RYX
BIG PUSHER
Are we gonna discuss all your broken hopes and dreams now?Inorite!
Bane is awesome when he gets in but balance wise he's terrible. That is all.
Are we gonna discuss all your broken hopes and dreams now?Inorite!
Shut up, you fraud.Are we gonna discuss all your broken hopes and dreams now?
Bane is awesome when he gets in but balance wise he's terrible. That is all.
I don't even use Scorpion though. I'm just looking for a new Bane in Pony form.Shut up, you fraud.
You're not allowed to talk about Bane anymore, now where you're fapping to Scorpion hentai pictures.
What was that? "Scorpion, give me the D"? Bah, humbug.I don't even use Scorpion though. I'm just looking for a new Bane in Pony form.
I prefer Noob to Scorps by the way.
I bet people said the same thing about MK9 when it came out.I think some of you guys are giving this game way too much credit. Don't get me wrong, I'm not saying it's a bad game, but I feel there is not much depth to it. I don't see how the "meta game" will evolve much. I'm sure there are some unexplored things but I don't think anything groundbreaking will be found anytime soon. The game feels too linear and one dimensional for that IMO. I feel the game is very casual oriented and extremely simple. I think the mk9 comparisons are innacurate. MK9 was more technical than this game and much more tournament oriented. The metagame kept on evolving as people got execution down and their reactions got sharp. It evolved to the point that one wrong jump or one wrong whiffed poke or normal would cost you a match. In Injustice you can't even play a reaction based game due to how safe and linear everything seems to be. You can't even anti air on reaction. Sometimes on a read you still can't do anything. This game seems to reward braindead play.
They did. I mentioned that in the execution thread. It was actually said even more so then here because the strings of the combo system were shorter and even easier execution. That was actually part of the reason I only rented and didn't buy mk9. I learned all the available tech for my chars in the game At the time and it felt like a hour on a char and there was nothing else to learn.I bet people said the same thing about MK9 when it came out.
Harley is highly viable lolMy first post on the TYM forums
Since Injustice came out, one of the most impressive aspects for me has been how many characters have made it to the top 8 of tournaments. I made a list early on and so far I have every character on the list aside from Flash and Bane (not including DLC characters yet). The tournament winners have been extremely varied as well.
I can't speak for every ones play styles, but I typically like to play "who I want" (which is usually a lower tier character that's not picked much) and try to learn some fun tricks and new tech on them, but I also have some experience with a small variety of characters that are viable for competitive play.
The game is patched frequently though, so it's kind of hard to keep up with the current status of the characters. Especially since the cast is fairly large so I doubt anyone but the very top players have a good handle on all the characters.
So I thought, rather than a "tier list" (which only makes people flock towards a small handful of characters), it might be a bit more constructive to make a list of which characters are "not" top 8 tournament viable in the current meta-game? That way people who like to play competitive can be comfortable that their characters are at least viable for tournament play, and at the same time players who enjoy to play the characters that are generally thought of as weaker and/or less developed could have a list of characters to develop. And maybe NRS could get an idea of what characters need the most help in upcoming patches (hopefully!).
It would be great if some top/pro players could give their thoughts on the subject!
If enough people enjoy this topic I could update it each patch.
Preliminary List-
Lobo
Harley Quinn
Bane
Joker
Lex Luthor
In Debate-
Flash
Recently Removed From List-
Doomsday due to results by Reggie at the Northwest Majors!
I encourage players to try to have some fun on these characters and take them to the lab. If you discover some new tech for them share it on the character forums, but link the info here as well for some constructive discussion on how it may improve their viability
Care to state your case on why you feel that way? Have any vids, tech that is not common knowledge, or anything else you can contribute that may help players who choose her?Harley is highly viable lol
Dont let her get in.Care to state your case on why you feel that way? Have any vids, tech that is not common knowledge, or anything else you can contribute that may help players who choose her?
Lobo definitely, seems like if you can keep him away he can't do a damn thing, chain range is limited and it's slow on recovery, shotgun range is barely a small dash away. his metered bf3 has 1 hit of armor and doesn't link to anything and still gets knocked out of armor by deathstroke guns, GL's machine gun trident stabs. Most of his moves have slow as hell start up. good god why do I torture myself playing these characters.
A lot of the time tier lists go by match-ups, who has the most positive match-ups compared to the least positive match-ups. Which incidentally has to do with what tools characters have to deal with each other.I thought tier lists were just supposed to list tools each character has compared to each other?
I thought tier lists were just supposed to list tools each character has compared to each other?