit by the blast 80% of the time. If anyone comes up with anything post it and tag me and I will test it and add it here.

BatGirl

D1~Arrow
-MB B3/F3 (Blockable)
-D1 (8Frames, Trades)
-Flying Bat
-Jump Forward Super (Very Tight Timing on this)

D1~OverHeadArrow
-Flying Bat
-Bat Evade (different follow ups work)
-Bat Wheel
-Jump Forward Super
-F2 (Wiffs at max range blocked D1)
-D2 (Wiffs at max range blocked D1)

D1~SavageBlast
No great options here

HawkGirl

D1~Arrow
-D1
-Super
-MB B3 (Blockable)
-MB F3 (Wiffs)

D1~OverHeadArrow
-D1
-MB B3/F3 (Wiff)
-Super
-Jump Forward 1
-D2

D1~SavageBlast
-Wing Evade 3 (lands you infront of arrow)
-Super
-Jump Forward Down Air Mace Check (Can be blocked)

Shazzam

D1~Arrow
-D1 (Does not reach, don't use)
-Super
-MB B3/F3 (Blockable)

D1~OverHeadArrow
-MB B3 (wiffs)
-MB F3 (Blockable, but Green Arrow will have to be blocking right away)
-D2
-Atlas Torpedo
-22 (hits on mid range blocked D1)
-D3 (hits on mid range blocked D1)
-Super (Wiffs)

D1~SavageBlast
-No good options I could find

Sinestro

D1~Arrow
-D1 (Hits Midrange and in)
-Jump Forward Axe of Terror (can be blocked by Green Arrow)
*Cannot Neutral jump or Jump back
-MB B3/F3 (Blockable)
-Super

D1~OverHeadArrow
-MB B3 (Hits)
-MB F3 (Wiffs)
-Super
-D1 (totally wiffs)
-D2
-Trait if it's out

D1~SavageBlast
-Super (Wiffs)
-Jump Forward Axe of Terror Check
-Trait if it's out

Black Adam

D1~Arrow
-MB B3 (Wiffs at Max range)
-MB F3 (Blockable)
-D1 (Wiffs at max range)
-Super
-Jump Back Far Boot Stomp

D1~OverHeadArrow
-MB B3/F3 (Wiff)
-Super
-Lightning Storm
-B2

D1~Savage Blast
-Super
-Jump Back Far Boot Stomp (this can be blocked, but it will be tight for Green Arrow)

Bane

Bane is an interesting character. He has options but basically only if he is in a Venom State
I was going to go through all three Venom levels and all three D1 Situations, but that would take me forever when I don't know everything that gets armored at the different Venom levels. If a Bane Main wants to go through all those I will post your findings here on good faith. First thing I did try was Level 3 and a F2D and it worked vs D1~Arrow. So I think there may be a fuck load of options lol.


Thanks to Zyphox and Zoidberg for contributing. Even if this helps only one person level up in the match up, then it was worth it.
 

Jimmypotato

Mid Tier
Jimmypotato this is if the d1 is blocked right? If d1 hits ice arrow is guaranteed?

Yes as Gin said this is if you block D1, Ice arrow is garanteed if D1 hits,

Yes, if D1 hits, Ice Arrow is guaranteed.

btw Savage blast have invul frames

I dunno man, I think it's Arrows hitbox becoming elevated and moving back very quickly, because I can B3 GreenArrow when he wake up Savage Blasts, Dont even have to MB it and he doesn't get the actual savage blast out. I've also been able to D1 it with Green Arrow, the timing on that is hard though, I can also hurricane bow it. I cant do any of those things to a wake up like Stinger, I could be wrong about the invulnerable frames, but I am not wrong about being able to blow that move up on wake up without meter.
 

Jimmypotato

Mid Tier
This thread is a great idea. I'm willing to go to the lab with Lantern, Frost, and Bladam.

Awesome, thanks for your help, I hope to have a few more character ups tonight, i'm just going from the top of the character select to the bottom.

This is very easy to set up with the record feature of practice.
 

Zoidberg747

My blades will find your heart
Awesome, thanks for your help, I hope to have a few more character ups tonight, i'm just going from the top of the character select to the bottom.

