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"You're Fired!" -- Joker General Discussion Thread

Fromundaman

I write too much.
Is there a trick to getting the j2 in this combo to connect?
opener ex rlg d2 teeth j2 teeth 3,2 teeth 3 flower 3 flower
As much as I try I can't seem to get it to hit. Anything that can help, or just keep grinding it until I get it?
 

Gilbagz

Joker here~
Is there a trick to getting the j2 in this combo to connect?


As much as I try I can't seem to get it to hit. Anything that can help, or just keep grinding it until I get it?
Grinding helps a crap load, but it comes down to your own style.
Cat has suggested to just tap uf to jump after getting the far teeth and then hit j2.
For me I just hold uf when after I input the far teeth. Its up to you.

Everything has to be hit at the earliest frame though to make the j2 easier to land.
b3 needs to be done instantly to ensure they are high after the ex-rlg
d2 should be done at the peak of their rebound arc
and j2 should be done as soon as you leave the ground
If you hit the first 2 with the correct timings, the window for landing the j2 is much bigger.

Also to make the 3 acid flower easier to land, make sure you buffer the teeth while you are in the air after landing the j2.

Good luck
Just practice, I couldn't hit it consistently either till after I grinded it for like 3 weeks.
 

laudanum09

Darling
my advice for canceling d2 into teeth is to do DF2, and then D, (DB) , B +3

I personally just hold UF during the teeth animation and let Joker just jump up on his own. It might be better for timing it although I seem to have some pretty good consistency with just holding UF right after you input teeth.
 

Cat

This guy looks kind of tuff...
my advice for canceling d2 into teeth is to do DF2, and then D, (DB) , B +3

I personally just hold UF during the teeth animation and let Joker just jump up on his own. It might be better for timing it although I seem to have some pretty good consistency with just holding UF right after you input teeth.

Patch and zod out on live. Someone test d2!!! And parry

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Fromundaman

I write too much.
Thank you very much.

Guess a lot more grinding is necessary regardless. I'll try it using both the things you guys suggested.
Joker definitely requires more tech skill than most characters I play in FGs it seems.
 

Rathalos

Play Monster Hunter!
Oh god Jokers D2, it is so stupid looking now.

Ok don't get excited because I'm terrible at judging things for myself, so you will all have to check it yourselves.

But right now Jokers D2 seems considerably better, like almost Aquaman tier.

They increased the hitbox, at least I think they did, and now it feels like the crowbar grows in size as it comes out ,and then shrinks at the end of the animation, is weird looking.

This could all just be my mind playing tricks on me though, I have been up for over 24 hours.
 

Cat

This guy looks kind of tuff...
Oh god Jokers D2, it is so stupid looking now.

Ok don't get excited because I'm terrible at judging things for myself, so you will all have to check it yourselves.

But right now Jokers D2 seems considerably better, like almost Aquaman tier.

They increased the hitbox, at least I think they did, and now it feels like the crowbar grows in size as it comes out ,and then shrinks at the end of the animation, is weird looking.

This could all just be my mind playing tricks on me though, I have been up for over 24 hours.

Someone send me a video and frame data says jts the same speed but I believe it has better priority now. Test vs batman j2

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Rathalos

Play Monster Hunter!
Someone send me a video and frame data says jts the same speed but I believe it has better priority now. Test vs batman j2

Sent from my SCH-I545 using Tapatalk 2

Only got like 10 minutes with and can't get back on until later tonight.

I will say, I feel like the horizontal hitbox is bigger.

But maybe I just don't remember because I rarely used the move outside of teeth stuff.
 

laudanum09

Darling
Done some very quick, light labwork. About 15 minutes worth. Please double check:

D2:
It still says 15 frames but I think they just didn't update it. It feels too different

Batman: D2 is not worth it, much easier to air-to-air him. You can if you want to, but the weird hurtbox on Joker means he can stuff you at angles you would normally win. Spacing dependent. The further he is in front of you, the easier it will be. The closer they are, you're taking more of a risk to do it on reaction.

Doomsday/Bane: Splashes are free now, late or early, near or far. They can push J. D3 at the peak of their jump and you'll still get them because of how high above Joker's hurtbox the crowbar hitbox is. I was surprised at how easy these were to AA compared to Batman's j.2

Scorpion: J3 is still great air to air, but even deep J3's are total ass against grounded Joker and will get stuffed by even late D2's. Scorpion's j.3 has been nerfed to utter shit (HI Cat !!!!! :joker: )


Parry and HAs:
Substantially better. You will see it visually. When you hit parry late, you'll actually see the last frame or two of animation for parry before it hits. For a second, you'll think you whiffed but then parry connects. Timing is lenient. B3 and F3s should be free to anyone with a modicum of reaction time. You see the windup? Push parry.

