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"You're Fired!" -- Joker General Discussion Thread

Gilbagz

Joker here~
Trait is better, Idk how useful its going to be though lol
I still want parry to be able to be used as a reversal, cuz parrying between strings is literally a just frame some times
The level 2 and level 3 buffs are kinda worthless. Landing two parries within 11 seconds is kinda ridiculous already lol.

And yeah with the Bane match up, we probably need to play it like everyone else now
Neutral jump the raging charge and punish on the way down
 

RYX

BIG PUSHER
If I pick up Joker,

How do I play him, archetype wise?

Best footsie tools? Punishers? Combos?

How reliable are teeth set ups?

Thank you kindly, :)
 

Gilbagz

Joker here~
If I pick up Joker,

How do I play him, archetype wise?

Best footsie tools? Punishers? Combos?

How reliable are teeth set ups?

Thank you kindly, :)
I play him half rush down style half footsie, relying a lot on frame traps and whiff punishment.
I do switch to a more zoning style based on match ups.

His best footsie tools imo are b+1,3, d3 and f+2,3.
d3 is the longest ranged sweep in the game, but it is kinda slow at 14f. It also can be punished by some characters.
b1,3 is safe on block at -4 and is his longest ranged normal outside of sweep. Since it is only -4, you can get people to not push buttons using the parry. But it is just frame timing to beat 6f jabs. I also use b1,3 to whiff punish on reaction.
For whiff punish set ups i use f2,3 which is his third longest ranged normal that can link into his ex rlg for a full combo. The second hit is not a true mid though so you need to be careful with its use.

The 2,1,2 string is really good as well. It can be used safely against most of the cast (some characters can duck and punish the final 2 though, however this can be mixed with 2,1,3 to keep them honest). On block when cancelled into teeth you are safe and it gives you a push block set up. Once they respect that and just try to jump away you can get your own pressure off. 2,1,2 teeth into ex rlg is also uninterruptable and they must block it. On block it is a safe jump.

For punishing, my main punish strings are 2,1, 3,2 and f2,3. Its all specific to the punished move though. 3,2(14-15f cant remember) gives the most damage if you are on point. If you are slower 2,1 (or 1,1) work well but reduce the damage alot. f+2,3 is your main long ranged punisher(13f). For things that are outside of range you need to insta j2 or punish with sweep/acid flower/b1,3. Have to learn what punish to use specifically.

As for combos my bnbs are

opener ex-rlg b3 d2 far teeth j2 far teeth 3 acid flower 3,2(one hit) acid flower

The execution is rather hard though so you can do the easier

opener ex-rlg b3 j2 3,2 acid flower which does like 5% less (builds a lot less meter though)

Once you get the execution for the harder combo down you gain access to more reliable teeth set ups.
You can also replace the j2 far teeth with 2 acid flower for a blockable reset. But it does grant a safe jump on block. Likewise you can replace the 3 acid flower with 2 acid flower.

Teeth Set Ups
Outside of the harder combo, most teeth set ups can just be tech roll out of. The best you can get without the d2 teeth j2 combo is comboing into sweep, but even this is unreliable due to gravity scaling. You also need to drop a lot of damage for this ender.
If the stage has a background bounce, you can use that to set up an untechable knockdown for your teeth set up though.

Gimmick Set Ups
opener ex rlg b3 j2 3,2,3 teeth
If they don't tech roll, they eat the unblockable set up if you time a cross over j2 properly. But it is really gimmicky since it loses to straight up tech rolling. There are a number of set ups like this were you cancel into teeth. These set ups dont hit meaty too either, so they can jump out/dash out if your jump in isnt a meaty attack. But then if your jump isnt meaty, they can block the jump in and then block the low teeth.

Corner
My main bnb is
opener ex rlg d2 teeth j2 teeth 3,2 teeth 3 flower 3 flower

You can get a meaty teeth set up though by doing
opener ex rlg d2 teeth j2 teeth 3,2 teeth 3,2 teeth (both 3,2 far teeth are single hits)

In the corner 2,1,2 on block/hit cancelled into teeth into a properly timed b1,3 is also unblockable. But this loses to wake up attacks.

Thats a general break down. good luck
 

Ren21

Noob
Its one of those things we'll have to play around in game to really see how viable it is. 1 frame startup looks a lot better then 4 active on paper. Although I can def see being salty trying to parry too soon and gettin blown up. More active frames definitely opens up our options a lot more though.
 
Not necessarily. They may have tacked on more time for the move. Unlikely, though. They actually went beyond what I suggest though. Rather than it ticking down each time, the buff lasts the whole time. Yay.

Stealth nerf to Joker in the Bane match-up: Raging Charge no longer can be parried. Gonna have to relearn the matchup now.
Really? they took that out but i guess that's fair to the few bane characters can doomsday's shoulder charge still be parried?
 

Fromundaman

I write too much.
Quick question from a relatively new Joker player:

What's the best way to approach on characters like Raven, GA, Sinestro, etc.