This is very easy to set up with the record feature of practice.
So what are we supposed to be looking for exactly? How to blow up d1 arrow on block? I could do Catwoman, Raven, and Batgirl
 

Jimmypotato

Mid Tier
So what are we supposed to be looking for exactly? How to blow up d1 arrow on block? I could do Catwoman, Raven, and Batgirl

yes, People seem to have real trouble with arrow, and think D1~Arrow and D1~overhead arrow is a godlike mix up, when in reality, every character has options to deal with it, and blow it up. Even Savage blast can be dealt with.
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
Jimmypotato flash can Far MB sonic pound on a read to a wake up savage blast if the flash is literally hovering over GA's body. or if i end in 32 dash up then on some madam cleo shit i far sonic pound MB you out of savage blast for 57%. other than that his LC gets hit and GA recovers before i can move in and has enough time to block low so i can't mindlessly MB LC in or i get full combo punished. savage blast is literally the only thing i fear from GA and am trying to figure ways around it.
 

Jimmypotato

Mid Tier
Jimmypotato flash can Far MB sonic pound on a read to a wake up savage blast if the flash is literally hovering over GA's body. or if i end in 32 dash up then on some madam cleo shit i far sonic pound MB you out of savage blast for 57%. other than that his LC gets hit and GA recovers before i can move in and has enough time to block low so i can't mindlessly MB LC in or i get full combo punished. savage blast is literally the only thing i fear from GA and am trying to figure ways around it.

Thank you, I will add this to the OP,
 

Zoidberg747

My blades will find your heart
You guys really scared me for a second, I thought d1 arrow on hit was interruptable lol. Yeah I will find how to interrupt d1 arrow with those chars
 

Jimmypotato

Mid Tier
You guys really scared me for a second, I thought d1 arrow on hit was interruptable lol. Yeah I will find how to interrupt d1 arrow with those chars

No the real point is not only to help people, but to encourage people to get in the lab with there characters and match ups and learn what to do in situations that they are not familiar with, instead of guessing, lets try break the game down and learn more, and level up. instead of all the complaining and shit, I for one am sick of it. So this is a start, I plan to break down other senarios such as what to do in Green Arrow Pressure via F2D1,

But this D1 shit is a good start because in any Green Arrow "pressure" game they will need to D1 at some point, and if you know what you are doing and practice you will know what to do after that blocked D1.
 

Red Reaper

The Hyrax Whisperer
yes, People seem to have real trouble with arrow, and think D1~Arrow and D1~overhead arrow is a godlike mix up, when in reality, every character has options to deal with it, and blow it up. Even Savage blast can be dealt with.

Yeah.. I remember Awesomo told me that D1~arrow was the freest 50/50 in the game.

He was adamant about it so I just brushed it off. But weeks since then people are still wondering what to do?
 

Jimmypotato

Mid Tier
Yeah.. I remember Awesomo told me that D1~arrow was the freest 50/50 in the game.

He was adamant about it so I just brushed it off. But weeks since then people are still wondering what to do?

I don't think anyone actually practices against it to tell you the truth, it's just easier for them to bitch about it. I'm not saying it's not a good mix up, this is not downplaying, this is to help people level up, they can take it an learn, or just throw there arms up and say, HOLY FUCKIN SHIT, D1 ICE ARROW 50/50 uuuuuggggg, wtf. So it puts the owness on them as players if they continue to get blown up by it, hoping to have the list done in a couple days.
 

Red Reaper

The Hyrax Whisperer
I don't think anyone actually practices against it to tell you the truth, it's just easier for them to bitch about it. I'm not saying it's not a good mix up, this is not downplaying, this is to help people level up, they can take it an learn, or just throw there arms up and say, HOLY FUCKIN SHIT, D1 ICE ARROW 50/50 uuuuuggggg, wtf. So it puts the owness on them as players if they continue to get blown up by it, hoping to have the list done in a couple days.

I think people don't practice it because there are bigger problems than Arrow that take priority over him. Not many people use him, so they focus on other things instead. I don't think anybody uses him here in So Cal besides Mosp and me, and I'm on a hiatus thanks to school. And for Mosp, he's not even his main.
 

Jimmypotato

Mid Tier
after a blocked d1 ww can d3 which will hit and her hitbox lowers under ice arrow causing it to whiff

YES!!! I've had this happen to me, that D3 is fuckin magical, I think her hitbox dissapears, I will be putting this in when I post her options, thank you!!!

Going to test is vs all 4 arrows as well.