3 HAs last a stupid amount of time. It feels like forever. Acceleration in walkspeed might have changed. Combos change because of the jump arc. The 47% bnb is easy but also different with the timing. The new D2 also helps regardless of HA level. This should be the go-to combo now.

I can see how parry will become part of his meta game and matchups. Timing your parry with little tricks becomes viable because you can afford to be off by several frames, so they can become easy guidelines. Example: Against' Flash's crusher f2,1, whiff d.1, press parry. Not strict at all. For Killer Frost/Batman I see something like 212, gun dash cancel, press low parry becoming safe setups to catch wakeup moves and ultimately shut them down. Parry setups are more viable now.


PS: GL's B1, 2 feels impossible to parry, at least to me. Just frame, I'm sure of it. B1, 3 however is easy as hell and there is a wide window where you can parry B1,3 and continue blocking for B1,2 so just use that timing.
 

Cat

This guy looks kind of tuff...
Done some very quick, light labwork. About 15 minutes worth. Please double check:

D2:
It still says 15 frames but I think they just didn't update it. It feels too different

Batman: D2 is not worth it, much easier to air-to-air him. You can if you want to, but the weird hurtbox on Joker means he can stuff you at angles you would normally win. Spacing dependent. The further he is in front of you, the easier it will be. The closer they are, you're taking more of a risk to do it on reaction.

Doomsday/Bane: Splashes are free now, late or early, near or far. They can push J. D3 at the peak of their jump and you'll still get them because of how high above Joker's hurtbox the crowbar hitbox is. I was surprised at how easy these were to AA compared to Batman's j.2

Scorpion: J3 is still great air to air, but even deep J3's are total ass against grounded Joker and will get stuffed by even late D2's. Scorpion's j.3 has been nerfed to utter shit (HI Cat !!!!! :joker: )


Parry and HAs:
Substantially better. You will see it visually. When you hit parry late, you'll actually see the last frame or two of animation for parry before it hits. For a second, you'll think you whiffed but then parry connects. Timing is lenient. B3 and F3s should be free to anyone with a modicum of reaction time. You see the windup? Push parry.

3 HAs last a stupid amount of time. It feels like forever. Acceleration in walkspeed might have changed. Combos change because of the jump arc. The 47% bnb is easy but also different with the timing. The new D2 also helps regardless of HA level. This should be the go-to combo now.

I can see how parry will become part of his meta game and matchups. Timing your parry with little tricks becomes viable because you can afford to be off by several frames, so they can become easy guidelines. Example: Against' Flash's crusher f2,1, whiff d.1, press parry. Not strict at all. For Killer Frost/Batman I see something like 212, gun dash cancel, press low parry becoming safe setups to catch wakeup moves and ultimately shut them down. Parry setups are more viable now.


PS: GL's B1, 2 feels impossible to parry, at least to me. Just frame, I'm sure of it. B1, 3 however is easy as hell and there is a wide window where you can parry B1,3 and continue blocking for B1,2 so just use that timing.
Very good stuff. I cant wait to go home and test some stuff ill be uploading a side by side conparison of the parry and d2 pre and post patch. Ill just update one of my systems. Glad to gear parry active frames helped. Im more interested in d2 and its uses. I can't tell you how many times I d2 om reactions amd get beat out even if I do my d2 early as possible.

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laudanum09

Darling
Very good stuff. I cant wait to go home and test some stuff ill be uploading a side by side conparison of the parry and d2 pre and post patch. Ill just update one of my systems. Glad to gear parry active frames helped. Im more interested in d2 and its uses. I can't tell you how many times I d2 om reactions amd get beat out even if I do my d2 early as possible.

Sent from my SCH-I545 using Tapatalk 2
AA D2 teeth loops....could push Joker forward if he got some big damage for an AA.

Another thing is you can realistically start AAing crossups because of the hitbox. I was trading with Batman's j.2 crossups a lot and beating them too.
 

Cat

This guy looks kind of tuff...
AA D2 teeth loops....could push Joker forward if he got some big damage for an AA.

Another thing is you can realistically start AAing crossups because of the hitbox. I was trading with Batman's j.2 crossups a lot and beating them too.
Awesome. These should be useful now

Also maim reason I'm . interested in d2 is because we can now set teeth traps in cornee amd bait ppl who jump out and d2 them. I already got some combos for ppl jumping over me from the corner.

