Insuperable
My mom tells me I'm pretty
Before I start, I just want everyone to know that this has absolutely nothing to do with the bashing of Injustice or its community.
This thread is to find out who is genuinely interested in starting up Mortal Kombat 9 again. Smash is running an 11 year old game with 550 entrants at EVO while MK9, a 2 year game, will be lucky to surpass 100 entrants. At the moment, many people are saying "I'm gonna go learn AE now," or something to that extent because of recent issues with new games. Instead of switching to a different franchise, why not do what other communities do and play the current game until the next generation is out? SF4 was incredibly popular until SF4AE came out. MVC3 was popular until UMVC3 came out. SFxT is basically seen as a sister game to the Capcom community. Instead of dropping a game for a new game, people should continue to support the franchise so that developers can get a better understanding on how to make the follow-up better. Developer's aren't going to create a game and base their development on a game everyone dropped 2 years ago. They're going to be like "Everybody hates Scorpion, but they love General Zod. Fast-paced gameplay isn't the way to go. This will always be a world of zoners." Black Adam reference, but that's not the point. I don't hate this community, I don't mind the complainers, and I don't discredit people's achievements in their games (I was just never into DC, so that's where my dislike for the game comes from ). I love this community and it's my favorite community out there, but when NRS announces MK10, don't be salty when they disregard your concerns from 2 years back and only take into account what the community prefers in non-MK games.
Also, I now understand what players were talking about during MK9 when they said that patches lost their interest in playing the game. If it's your first competitive fighting game, you may not understand it while it happens, but it does effect how you view the community. PR Balrog, Filipino Champ, Justin Wong, Floe, and Chris G all played and enjoyed MK9. They have been playing fighting games for a while and played MK from the release. Almost all of them have said that while they did enjoy the game, there were too many patches and they progressively lost interest because it was too hard to keep track of the current state of the game. While you can say that MK9 was dominated by Kenshi and Kabal, the only Kabal and Kenshi who consistently dominated the brackets were REO and Pig of the Hut. They didn't even really dominate the brackets either (besides REO towards the end of his MK9 career [after he broke through his character crisis]). The patching complaints have already happened with many people in the Injustice community, including Rico Suave (One of the top Black Adam players in the country), CDjr (One of the top Superman players in the country), EGP Tyrant (One of the top Grundy/Superman players in the country), and many more. All contemplating whether or not they should continue to play the game. Without a true basis to begin their development, NRS will have to base it on the current state of the community (about a year or two from now), and they will end up patching the game to hell in order to appeal to the community/audience.
This thread is to find out who is genuinely interested in starting up Mortal Kombat 9 again. Smash is running an 11 year old game with 550 entrants at EVO while MK9, a 2 year game, will be lucky to surpass 100 entrants. At the moment, many people are saying "I'm gonna go learn AE now," or something to that extent because of recent issues with new games. Instead of switching to a different franchise, why not do what other communities do and play the current game until the next generation is out? SF4 was incredibly popular until SF4AE came out. MVC3 was popular until UMVC3 came out. SFxT is basically seen as a sister game to the Capcom community. Instead of dropping a game for a new game, people should continue to support the franchise so that developers can get a better understanding on how to make the follow-up better. Developer's aren't going to create a game and base their development on a game everyone dropped 2 years ago. They're going to be like "Everybody hates Scorpion, but they love General Zod. Fast-paced gameplay isn't the way to go. This will always be a world of zoners." Black Adam reference, but that's not the point. I don't hate this community, I don't mind the complainers, and I don't discredit people's achievements in their games (I was just never into DC, so that's where my dislike for the game comes from ). I love this community and it's my favorite community out there, but when NRS announces MK10, don't be salty when they disregard your concerns from 2 years back and only take into account what the community prefers in non-MK games.
Also, I now understand what players were talking about during MK9 when they said that patches lost their interest in playing the game. If it's your first competitive fighting game, you may not understand it while it happens, but it does effect how you view the community. PR Balrog, Filipino Champ, Justin Wong, Floe, and Chris G all played and enjoyed MK9. They have been playing fighting games for a while and played MK from the release. Almost all of them have said that while they did enjoy the game, there were too many patches and they progressively lost interest because it was too hard to keep track of the current state of the game. While you can say that MK9 was dominated by Kenshi and Kabal, the only Kabal and Kenshi who consistently dominated the brackets were REO and Pig of the Hut. They didn't even really dominate the brackets either (besides REO towards the end of his MK9 career [after he broke through his character crisis]). The patching complaints have already happened with many people in the Injustice community, including Rico Suave (One of the top Black Adam players in the country), CDjr (One of the top Superman players in the country), EGP Tyrant (One of the top Grundy/Superman players in the country), and many more. All contemplating whether or not they should continue to play the game. Without a true basis to begin their development, NRS will have to base it on the current state of the community (about a year or two from now), and they will end up patching the game to hell in order to appeal to the community/audience.