I've been doing a lot of ji2 and j3, but I don't really know any other way to get in and start pressuring. With everyone's D2s being buffed, it's becoming urgent that I find other ways to get in.

Thanks in advance!



Oh and Gilbagz, that write up is amazing. Thank you.
 

laudanum09

Darling
Its one of those things we'll have to play around in game to really see how viable it is. 1 frame startup looks a lot better then 4 active on paper. Although I can def see being salty trying to parry too soon and gettin blown up. More active frames definitely opens up our options a lot more though.
Remember it's 4 MORE active frames on whatever they were before. dunno if thats what you meant. anyways overall, really good stuff imo. they know what we need is the best news. he still needs more though, not much, but more.

btw you going to anymore weds night fights?
 
Me personally im happy the most about the time the HA HA's stay active so it gives you a bigger reward for making the read and getting the parry although i wish the effects were better but hey we cant get everything we want lol
 

Cat

This guy looks kind of tuff...
Its one of those things we'll have to play around in game to really see how viable it is. 1 frame startup looks a lot better then 4 active on paper. Although I can def see being salty trying to parry too soon and gettin blown up. More active frames definitely opens up our options a lot more though.
If they adding 4 active frames and nit messing with recovery it will be harder to punish him which is great. A 1 frame difference on start up is nothing. You never gonna miss a parry by a frame. Lol. Plus other chars have to put in a motion as we do not. So the motion input already makes the start up longer than jokers

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Gilbagz

Joker here~
If they adding 4 active frames and nit messing with recovery it will be harder to punish him which is great. A 1 frame difference on start up is nothing. You never gonna miss a parry by a frame. Lol. Plus other chars have to put in a motion as we do not. So the motion input already makes the start up longer than jokers

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But other chars can use their parry as a reversal so parrying between strings is a crap load easier.
So yes joker is faster to parry naked normals but parrying holes in strings, i.e. Green Lanterns b1,3 and Shazam's 2,2 becomes ridiculously hard. This obviously doesn't include Batman's 1,1,3 and Green Lanterns b1,2 but for the tighter gaps its almost unviable to even try and parry.
 

Zatoichi

Fabulous Goofball
A thought occurred to me and I'm not sure if this was tested, can Joker Parry Batgirl's Teleport? I'd test it out myself but I don't have her.
 

RYX

BIG PUSHER
Do I have any solid damage without meter just off my normals?

I feel like I need to land teeth or naked b.3's to get anything not negligible.
 

Gilbagz

Joker here~
For anyone who didnt watch Ren21 at WNF
www.twitch.tv/leveluplive/b/422398285?t=1h44m

Also f2,3,2 is a good string since it moves forward so much, however the second hit isnt a true mid and whiffs on a lot of characters so the string is character specific.

RYX
Joker's damage sucks meterless
You only have strings into specials
He only has good meterless damage on stages with a background bounce which you can use to replace your mb-rlg
 

Cat

This guy looks kind of tuff...
But other chars can use their parry as a reversal so parrying between strings is a crap load easier.
So yes joker is faster to parry naked normals but parrying holes in strings, i.e. Green Lanterns b1,3 and Shazam's 2,2 becomes ridiculously hard. This obviously doesn't include Batman's 1,1,3 and Green Lanterns b1,2 but for the tighter gaps its almost unviable to even try and parry.
With the added active frames the parry for GLs b13 and b12? Should now be easy to land on both

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Cat

This guy looks kind of tuff...
That's pretty much exactly how I imagined Joker would play at a high level. Hit confirming into RLG on hit or teeth on block, using interactables to setup teeth, teeth all over the place, etc.. Thanks for the link.
You want more joker footage. Go to youtube.com/kombathouston

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Gilbagz

Joker here~
With the added active frames the parry for GLs b13 and b12? Should now be easy to land on both

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Really? I thought faster start up would help with parrying lantern's b1,3. The timing feels like a 2-3 frame window to hit it.
Longer active would help with the b1,2 because comes out later so if you parry too early it doesn't lose out. But i'm just talking about parrying the b1,3 which has a ridiculously tight parry window already.
 

Cat

This guy looks kind of tuff...
Really? I thought faster start up would help with parrying lantern's b1,3. The timing feels like a 2-3 frame window to hit it.
Longer active would help with the b1,2 because comes out later so if you parry too early it doesn't lose out. But i'm just talking about parrying the b1,3 which has a ridiculously tight parry window already.
With practice its not hard. And the active frames. Means you can just parry right after b1 and since theres more active frames it should take care lf b12 since its delayed and b13 since you parry right after

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Jack White

The Clown Prince of Crime
For anyone who didnt watch Ren21 at WNF
www.twitch.tv/leveluplive/b/422398285?t=1h44m

Also f2,3,2 is a good string since it moves forward so much, however the second hit isnt a true mid and whiffs on a lot of characters so the string is character specific.