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Gilbagz

Joker here~
Done some very quick, light labwork. About 15 minutes worth. Please double check:

PS: GL's B1, 2 feels impossible to parry, at least to me. Just frame, I'm sure of it. B1, 3 however is easy as hell and there is a wide window where you can parry B1,3 and continue blocking for B1,2 so just use that timing.
Just checking you mean GL's b1,3 right not his b1,2, as his b1,3 is the just frame parry. Unless the changed parry active frames caused this to become easier to parry.

Also kinda off topic, but I finally got around to recording that set up.
I'll edit the vid and post it up soon.
If you time it correctly its actually an unblockable unescable reset that can only be escaped with a wake up attack if they guess wrong on the tech roll. However what makes it better is the timing on the j3 is also a safe jump against 16f wake ups (kinda iffy with this. I'll explain properly later. But for the most part it is a safe jump) So against characters like Batman, we will have access to combos upwards of 80% guaranteed on a correct read for the tech roll.
 

Cat

This guy looks kind of tuff...
Just checking you mean GL's b1,3 right not his b1,2, as his b1,3 is the just frame parry. Unless the changed parry active frames caused this to become easier to parry.

Also kinda off topic, but I finally got around to recording that set up.
I'll edit the vid and post it up soon.
If you time it correctly its actually an unblockable unescable reset that can only be escaped with a wake up attack if they guess wrong on the tech roll. However what makes it better is the timing on the j3 is also a safe jump against 16f wake ups (kinda iffy with this. I'll explain properly later. But for the most part it is a safe jump) So against characters like Batman, we will have access to combos upwards of 80% guaranteed on a correct read for the tech roll.

I got some dirty tech/no tech set ups as well. Used them yesterday and landed them a lot of times on scar when making the right read

Interested to see yours

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lorenzo

Noob
The d2 is faster, you can anti air all attacks now, even Deathstroke jumping 3. You can combo now d2 into b3 with joker. This patch is amazing. Oh and the parry is reliable now.
 

Cat

This guy looks kind of tuff...
Wait wait.
D2 into b3 combos now,???

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lorenzo

Noob
Yep it does. Timing is a bit strict but is doable. Other character that can do it are: Deathstroke, Flash, and Green lantern. Deathstroke timing is super easy, while joker timing is a bit difficult.
 

laudanum09

Darling
Just checking you mean GL's b1,3 right not his b1,2, as his b1,3 is the just frame parry. Unless the changed parry active frames caused this to become easier to parry.

Also kinda off topic, but I finally got around to recording that set up.
I'll edit the vid and post it up soon.
If you time it correctly its actually an unblockable unescable reset that can only be escaped with a wake up attack if they guess wrong on the tech roll. However what makes it better is the timing on the j3 is also a safe jump against 16f wake ups (kinda iffy with this. I'll explain properly later. But for the most part it is a safe jump) So against characters like Batman, we will have access to combos upwards of 80% guaranteed on a correct read for the tech roll.
B1, 2 is the easy to parry overhead. B1, 3 is the launcher. I might be hallucinating.

I wanna see the video!
 

Cat

This guy looks kind of tuff...
Home from work. Updating game. Ready to get my hands on this.

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laudanum09

Darling
Home from work. Updating game. Ready to get my hands on this.

Sent from my SCH-I545 using Tapatalk 2
great cant wait to see what you find. you should keep the real dirt for evo tho or for PMs, but try and share as much general stuff if you can.
 

Jack White

The Clown Prince of Crime
great cant wait to see what you find. you should keep the real dirt for evo tho or for PMs, but try and share as much general stuff if you can.

Let's be honest here, people who don't main Joker don't give a shit about what kind of tech is being found here.

"Oh boy, I better investigate that Joker tech before EVO or I'll get eliminated!" -Said no one ever.

Don't worry though, I'm just kidding around here. I understand the concept of "lets not take any chances".
 

laudanum09

Darling
Let's be honest here, people who don't main Joker don't give a shit about what kind of tech is being found here.

"Oh boy, I investigate that Joker tech before EVO or I'll get eliminated!" -Said no one ever.

Don't worry though, I'm just kidding around here. I understand the concept of "lets not take any chances".
LOL nah I was thinking the same thing. No one knows how to fight a competent Joker unless you have played Cat or Ren. Old man 'punish Batman's slide with d.1' Valle doesn't count.

Anyways, just saying, people might be more interested in him now the patch is up. You yourself should notice the influx of new posters and lurkers. If I were Cat or any other Evo player, I'd want no risk.