RYX
Joker's damage sucks meterless
You only have strings into specials
He only has good meterless damage on stages with a background bounce which you can use to replace your mb-rlg

Whoa, awesome matches. That fight vs Wound Cowboy seemed really tough. How do you get in on that? And I hate how pretty much half of Joker's moveset isn't being used at all. No Laughing Gas, no RLG outside of combos, no Crowbars. These moves are so useless in a competitive environment, what were they thinking when that was getting balanced?

I do see a shining glimmer of hope in these matches though. Joker does have some legitimate and crazy tactics, and in the corner he is even dirtier.
 

Ren21

Noob
If they adding 4 active frames and nit messing with recovery it will be harder to punish him which is great. A 1 frame difference on start up is nothing. You never gonna miss a parry by a frame. Lol. Plus other chars have to put in a motion as we do not. So the motion input already makes the start up longer than jokers

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Good point however in a footsie setting KF's parry for example u can blow up poke attempts so easily with a 1 frame startup. Its such a viable option for her. We'll see how it pans out though, 1 button parry does make the difference.

Whoa, awesome matches. That fight vs Wound Cowboy seemed really tough. How do you get in on that? And I hate how pretty much half of Joker's moveset isn't being used at all. No Laughing Gas, no RLG outside of combos, no Crowbars. These moves are so useless in a competitive environment, what were they thinking when that was getting balanced?

I do see a shining glimmer of hope in these matches though. Joker does have some legitimate and crazy tactics, and in the corner he is even dirtier.
In the first round I completely underestimated that trait. With Joker you 100% CANNOT let him get trait. When he got it and was punishing my block/dashes I knew I was done. Second match I tried adapting some but just got outplayed. I had a chance when I got him in the corner but fucked up a teeth input and he blew me up with that interactable.

The match isn't TOO bad you just have to play really smart and stay on him. 1 dumb mistake he gets trait and your fucked. But without trait up sinestro isn't too bad.

Doomsday I could have played the match MUCH better I dropped like 3-4 j2 21 gas combos. Boom Brad had 0 Joker exp though so i abused that shit hard lol. No tech roll? Here comes the sudo unblockables all day.

I wish my match vs Krazie's Catwomen was on stream, played that match really well blowing up catdash with push block setups. Was really hard for him to get in, that matchup feels pretty even.

Your right it sucks having a ton of useless moves but I mean 1 thing at a time NRS is getting there, trait is knocked off the list. I mean to me Joker feels pretty competitive but I need to play more casuals and get the hang of playing vs more regular tournament players. I definitely had the matchup advantage tho as alot of ppl weren't tech rolling.
 

Cat

This guy looks kind of tuff...
Good point however in a footsie setting KF's parry for example u can blow up poke attempts so easily with a 1 frame startup. Its such a viable option for her. We'll see how it pans out though, 1 button parry does make the difference.



In the first round I completely underestimated that trait. With Joker you 100% CANNOT let him get trait. When he got it and was punishing my block/dashes I knew I was done. Second match I tried adapting some but just got outplayed. I had a chance when I got him in the corner but fucked up a teeth input and he blew me up with that interactable.

The match isn't TOO bad you just have to play really smart and stay on him. 1 dumb mistake he gets trait and your fucked. But without trait up sinestro isn't too bad.

Doomsday I could have played the match MUCH better I dropped like 3-4 j2 21 gas combos. Boom Brad had 0 Joker exp though so i abused that shit hard lol. No tech roll? Here comes the sudo unblockables all day.

I wish my match vs Krazie's Catwomen was on stream, played that match really well blowing up catdash with push block setups. Was really hard for him to get in, that matchup feels pretty even.

Your right it sucks having a ton of useless moves but I mean 1 thing at a time NRS is getting there, trait is knocked off the list. I mean to me Joker feels pretty competitive but I need to play more casuals and get the hang of playing vs more regular tournament players. I definitely had the matchup advantage tho as alot of ppl weren't tech rolling.

The 1 frame start up means nothing. Is the active frames. You really know how much more is a1 frame difference?? It's nothing At all. 2 frames is still faster than 6 frame pokes. Reason it sucks with jojer now is because you can read a poke coming. And parry and still get hit if you off just a bit cus it seems to be close to just frame parry.

1 frame is nothing at all. As I stated earlier. Doing frost command for the parry probably makes the moves come out a few frames later than jokers 1 button press

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laudanum09

Darling
The 1 frame start up means nothing. Is the active frames. You really know how much more is a1 frame difference?? It's nothing At all. 2 frames is still faster than 6 frame pokes. Reason it sucks with jojer now is because you can read a poke coming. And parry and still get hit if you off just a bit cus it seems to be close to just frame parry.

1 frame is nothing at all. As I stated earlier. Doing frost command for the parry probably makes the moves come out a few frames later than jokers 1 button press

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No doubt. The thing is, using it as a reversal during a block string. Do reversals get extra buffer window input? Because then, regardless of the 1 frame difference, motion parries are at an advantage. The extra active frames on our parry, if its more than other parries in the game, might even that out though, which is maybe what they intended when they chose 4 extra frames.